Iron Descent vs Labyrinth Rogue
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Iron Descent
Embark on a roguelike dungeon crawl where each playthrough offers a unique, procedurally generated labyrinth. Choose from distinct hero classes, battle diverse enemies, and gather loot to survive increasingly dangerous depths. Return to town between runs to upgrade and prepare for the ultimate challenge.
- Procedurally generated dungeons
- Three distinct hero classes
- Loot and gear system
- Hub town with shops and quests
- Offline play
- Retro visuals and soundtrack
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Iron Descent is a classic roguelike dungeon crawler for your pocket. Every run drops you into a freshly generated labyrinth where one wrong step can end everything. Choose your hero. Descend into the dark. See how deep you can go. **CHOOSE YOUR CLASS** Three heroes, three ways to play: • Warrior - heavy armor, heavy hits. Wade into the fray and outlast anything. • Rogue - fast, deadly, and dripping with poison. Dual-wield your way through the horde. • Mage - bend the dungeon to your will with a spell book of destruction, restoring mana with every kill. **DESCEND 10 DEADLY FLOORS** The dungeon is never the same twice. Rooms, corridors, traps, and treasure are procedurally generated every run, so no two descents play alike. Explore by torchlight, reveal the map one tile at a time, and never trust an empty room. **FIGHT - OR DIE** Orcs, trolls, goblins, rats, and worse prowl the depths, each with its own behavior. Some hunt you the moment they catch your scent; others lie in wait. That chest in the corner? It might have teeth. Face down the Orc Warlord at the dungeon's midpoint and the Demon Lord waiting at the very bottom. **LOOT, GEAR, AND GLORY** Crack open chests, gather gold, and equip weapons, armor, and rings suited to your class. Sip potions, read scrolls, and pray at shrines for a blessing - or a curse. Every upgrade is another step toward surviving the descent. **RETURN TO TOWN** Between runs, regroup in town. Shop for fresh gear, pay the healer to patch your wounds, and take on quests from the board for extra gold and glory. Then it's back down into the dark. **CLAIM THE DARK CRYSTAL** Deep beneath the earth lies the Dark Crystal. Reach it, seize it, and carry it back to town alive to claim victory. Few will make it. Will you? **FEATURES** • Three distinct classes with unique playstyles • 10 procedurally generated floors - endless replayability • Two epic boss battles • Traps, mimics, shrines, and hidden loot • A hub town with a shop, healer, and quest board • Striking retro dungeon visuals and an atmospheric original soundtrack • Save and continue your run anytime • Fully playable offline Grab a torch. Draw your blade. The descent begins.
Labyrinth Rogue
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A proper old-school roguelike you can play anywhere - no internet required. You are the "@". Descend into a labyrinth that is newly generated every run, fight what lives there, gather what you can carry, and push for the depths. If you fall, that is the end of the run - start again from the top. That tension is the whole point. [FEATURES] - Fully offline. Install it once and play anywhere, anytime - Defeat enemies to level up; enchant your weapon and armor to grow stronger - A 12-slot pack. Drink, read, throw, equip, identify - every item is a decision - Beware cursed gear: put it on and you may not be able to take it off - Hunger matters. Run out of food and your HP drains away - Blunder into a Monster House and a whole room of enemies wakes up at once - Thumb-friendly D-pad controls, built for phones - Autosave. Stop any time and pick up exactly where you left off [TWO DUNGEONS] - Normal Dungeon: ten floors down to the legendary Amulet. A run you can finish in one sitting. - 99-Floor Dungeon (paid): a long descent toward B99. Rings with permanent effects, plus rare weapons and armor, appear only here. Play it in a spare minute or settle in for a long run - however you like.
Screenshots
Verdict
The clearest difference is in-app purchases: Iron Descent at none against Labyrinth Rogue's 1. Labyrinth Rogue's advantage is ads (none vs shown) and update cadence (every 2 days vs every 3 weeks). On price, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Labyrinth Rogue sells 1 one-off in-app purchase. Iron Descent asks for nothing beyond the download.
Iron Descent ships an update every 3 weeks, Labyrinth Rogue every 2 days. The most recent releases landed on September 23, 2026 and September 18, 2026 respectively.
| Parameter | Iron Descent | Labyrinth Rogue |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 3 weeks | Every 2 days — better |
| Ads | Yes | No — better |
| In-app purchases | No — better | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.4 | 15.0 — better |
| Further details — not scored | ||
| Size | 53 MB | 2 MB |
| Age rating | 12+ | 12+ |
| Developer | Pastime Foundry, LLC | Munehiro Kageyama |
In-app purchases
Iron Descent
No in-app purchases
Labyrinth Rogue
- 迷宮ローグ 有料版$0.49





