Trailmarks vs Space Command
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Trailmarks
Explore the world through trivia! Answer true-or-false questions about your current city to earn rewards and unlock travel tickets. Plan your journey across real-world routes, from local buses to international flights, and learn fascinating local facts along the way.
- Real-world city trivia
- Collect rewards for travel
- Plan journeys on real routes
- Learn local facts
- Offline play
- No ads or tracking
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Free to download, with a new Daily Journey every day. The full game is a single purchase, no subscription. Trailmarks is a travel trivia game built on the real world. You answer true-or-false questions about the city you're in, collect the rewards, and put them toward a ticket out. Where you can go depends on what you can afford, what the departure board offers, and how much risk you want to take. Your score is the kilometers behind you when you run out of nerve or mood. A run usually fits one sitting, though a good one keeps going, and you can put it down and come back whenever. THE DAILY JOURNEY Every day, everyone gets the same run: the same start city, the same cards, one attempt. Some days begin where something is happening, like Syttende mai in Oslo or Diwali in Jaipur, and some change the rules. Compare your distance on the daily leaderboard. 1,000+ CITIES, REAL ROUTES Sรฃo Paulo, Berlin, Nuuk, Kismaayo. Flights on the departure board are routes that actually exist, and trains run where there are tracks. Crossing an ocean means finding a port and a boat, or saving up for the airfare. 99,000 LOCAL QUESTIONS Every city has its own true/false deck covering local history, food and culture. The questions are about the place you're standing in, so you end up learning niche local facts whether you intended to or not. WHEN TO MOVE ON Each departure is its own decision. A bus is cheap but always depletes your mood. Flights vary with distance. Trains and boats mostly leave you better off than when you boarded, but come at a price. Weigh that against the fare, against how much a city is still worth to you, and against whether you'll ever get this particular route offered again. Staying is usually fine while the trivia is going your way, but a difficult run of topics is a good reason to take the first bus out. Turning down a departure isn't free either, since every declined ticket costs you a little mood. STREAKS Consecutive correct answers raise your payouts and lower your ticket prices. Get one wrong and prices climb back up. UNLOCKABLE STARTING CITIES Singapore gives you a hub with departures in every direction. Master it and harder openings unlock. Nuuk has one flight out and a handful of sea routes, which is a very different problem to solve. FULL TICKET One purchase, no subscription: 38 start cities, opened as you fly, and unlimited journeys. Bought Trailmarks before it went free? You already have it. YOUR ROUTE, MAPPED Swipe right at any point to see your journey drawn across the world map in real time. OFFLINE AND PRIVATE Every city, route, question and image is stored on the device. โข No connection required, so it works mid-flight, where it belongs โข No ads, no tracking, no analytics โข No account to create Note: City artwork is AI-generated. Every city in the game is a real place.
Space Command
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Turn-based tactics on a grid, built for the phone. Take the colony hubs that pay for your next units, and hold the line until the enemy has nowhere left to stand. Every tile matters. A squad in the trees is harder to hit. A walker climbs a ridge a tank has to drive around. The map is the plan. CAMPAIGN - eight missions across five worlds, each with its own ground. UNITS - fourteen, from capturing marines to railgun crawlers and interceptors. COMMANDERS - twelve, each with a passive and an ability you charge mid-battle. WEATHER - solar storms, cold, low gravity, meteor showers, announced in advance. SKIRMISH - your own battle: map, factions, commanders, conditions. Fog of war, saved games, one thumb in landscape. No accounts, no ads, no timers.
Screenshots
Verdict
The clearest difference is update cadence: Trailmarks at every 8 days against Space Command's monthly. Space Command's advantage is iOS requirement (15.0 vs 18.0). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Trailmarks ships an update every 8 days, Space Command monthly. The most recent releases landed on November 6, 2026 and October 31, 2026 respectively.
| Parameter | Trailmarks | Space Command |
|---|---|---|
| Price | Free | Free |
| Positive reviews | 100.0% of reviews | โ |
| Update frequency | Every 8 days โ better | Monthly |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | โ |
| Devices | iPhone | iPhone, iPod โ better |
| Requires iOS | 18.0 | 15.0 โ better |
| Further details โ not scored | ||
| Size | 116 MB | 180 MB |
| Age rating | 9+ | 12+ |
| Developer | Mats Einarsen | Markus Gutmann |
In-app purchases
Trailmarks
No in-app purchases
Space Command
No in-app purchases
Questions
Is Trailmarks free?
Is Space Command free?
Do Trailmarks or Space Command have ads?
Which is updated more often, Trailmarks or Space Command?
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