Salvage Forge vs Pitloop
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Salvage Forge
Merge parts to create better items, from scrap to advanced technology. Earn coins even when offline and return to a growing pile of passive income. Progress through multiple tiers of gear and enjoy weekly season passes.
- Merge matching parts to create better items
- Offline earnings and passive income
- Eight tiers of gear to unlock
- Weekly season pass with free and premium rewards
- Prestige system for permanent earning multipliers
- Contracts, crates, and daily bonuses
Read full descriptionHide full description
The forge never stops. Even when you do. Merge two matching parts and they fuse into something better — scrap into bolts, bolts into circuits, all the way up to the Nexus. Every merge pays out, and the game keeps banking coins while you're away. Come back to a pile of offline income. Spend it. Watch the numbers climb. Do it again. WHY PLAYERS KEEP COMING BACK: • Eight tiers of gear to chase, from Scrap to Nexus Core • Colossal Dreadnought Titan Raids — breach compartments for Titan Cores • Autonomous Drone Fleet — send probes on deep-space salvage expeditions • Offline earnings and passive income that reward you for logging in • Dynamic Anomaly Storms triggering cosmic nova chain reactions • Weekly season pass — free and premium reward tracks • Prestige mechanics for permanent multipliers on all salvage yields • Contracts, syndicate black market tech, and daily bonuses always stacking • Upgrades that make every single coin and merge worth more No energy meters. No timers between merges. Tap, fuse, grow. Free to play. Rewarded ads are optional and only ever boost your coins.
Pitloop
Read full descriptionHide full description
Your car never stops. Pitloop races while your phone is in your pocket. Pick a track and your car races on its own: a short race every three minutes, twenty an hour, whether the app is open or closed. Every finish pays prize money, so a faster car earns more while you're away. Close the app, go to work, come back to a stack of results. GRAND PRIX IN ONE TAP When you want to race yourself, start a Grand Prix. Lights out, two laps, thirty seconds. Then the full classification, scored off the lap each car actually set, and your winnings to claim. A Grand Prix pays the full purse, drops parts, and is the only thing that spends fuel. Nothing automatic touches your tank, so you always come back to a full one. KNOW YOUR ODDS Every track shows your win and podium chance before you race, so you always know what you are walking into. A new track starts hard and eases as the car improves. Seven cars line up on every grid, so a podium means the same thing on the first track and the tenth. RACE WHERE YOU LIKE Ten tracks, each with its own performance band: Kitchen Oval, Hallway Sprint, Garden Loop, Parking Deck, Attic Figure, Boardwalk, Rooftop Ring, Cellar Maze, Ballroom GP and the Club Grand Prix. Outgrow one and the next opens, but the old one stays open too, at 40% of its prizes. Moving up is your call, not the game's. BUILD THE CAR Three garage slots. Twenty-five cars across five tiers, from the Shed Special to the Apex One. Six parts on every car: engine, tires, suspension, brakes, aero and gearbox. No part can climb more than three levels above your weakest, so a quick car is built all-around. TRAIN THE DRIVER Three skills, a hundred levels each. Driving makes the car quicker. Insight reads the race, with a chance to double the prize money and better parts turning up sooner. Logistics grows your cash and stretches the offline window. Every race fills an XP pool; you choose which skill drinks from it. MAKE IT YOURS Eight liveries, six trails and eight plate colors, all visible on track. EVERY DAY The day's cash is three rungs to climb: the first free, the two above it paid for with an ad if you want them. Plus a seven-day bonus and three daily challenges. Ads are always your choice, nothing in the game is locked behind one, and there are no banners and no interstitials. CLUB PASS An optional one-time purchase. It doubles the prize money, XP and scrap your car earns on its own, doubles how fast the tank refills, opens the offline window from 8 hours to a full day, and adds Gems to the daily gift. It never raises a car, never raises a skill, and never decides a race. PLAYS OFFLINE No connection needed to race. Your garage syncs to your own private iCloud, so a new phone picks up exactly where the old one stopped.
Screenshots
Verdict
The clearest difference is in-app purchases: Salvage Forge at none against Pitloop's 7. Salvage Forge also leads on iOS requirement (15.0 vs 17.0). Pitloop's advantage is update cadence (every 4 days vs every 4 weeks). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Pitloop sells 7 one-off in-app purchases. Salvage Forge asks for nothing beyond the download.
Salvage Forge ships an update every 4 weeks, Pitloop every 4 days. The most recent releases landed on October 31, 2026 and November 1, 2026 respectively.
| Parameter | Salvage Forge | Pitloop |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (3 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 3 — better | — |
| Update frequency | Every 4 weeks | Every 4 days — better |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPod — better | iPhone |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 22 MB | 22 MB |
| Age rating | 4+ | 4+ |
| Developer | Murat Surenler | RIVALOUT LTD |
In-app purchases
Salvage Forge
No in-app purchases
Pitloop
- 15 Gems$0.99
- 40 Gems$1.99
- 120 Gems$4.99
Show 4 moreShow fewer
- Pass Club$9.99
- 280 Gems$9.99
- 650 Gems$19.99
- 1800 Gems$49.99









