SplitLight vs ArcadeOS
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
SplitLight
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You are the only light. There is a corridor in the dark, and your beam is what shows the way. Sweep the light and you see what waits ahead and to the sides — a wall, a gap, a column. Two thumbs. The left one moves you, the right one aims the light. The rest is down to you and your reflexes: dodge the walls, use the pickups. THREE WAYS TO PLAY CLASSIC — endless, no upgrades, no mercy. Your record is yours alone. DAILY — one world a day, the same one for everybody on earth. Same corridor, same obstacles, one leaderboard — but the streak breaks the moment you skip a day. A new world at midnight UTC. ROGUE — the run that keeps something. Metres become a bank, the bank buys a longer or a wider beam, and every upgrade costs more than the last. Your beam upgrades stay with you — always. WHAT THE DARK DOES BACK Pickups change the beam mid-run: wider, narrower, longer, shorter — and two that change the world instead, speeding it up or slowing it down. Glass columns let the light through and kill you anyway. The dimmed strip behind one is your only warning. Fog eats the reach of your beam metre by metre; inside it you see less than you did a second ago. And every few hundred metres the world turns inside out: black becomes white, white becomes black. TWO SCREENS, ONE DARK SplitLight ships for iPhone and Apple Watch. On the phone you play with two thumbs; on the watch the Digital Crown is your hand and the beam sweeps on its own. The watch version is not a companion widget — it is the same game, rebuilt for a screen the size of a fingertip, and one of the few real arcade games on the platform. BUILT SMALL ON PURPOSE Two colours. No text on the field. No tutorial — the first run is the tutorial. No ads. No subscription. No timers, no energy, no accounts, nothing to watch and nothing to wait for. The game does not collect your data — there is no analytics SDK inside, and your progress lives on your device. Free the whole way through: classic, daily and rogue, all of it, from the first metre to the last. One optional purchase unlocks endless beam upgrades past the fifth level in rogue — buy it only if you have already hit that ceiling and want more. That single purchase is the entire business model. Game Center leaderboards and achievements on both platforms. Turn off the lights. Turn on the flashlight.
ArcadeOS
Experience a full arcade with 65 original retro-style games on your iPhone, iPad, or Apple Watch. Enjoy diverse genres from racing to RPGs, all playable offline with instant resume and authentic chip audio. New games are added seasonally.
- 65 original retro-style games
- Playable on iPhone, iPad, and Apple Watch
- Offline play with no internet required
- Instant resume for all games
- Authentic chip audio
- New games added seasonally
- No accounts, ads, or tracking
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Welcome to ArcadeOS — a whole arcade in your pocket, and now on your wrist. 68 hand-picked original games, each one its own cartridge: full 3D open worlds, kart racers, ninja action, gothic pinball, paper-craft RPGs, sky shooters, momentum platformers, run-and-gun, belt brawlers, puzzle boxes and rhythm. Every game is an original creation in the spirit of the golden age of consoles — drawn in code, scored with real chip audio, and built to be picked up in seconds. HALLOW EDITION Worlds, not cartridges. LOOSE KEYS: HALLOW HOLLOW is a full 3D open city under an orange moon: take any car, hearse, helicopter, plane or boat, outrun a three-star heat system, fly a fast jet off a military airfield, land an airliner at the international airport, and work a phone full of jobs — in a city full of witches, skeletons, horsemen and the odd creature from an 1818 novel. At its heart is HOLLOWMERE, a haunted theme park with a graveyard coaster you can actually ride, a drop tower, and a lagoon parade with fireworks on the hour. MODS ship with it: god mode, every weapon, flight, moon gravity. IRONBARK is a heavyweight momentum platformer: an armored-bark brawler and a glider partner tag-teaming through an industrial jungle of barrel-cannon chains, mine-cart runs and hidden bonus rooms, drawn in fine-pixel art. GLIMMERGLASS KEEP rounds it out — a free-roam 3D collect-a-thon built over 25 nights of iteration. All three have original soundtracks synthesized live inside the app. CHERRY EDITION 23 games rated five stars by our testers before they shipped — look for the cherry on the cartridge. Highlights: Reefjack's lantern-tide run-and-gun, Thornhollow's gorge platforming, Quiet Falls' suburban-oddball RPG, Emberline's three-winter family saga, Cascabel's commedia brawler, Ironvane's vertical shooter, and Crestline GP's speedboat regatta. APPLE WATCH ArcadeOS ships with an Apple Watch app. Six games are built for the wrist and the Digital Crown: Redline Ridge (crown hops lanes, hold to burn), Sunstrip (crown steers, tap to shift), Ironvane (crown flies, hold to charge, tap to call your wingman), Truck Simulator (roll the crown and the truck drives itself — steer, hold to brake, deliver the cargo), Haywire (a horse loose in a farmyard full of physics: buck, jump, cause chaos) and Cairnglass (a crown-controlled falling-sigil puzzler). Runs on its own — no iPhone needed nearby. FEATURES 68 games — every one with its own hand-crafted cartridge art Home screen: your games as icons, with folders you make yourself Gold-star collection: beat a game, earn its golden seal. Collect them all Authentic chip sound in every game, and full synthesized soundtracks in the 3D worlds Instant resume — every game remembers exactly where you left off No accounts. No ads. No tracking. No internet required. Just games New games ship in seasonal editions — Cherry, and now Hallow ArcadeOS games are living software: they grow new levels, mechanics, and polish over time. Your shelf gets better while you sleep. Powered by RetroApps.
Screenshots
Verdict
The clearest difference is in-app purchases: ArcadeOS at none against SplitLight's 1. On price, update cadence, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. SplitLight sells 1 one-off in-app purchase. ArcadeOS asks for nothing beyond the download.
Both ship on a similar rhythm, roughly every 3 weeks. The most recent releases landed on October 31, 2026 and November 6, 2026 respectively.
| Parameter | SplitLight | ArcadeOS |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.0 (2 ratings) — better |
| Number of ratings | — | 2 — better |
| Update frequency | Every 3 weeks | Every 3 weeks |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | iPhone, Apple Watch | iPhone, iPad, Apple Watch — better |
| Requires iOS | 26.0 — better | 26.5 |
| Further details — not scored | ||
| Size | 2 MB | 33 MB |
| Age rating | 4+ | 4+ |
| Developer | Pavel Gagarin | RetroApps LLC |
In-app purchases
SplitLight
- Full Version$3.99
ArcadeOS
No in-app purchases








