WallBall arcade vs SplitLight
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
WallBall arcade
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One ball. One wall. Six ways to lose it. WallBall is a retro arcade game you play with one finger. A ball with big cartoon eyes bounces off a brick wall, and you slide the paddle to keep it alive. Every hit on the wall scores a point, and the longer you last, the faster it gets. Miss once and it's game over. SIX MODES, SIX SETS OF RULES โข Classico: cubes, bars, glass to smash and spinners that fling the ball โข Gelo: your paddle slides on ice and the ball never slows down โข Calamita: magnets pull and push, and the ball's path bends โข Cometa: asteroids shatter into smaller and smaller pieces โข Avanzata: the wall creeps toward you, and every hit pushes it back โข Mago (new): a wizard fires purple orbs at your paddle. One touch and you're out, but your ball can pop them Put your favorite four on the home screen and try every mode free for 5 minutes. COLLECT AND CLIMB โข Earn coins every game and unlock modes forever โข Ten balls to collect, each with its own shape, face and trail โข The climb: every point takes you higher, with rewards along the way โข Badges to earn and detailed stats for every game LOOK AND FEEL โข Clean cream-and-ink design, with its own colors for every mode โข Retro sounds and haptics โข One-handed play, perfect for a quick game anytime APPLE WATCH Classico on your wrist, free and always ready. WALLBALL PRO The weekly Pro subscription lets you play every mode with no time limit, doubles your coins and includes future modes. Payment is charged to your Apple Account, and the subscription renews automatically unless you cancel at least 24 hours before the end of the current period. You can manage or cancel it in your Apple Account settings. No ads, no tracking, no accounts. It works completely offline and all your data stays on your device.
SplitLight
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You are the only light. There is a corridor in the dark, and your beam is what shows the way. Sweep the light and you see what waits ahead and to the sides โ a wall, a gap, a column. Two thumbs. The left one moves you, the right one aims the light. The rest is down to you and your reflexes: dodge the walls, use the pickups. THREE WAYS TO PLAY CLASSIC โ endless, no upgrades, no mercy. Your record is yours alone. DAILY โ one world a day, the same one for everybody on earth. Same corridor, same obstacles, one leaderboard โ but the streak breaks the moment you skip a day. A new world at midnight UTC. ROGUE โ the run that keeps something. Metres become a bank, the bank buys a longer or a wider beam, and every upgrade costs more than the last. Your beam upgrades stay with you โ always. WHAT THE DARK DOES BACK Pickups change the beam mid-run: wider, narrower, longer, shorter โ and two that change the world instead, speeding it up or slowing it down. Glass columns let the light through and kill you anyway. The dimmed strip behind one is your only warning. Fog eats the reach of your beam metre by metre; inside it you see less than you did a second ago. And every few hundred metres the world turns inside out: black becomes white, white becomes black. TWO SCREENS, ONE DARK SplitLight ships for iPhone and Apple Watch. On the phone you play with two thumbs; on the watch the Digital Crown is your hand and the beam sweeps on its own. The watch version is not a companion widget โ it is the same game, rebuilt for a screen the size of a fingertip, and one of the few real arcade games on the platform. BUILT SMALL ON PURPOSE Two colours. No text on the field. No tutorial โ the first run is the tutorial. No ads. No subscription. No timers, no energy, no accounts, nothing to watch and nothing to wait for. The game does not collect your data โ there is no analytics SDK inside, and your progress lives on your device. Free the whole way through: classic, daily and rogue, all of it, from the first metre to the last. One optional purchase unlocks endless beam upgrades past the fifth level in rogue โ buy it only if you have already hit that ceiling and want more. That single purchase is the entire business model. Game Center leaderboards and achievements on both platforms. Turn off the lights. Turn on the flashlight.
Screenshots
Verdict
The clearest difference is in-app purchases: WallBall arcade at none against SplitLight's 1. WallBall arcade also leads on iOS requirement (17.0 vs 26.0). SplitLight's advantage is update cadence (every 3 weeks vs every 2 months). On price, ads and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. SplitLight sells 1 one-off in-app purchase. WallBall arcade asks for nothing beyond the download.
WallBall arcade ships an update every 2 months, SplitLight every 3 weeks. The most recent releases landed on October 11, 2026 and October 29, 2026 respectively.
| Parameter | WallBall arcade | SplitLight |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 months | Every 3 weeks โ better |
| Ads | No | No |
| In-app purchases | No โ better | Yes |
| Devices | iPhone, iPad, Apple Watch โ better | iPhone, Apple Watch |
| Requires iOS | 17.0 โ better | 26.0 |
| Further details โ not scored | ||
| Size | 2 MB | 2 MB |
| Age rating | 4+ | 4+ |
| Developer | NORIS TALABAN | Pavel Gagarin |
In-app purchases
WallBall arcade
No in-app purchases
SplitLight
- Full Version$3.99
Questions
Is WallBall arcade free?
Is SplitLight free?
Do WallBall arcade or SplitLight have ads?
Which is updated more often, WallBall arcade or SplitLight?
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