Sunforge vs Carmine Gauge
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Sunforge
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A block made of visible mini blocks slides over your tower. Tap to drop it. Whatever hangs past the edge shears off and tumbles away โ and only the mini blocks that STAY are added to your sum. Hit the sun's target exactly and your streak smelts into a gold ingot: tower repaired, combo climbing. Go one past it and the streak scorches black. That's the whole cruel deal of Sunforge: landing exactly the number you need often means hanging cells over the edge on purpose. You trade tower width for the sum โ or sacrifice the sum to stay wide. Width is life. The sun doesn't care which you choose. ASCENT โ THE CLIMB โข Three suns, ramping speed, forge targets that grow with your altitude โข Tactical discards for hopeless blocks โ earned back by forging โข An eclipse sky that darkens as you rise, from sun-bleached sand to black totality โข Milestone stingers every ten floors THE BLOCKS THAT BREAK THE RULES โข The diamond block: land it perfectly centered and your block regrows to full starting width โ the comeback the sun occasionally grants โข The burgundy block: cursed, and it comes in fast. It never joins the tower โ let it fly past and it costs nothing; touch it down and it burns away every mini block it covers. Watch the NEXT chip for the warning. MIRAGE โ ZEN, UNTIL THE STORM Pure precision stacking, no sums โ but every so often a storm sways your tower, and honest physics decides what stands: if the weight above any edge leans too far, it topples. Stack centered and the wind finds nothing to take. LEARN BY PLAYING Two short playable lessons open on first launch โ one for Ascent (stacking, the forge sum, the diamond, the cursed block) and one for Mirage (stacking and the storm). Each is skippable in one tap and replayable from the menu. PLAY HANDS-FREE (OPTIONAL) Turn on Sound to Drop and a clap, a tap, or a short word drops the block โ no tapping the screen. It's an accessibility option, off until you enable it. The microphone is used on your device for loudness only; nothing is recorded, saved, or sent anywhere, and the game plays exactly the same by tap. NOTHING BEHIND THE CURTAIN โข No ads, no accounts, no in-app purchases โข Zero network calls โ works in airplane mode forever โข No tracking and no third-party code; your best score never leaves your device โข The only permission is the microphone, and only if you turn on Sound to Drop Built natively in SwiftUI and SpriteKit for iPhone and iPad, iOS 17+, with synthesized audio, haptics, and a hard-edged desert-forge look. The sun is watching. Forge something.
Carmine Gauge
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Cordelia Vane inherits a bankrupt railway company: a cold roundhouse, one surviving Wren locomotive, and a strongroom with 240 Gilt Marks in it. Relay the velvet and brass line through the Ashvale valley, township by township, across twelve stops on a hand drawn chart. The ground sets the price. Moor is cheap, mire is not, a freshet wants a viaduct and a fell wants a bore driven through it. Before you tunnel, three sightings through the theodolite let you read five columns of rock and put the portal through the shallowest one, which takes forty percent off the bill. Signal boxes behave the way a real lever frame does, so pulling one lever throws its neighbours with it, and reaching the pattern a route wants inside par takes some thought. A working set clean earns more for as long as it stands. Five marques run the line, from the little 0-4-0 Wren up to the 4-8-4 Behemoth, and you name every one of them yourself. Work an engine and its boiler settles into a character: quicker steam, a wider firebox, truer bearings. Work it too hard and it starts arriving late. There are six stalls in the roundhouse, so the choice matters. Timber pays six a carriage and letters pay eighteen, while a hamlet that grows into a city pays sixty percent over base. Six chapters of company minutes open as you build, with Tobias Rook down in the roundhouse, Mrs Verity Quill on the telegraph, and Lord Aldous Greyholm putting an offer in front of you that is worth reading twice. Your workings keep running for up to eight hours while the app is closed, fourteen once the yard is lit, and a morning newspaper is waiting when you come back. No ads, no purchases, no account, no connection required.
Screenshots
Verdict
The clearest difference is update cadence: Sunforge at every 3 days against Carmine Gauge's fortnightly. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Sunforge ships an update every 3 days, Carmine Gauge fortnightly. The most recent releases landed on October 5, 2026 and October 11, 2026 respectively.
| Parameter | Sunforge | Carmine Gauge |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 days โ better | Fortnightly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad โ better | iPhone |
| Requires iOS | 17.0 | 16.0 โ better |
| Further details โ not scored | ||
| Size | 9 MB | 10 MB |
| Age rating | 4+ | 12+ |
| Developer | Hailey Jenkins | Cook Nicholas |
In-app purchases
Sunforge
No in-app purchases
Carmine Gauge
No in-app purchases
Questions
Is Sunforge free?
Is Carmine Gauge free?
Do Sunforge or Carmine Gauge have ads?
Which is updated more often, Sunforge or Carmine Gauge?
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