혈월 vs Dankal
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
혈월
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◆ 세 처형인, 세 개의 결 · 서련 — 붉은 달의 처형인, 결 「단죄」: 스킬이 빈사의 적을 한 칼에 처형한다 · 바리 — 저승을 걸은 일곱째 딸, 결 「흡혼」: 스킬로 벨 때마다 혼을 마셔 체력을 되찾는다 · 서리 — 백호를 모시는 무녀, 결 「상흔」: 스킬에 벤 적은 서리가 앉아 느려진다 ◆ 매 파도, 혈월의 가호 파도를 넘을 때마다 카드를 골라 성장합니다. 연타 스킬 4종 — 월영연참·낙월참· 혈화난무·비연참 — 을 습득·강화하고, 가호로 몸을 벼립니다. ◆ 검격의 손맛 3단 콤보(횡베기→내려베기→관월 찌르기), 무적 대시, 깊은 자세의 심격. 타격은 거리 감쇠 — 칼몸 클린히트는 깊고, 칼끝 스침은 얕습니다. 타격으로 혈월 게이지를 채워, 100%에 혈월참을 벱니다. ◆ 각성 — 깊어지는 밤 성장이 쌓일수록 의상과 키비주얼이 해방됩니다. 처형인의 밤은 한 벌씩 깊어집니다. ◆ 3인 밤 릴레이 한 캐릭터가 완주하면 다음 그림자가 밤을 이어 걷습니다. 릴레이의 혈월참에는 먼저 완주한 혼백들이 합류해 함께 벱니다. 셋 모두 완주하면 대단원.
Dankal
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One cut and you die. So does almost everyone else. Dankal is a top-down sword game set in Joseon Korea. There is no health bar. Your enemies mostly have none either. A single stroke settles it. EVERY STRIKE IS ANNOUNCED A red arc appears before a blade falls. It is always there, and it is always long enough to react to. If you were hit, you were not unlucky. You were late. SIXTY BOUTS The ground, the enemies, the order they arrive — every bout is placed by hand. Nothing is rolled at random. Your record and mine are set on the same board. SIX WAYS TO DIE Grunts, swordsmen, spearmen, archers, arc-shooters. And the armored, who do not fall to one cut. Armor can be strapped onto any of them. CUT THEM TOGETHER Herd them into a line and take them in a single swing. Strike from behind for a higher score. Points reward nerve, not patience. BLOODBATH No bouts. No end. They pour in until you fall. WHERE DO YOU RANK Every run is measured against the world. No account, no sign-in, no name to type. The ranking is there from your first death. Two thumbs. Move and cut. Sixteen languages. Plays offline. EARN COINS, AIM HIGHER Defeat enemies to earn coins. Choose a dagger, dual blades, great blade, spear, crescent blade or bow in the armory. Upgrade each weapon up to 3 levels and buy slash effects. Aim for a personal best and a higher world rank. Training does not award coins. SIX WEAPONS, SIX SKILLS Hold the attack button to unleash your equipped weapon’s skill: a swift dash, flying cross slash, spinning slash, piercing spear throw, sweeping crescent slash or charged piercing arrow. Skills have an 8-second cooldown. A narrow dodge resets it immediately. Armored enemies still require multiple hits, even from skills.
Screenshots
Verdict
The clearest difference is update cadence: Dankal at every 2 days against 혈월's every 8 days. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
혈월 ships an update every 8 days, Dankal every 2 days. The most recent releases landed on October 11, 2026 and October 9, 2026 respectively.
| Parameter | 혈월 | Dankal |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 8 days | Every 2 days — better |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 180 MB | 92 MB |
| Age rating | 12+ | 12+ |
| Developer | Kyung-Hoon Kim | jinseok kim |
In-app purchases
혈월
No in-app purchases
Dankal
No in-app purchases









