Downrush vs Barkoff
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Downrush
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Fall. Dodge. Survive. Downrush drops you into a first-person freefall down a shaft full of obstacles. Steer through the gaps before they close in. One wrong move and it's over. Five worlds, 50 levels: - Classic: the original shaft of sliding walls and shutter gates - Lava: spinning fans, crushing blocks and pulsing magma vents - Neon: lasers, sliding doors and snapping shutters - Space: orbiting holes, airlock trapdoors and drifting asteroids - Candy: lollipop pegs, a spinning candy-cane sweeper and giant donuts Each world teaches its obstacles one at a time, then throws them at you together. Simple controls: adjust the joystick size and side to fit exactly how you hold your phone. No ads. No in-app purchases. Just you, the fall, and how far you can go. - Fast to learn, brutal to master - 5 worlds, 50 levels, 12 obstacle types - Customizable controls - Clean, distraction-free design
Barkoff
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Five bosses. Ten seconds each. One microphone. Barkoff is a single-player boss ladder for your voice. Each fight lasts eight to ten seconds and is scored on two things: how FAST you bark and how LOUD. Speed counts for more โ anyone can shout, but holding two barks a second while a dog barks back is another matter. WHAT MAKES IT HARD Volume alone will not carry you. The meter weighs your bark rate above your volume, so a fight is a rhythm test with a loudness floor. Each boss denies you one of the two axes and dares you to win the other. THE FIVE โข Pipsi โ small, fast, deeply annoying. Your warm-up. โข Turbo Bublik โ a loaf with a motor. Out-shout him; you won't out-pace him. โข DJ Havkins โ reads the room and adapts fastest. โข Baron von Gavstein โ old money, enormous lungs. Beat him on speed. โข MEGAHAV โ fast and loud. Good luck. Each stays locked until you beat the one before it. Medals record how convincingly you won. NO SPEECH RECOGNITION The app measures two numbers: how far a sound sits above the noise in your room, and how long it lasts. It cannot tell what you are saying and does not care what language you speak. SINGLE PLAYER, NO NETWORK No accounts, no leaderboards, no online opponents, and no network requests of any kind. Everything runs on your phone. PRIVACY The microphone is analysed live on device and discarded. Nothing is recorded, stored or transmitted. Ten seconds a fight. Your neighbours will still hear it.
Screenshots
Verdict
The clearest difference is device support: Downrush at 3 against Barkoff's 1. Downrush also leads on iOS requirement (15.0 vs 18.0). On price, ads and in-app purchases there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Downrush | Barkoff |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 3 weeks | โ |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad, iPod โ better | iPhone |
| Requires iOS | 15.0 โ better | 18.0 |
| Further details โ not scored | ||
| Size | 132 MB | 9 MB |
| Age rating | 4+ | 4+ |
| Developer | Islam Safarli | Hlib Chabanenko |
In-app purchases
Downrush
No in-app purchases
Barkoff
No in-app purchases









