Dodge Flow vs Star Grazer
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dodge Flow
Navigate a collapsing galaxy as a heroic space monkey. Swipe to dodge asteroids, mines, and alien drones in this fast-paced arcade survival game. Collect power-ups and compete on global leaderboards to achieve the highest score.
- Fast-paced arcade survival gameplay
- Simple swipe or tap controls
- Dodge various space hazards
- Collect power-ups for bonus points
- Compete on global leaderboards
- Customize your hero's name
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The galaxy is collapsing, an alien invasion is closing in, and one heroic space monkey must make the journey home. Dodge Flow is a fast-paced arcade survival game built around simple controls and increasingly intense challenges. Name your space monkey, switch between lanes, avoid incoming hazards, and survive for as long as you can. DODGE THE GALAXY Weave past crystal asteroids, pulsing plasma mines, blazing comets, alien drones, and tumbling space wreckage. POWER UP Collect power stars to earn bonus points and temporarily upgrade your weapons. Keep dodging: power-ups do not protect you from collisions. CLIMB THE LEADERBOARD Sign in to Game Center, publish your high score, and compete with players around the world. NAME YOUR HERO Give your space monkey a custom name and lead them through the dangerous journey home. SIMPLE TO PLAY • Swipe or tap left and right to switch lanes • Survive with three health segments • Collect power stars for bonus points • Pause and resume whenever needed • Restart instantly after a run • Track your personal best score • Compete on the Game Center leaderboard The longer you survive, the faster and more dangerous the journey becomes. Learn the patterns, sharpen your reactions, and help your space monkey make it home to Gertuda.
Star Grazer
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Rockets fall. You don't get hit. Star Grazer is a one-thumb arcade game about reading what's coming and slipping through it. Drag anywhere on the screen and your ship follows — left, right, and up and down inside a band near the bottom. Every hazard that gets past you is a point. Touch one and the run is over. THE HITBOX IS TINY, AND YOU CAN SEE IT Only the glowing core at the centre of your ship can be hit — a third of the ship's width. It's drawn on screen, so the line between a close call and a dead run is something you can actually judge instead of guess. GRAZING IS THE WHOLE GAME Passing close to a rocket without touching it is a graze, and a graze is worth more than surviving. Chain them and the multiplier climbs. Twelve grazes charge a blast that clears the screen. So the greedy play and the safe play are the same play, and a good run doesn't look like careful — it looks like threading. EIGHT WAVES, EACH ONE DIFFERENT LAUNCH, DEBRIS FIELD, CROSSFIRE, SWARM, DEEP SPACE, EVENT HORIZON, SINGULARITY, THE LONG DARK. Rockets fall straight. Rocks drift. Mines steer toward your column and make you commit. Every cluster is guaranteed to leave a way through — if you died, there was a gap you didn't take. FIVE POWER-UPS, ALL LABELLED SHIELD UP absorbs one hit. SLOW MOTION crawls the world while you still move at full speed. HOMING SHOTS gives you six shots that each pick their own rocket and chase it down. SCREEN CLEARED does what it says. DOUBLE POINTS doubles everything you score. Each one names itself when you grab it and shows its own timer, so you always know what you're holding and how long you have. A DAILY CHALLENGE One fixed layout per day, the same for everybody, resetting at midnight. Your score on it is a real comparison rather than a matter of what the generator happened to roll. BUILT TO BE PICKED UP Instant retry — no menus between runs. A Game Center leaderboard if you want one, and the whole game works if you don't. Plays offline on a plane. A REASON TO COME BACK A daily gift that grows with every day of your streak — keep it for seven days to win the NEBULA engine trail. Three new missions every day, and a level that climbs with every run and pays out grazes as it goes. A HANGAR TO FILL Eleven ships in six different shapes — from the sleek Needle to the Manta, the Saucer and the Twinfang — and twelve engine trails, from ion and plasma to inferno and crystal. Everything is earned by playing. FREE, AND FAIR ABOUT IT No account to create, and your progress follows you across your devices through iCloud. Star Grazer is supported by an occasional ad between runs, and by optional videos you choose to watch to continue a run or double your grazes. A one-time No Ads purchase removes the between-run ads. Nothing you can buy makes the game easier or touches the leaderboards.
Screenshots
Verdict
The clearest difference is ads: Dodge Flow at none against Star Grazer's shown. On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Both ship on a similar rhythm, roughly every 3 weeks. The most recent releases landed on October 10, 2026 and October 6, 2026 respectively.
| Parameter | Dodge Flow | Star Grazer |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 3 weeks | Every 3 weeks |
| Ads | No — better | Yes |
| In-app purchases | No | No |
| Monetization | Free | — |
| Devices | iPhone | iPhone |
| Requires iOS | 17.0 | 16.0 — better |
| Further details — not scored | ||
| Size | 24 MB | 5 MB |
| Age rating | 4+ | 9+ |
| Developer | Biju Varghese | Dom Q Investments |
In-app purchases
Dodge Flow
No in-app purchases
Star Grazer
No in-app purchases









