Comparison

loopdaloop vs MusicBall

Price, ratings, monetisation and update history for both apps, side by side β€” with what reviewers say about each.

Head to head
About

loopdaloop

Features
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loopdaloop is a beat maker that grooves the moment you touch it β€” and hands you the controls the moment you want them. Tap a pad and a beat, a bass line or a pad starts playing, on the beat, in key, already swinging. Hold an orb and a halo of moves fans out around it: make it busier or calmer, flip the pattern, swap the instrument, shift the octave, draw the beat by hand, grab the tone, ride the faders. Nothing you do can be out of time or out of key. Everything you do lands on the next bar. GROOVING IN ONE TAP β€’ Add sound: a surprise voice lands on the deck and speaks right away β€” a kit, a bass, a lead, a pad, a texture. β€’ Every pattern swings: a swing groove and light humanization are built in, and a groove readout lets you dial it from straight to deep. β€’ Fill, drop, lift, flip, more hits, fewer hits, half-time, double-time: one tap each, quantized, self-resolving. Mash buttons, get an arrangement. β€’ Whole-deck warps: echo, space, dark, crush, phaser, flanger, a Leslie cabinet, auto-wah, pump β€” and you can see them. Echo ripples the sky, space hazes it, the Leslie spins around its orb. TAKING CONTROL β€’ Hold an orb for its halo: busier, calmer, half-time, double-time, flip, swap, octave up and down, duplicate, tone, faders, edit, banish. β€’ Draw the beat: a 16-step grid per sound. Drums get a row per voice, melodies a row per note of the key β€” so anything you draw stays in key by construction, and it sounds the moment you paint it. β€’ Sounds you can shape: a four-band EQ on every sound, drawn as one curve. Drag a node and hear the band sweep. β€’ A fader for every hit: mix the kit live β€” kick, snare, clap, hats, toms, ride, crash β€” while it keeps playing. β€’ Paint the chords: a harmony lane with one chord per bar. Bass, lead and pads follow it, voice-led, never clashing. β€’ Melt anything into anything: drag one orb onto another and in one bar they become a single new instrument sharing the timbre and rhythm of both. β€’ A stage you can hear: the band stands in front of a listener, and every sound plays from where its orb stands. Carry an orb left and it moves left; drums and bass hold the centre. Walk the listener through the band and the mix follows. β€’ Two faders on every orb: down for the filter, across for the echo. Hold a fader to swap in a tape delay, filtered echo, ping pong, flanger, phaser, bitcrush, autopan, stereolizer, auto envelope, spring or church reverb. β€’ Loop any move: press an orb or a fader, then drag β€” it loops. β€’ Infinite undo. Every move on the deck can be walked back to the start of the session. DRUMS THAT RING TRUE β€’ Fourteen drum machines, synthesized on your phone the way the originals work: analog circuits that ring on when you hit them fast, sampling machines with their own clocks, bit depths and chokes, hats and cymbals that shimmer. No samples, ever. Basses, leads and pads with accent, slide, detune and drive. β€’ Seventeen drum styles β€” house, disco, funk, pop, boom bap, trap, drill, grime, electro, big beat, big room, rolling techno, 2-step, half-time, footwork, gqom, dembow β€” written to groove, not to fill. Every sound you add is picked for the tempo and the style already playing. β€’ 14 chord journeys and 7 moods. The whole deck follows the harmony; the drums are tuned to the key too. β€’ Take the kits with you: "loopdaloop drums" is an Audio Unit instrument for GarageBand, Logic and any AU host β€” seventy presets over MIDI, tune and decay per voice. SONGS AND SCENES β€’ Capture the deck as a scene, tap scenes in any order, keep songs. Every new song rolls a fresh tempo, key, mood and groove, and every song remembers its own. β€’ Line scenes up in the sequencer lane: tap a step and the song plays itself from there. β€’ Everything is on your phone, fully offline. No account, no samples to download, no subscription to play. There is no manual because there is no wrong move. Tap. Hold. Drag. It's already grooving β€” you're in control.

About

MusicBall

Features
Read full description

Drop in a song. Watch a machine get built to play it. MusicBall takes a piece of music and constructs a whole contraption around it β€” plates, curving rails, spiralling drops. Then a ball falls through the lot, and every note you hear is the ball hitting something. It's oddly hard to stop watching. EVERY SONG GETS ITS OWN MACHINE Change the song and everything changes. A gentle piece grows tall spirals the ball winds slowly down through. A fast one packs tight columns it ping-pongs between. Switch back and forth and you'll never see the same machine twice. YOU'LL START TO SEE THE MUSIC Every note has its own colour, and it keeps that colour wherever it turns up. A few minutes in and you're spotting a melody's repeats on the wall before you hear them come round again. PICK WHO PLAYS THE MELODY Hand the tune to a different part and the whole machine rebuilds around it. Or let the spotlight travel between parts as the piece goes on β€” the ball slides across to a new rig each time the lead changes. Or run two balls at once, side by side. EVERY HIT LANDS ON THE BEAT The ball never fakes it. It arrives exactly when the note does, every single time β€” so what you're watching and what you're hearing are the same thing happening. BRING YOUR OWN FAVOURITE Seven classics are built in to get you started: Canon in D, The Entertainer, Turkish March, In the Hall of the Mountain King, FΓΌr Elise, Prelude in C and GymnopΓ©die No. 1. After that, bring in anything you like β€” your file stays on your phone. FLY THE CAMERA Ride along with the ball, or take over: spin around it, pan across the machine, pinch to take in the whole thing at once. NOTHING TO SIGN UP FOR No account. No ads. No tracking, nothing collected. It works exactly the same in Airplane Mode.

Screenshots

loopdaloop4 screens
MusicBall4 screens

Verdict

The call

The clearest difference is price: loopdaloop at Free against MusicBall's $4.99. loopdaloop also leads on iOS requirement (17.0 vs 26.0). On ads, in-app purchases and device support there is nothing between them.

Scored on Price Β· Rating Β· Positive reviews Β· Number of ratings Β· Update frequency Β· Ads Β· In-app purchases Β· Monetization Β· Best chart rank Β· Devices Β· Requires iOS

CostPrice Β· In-app purchases Β· Ads Β· Monetization

loopdaloop is free to download; MusicBall costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.

Scorecard2 real differences Β· 4 level
loopdaloop versus MusicBall: the parameters behind the verdict, then further details
ParameterloopdaloopMusicBall
PriceFree β€” better$4.99
Update frequencyEvery 3 weeksβ€”
AdsNoNo
In-app purchasesNoNo
DevicesiPhoneiPhone, iPad β€” better
Requires iOS17.0 β€” better26.0
Further details β€” not scored
Size4 MB5 MB
Age rating4+4+
DeveloperChristophe CarveniusθΎ‰ ι‚“

In-app purchases

None

loopdaloop

No in-app purchases

None

MusicBall

No in-app purchases

Questions

Is loopdaloop free?
loopdaloop is free to download, with no in-app purchases.
Is MusicBall free?
MusicBall costs $4.99, with no in-app purchases.
Do loopdaloop or MusicBall have ads?
Neither loopdaloop nor MusicBall shows ads.

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