Empire, Inc. vs MANDATE
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Empire, Inc.
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1895: a valley, a sawmill, a handful of francs. 2055: an empire. Between them, six generations and 160 years of history, and a thousand decisions that will make your dynasty a legend โ or a cautionary tale. A SWEEPING INDUSTRIAL SAGA - 30 narrative chapters, from the Belle รpoque to the energy of the future. - Each chapter: its map, its objectives, its events, its moral choices. - Wars, crashes, strikes, oil shocks, the digital revolution... live through them. BUILD, PRODUCE, TRANSPORT, SELL - Chain supply lines: 46 goods, ~65 buildings, 8 vehicles (from horse to drone). - Optimize your logistics, factory recipes, prices and research. - Grow living cities that demand your products. RIVALS THAT ACTUALLY PLAY - Competitors that really build, speculate, ally and spy on you. - Pacts, cartels, takeovers, licenses: diplomacy is a weapon. YOUR REPUTATION, YOUR LEGACY - Wages, pollution, ethics: every choice feeds your reputation. - Two endings await: Empire (raw power) or Legacy (a beloved dynasty). HANDCRAFTED, AND HEALTHY - 100% procedural isometric art and period palettes. - No ads, no in-app purchases, no account, no data collection. Offline.
MANDATE
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MANDATE is a realist, hard-edged government simulation. Choose a nation, take office, and try to keep your mandate while the economy, approval, and stability tend to erode. - 3D globe to pick a playable nation - Cabinet with budgets, programs, and a bulletin - Crises and fiscal pressure that actually bite - Mandates up to 24 months (12 in the demo) UI chrome is available in many languages; event and program copy may still fall back to English or Italian depending on locale. The books matter: deficits and surpluses move debt, inflation, and approval. It is not unwinnable - on easier difficulties, governing well yields a clear victory - but without constant course corrections the system drifts worse on its own.
Screenshots
Verdict
The clearest difference is in-app purchases: Empire, Inc. at none against MANDATE's 3. MANDATE's advantage is device support (3 vs 1) and iOS requirement (15.0 vs 17.0). On price and ads there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. MANDATE sells 3 one-off in-app purchases. Empire, Inc. asks for nothing beyond the download.
| Parameter | Empire, Inc. | MANDATE |
|---|---|---|
| Price | Free | Free |
| Update frequency | โ | Every 3 weeks |
| Ads | No | No |
| In-app purchases | No โ better | Yes |
| Devices | iPhone | iPhone, iPad, iPod โ better |
| Requires iOS | 17.0 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 6 MB | 57 MB |
| Age rating | 4+ | 12+ |
| Developer | Dentagram | Paride Di Lazzaro |
In-app purchases
Empire, Inc.
No in-app purchases
MANDATE
- Extended Mandate$1.99
- Unlock Mandate$3.99
- World Roster$3.99
Questions
Is Empire, Inc. free?
Is MANDATE free?
Do Empire, Inc. or MANDATE have ads?
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