Get Over It vs Stackopolis
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Get Over It
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A path appears across the gap. Look at it. Remember it. Then it sinks, and you have to get over it. Get Over It is a small isometric memory game: a cube, a gap, and a route you only see for a moment. Every level the gap grows by one tile and the path bends a little further, so your memory always has one more thing to hold. HOW IT PLAYS - The path lights up, tile by tile, and plays itself back as a little tune - It sinks out of sight - Swipe to roll your cube across from memory - Step where the path was and it rises under you. Step wrong and down you go - Tap the cube to jump whatever is sweeping the square you are on SIX WAYS TO PLAY Classic Clash - the ladder up. Lives to catch a fall, hints to earn and spend, checkpoints to come back to, and a board that grows teeth the higher you climb. Pure Play - the same crossing with nothing to catch you and nothing in your way. No lives, no second looks, no hazards. Just the path you were shown. Tile Rush - one long walk instead of levels. Hearts to reach, hazards to duck, and no far side in sight. Point Hunt - your cube is a die. It is not only where you land, but which face lands up. Roll Call - the board asks for a number. Bring it that exact face, or the streak is over. Guess Quest - the route is never shown. Every other tile stands, the ones between are yours to work out, and ten lives to be wrong with. WHAT GETS IN THE WAY Nothing at all, at first. Then one thing at a time: spiked hazards that hover over the route and bob out of reach, tiles that rise and carry you up with them, branches that look like the path and lead nowhere, and a laser sweeping the gap that can only be jumped. Each one arrives with the board to itself, so there is never more than one new thing to learn - and the cube tells you what it is the first time you meet it. MADE SMALL, ON PURPOSE No ads. No sign-ups. No energy bars, no daily rewards, no timers counting down while you think. It plays offline, on a plane, in a queue, with one thumb, a keyboard or a game controller. Light and dark, and it follows your phone. Every shape and every sound in the game is made in code - the tiles, the cube, the little melody the path plays as it appears. Nothing is borrowed and nothing is downloaded. ONE PURCHASE Classic Clash is free, all the way up. One purchase unlocks the other five modes and keeps them, for good - no subscription, nothing to renew. How far can you get before the gap gets the better of you?
Stackopolis
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Raise the city, floor by floor. A crane swings your next building block above the skyline. Tap at the right moment to drop it onto your tower. Land a perfect drop to build your combo and welcome more residents. Miss the mark and your skyscraper starts to sway. HOW HIGH CAN YOUR CITY GROW? • Simple one-tap controls, with timing that takes practice. • Perfect-drop combos that boost your population. • A colorful 3D city and a changing sky as your tower climbs. • Quick runs and a personal best saved on your device. • Three chances to miss before the run ends. Play in 15 languages, with automatic phone-language matching and a language option in Settings. Compare your population scores in online leaderboards using Game Center. Online rankings require internet and a Game Center sign-in. Stackopolis is free to play. Eligible adult players may see ads and can choose to watch a rewarded ad for one extra block per run when an ad is available. Ads are disabled for players who indicate they are under 18. No account is required, and the core game can be played offline. Eligible adult players can choose optional one-time purchases through the App Store: Remove Ads, Sunset City, Neon Nights, Sakura, and the Supporter Pack. Remove Ads disables automatic ads; optional rewarded ads remain available. The Supporter Pack includes ad removal and all three paid themes. Purchases are disabled for players who indicate they are under 18. Built by JOHAN & CO. LABELS LLC. Support: privacy@johanlabels.com Privacy policy: https://www.johanlabels.com/stackopolis-privacy
Screenshots
Verdict
The clearest difference is ads: Get Over It at none against Stackopolis's shown. Stackopolis's advantage is iOS requirement (15.0 vs 17.0). On price, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Get Over It sells 1 one-off in-app purchase and Stackopolis sells 5 one-off in-app purchases. Whichever you choose, the download price is not the number that matters.
| Parameter | Get Over It | Stackopolis |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Number of ratings | 1 — better | — |
| Ads | No — better | Yes |
| In-app purchases | Yes | Yes |
| Devices | iPhone, iPad, Mac | iPhone, iPad, iPod |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 93 MB | 114 MB |
| Age rating | 4+ | 12+ |
| Developer | Keven Bauke | Johan & Co. Labels LLC |
In-app purchases
Get Over It
- Unlock Everything$3.99
Stackopolis
- Sunset City Theme$1.99
- Neon Nights Theme$1.99
- Sakura Theme$1.99
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- Remove Ads$2.99
- Supporter Pack$4.99









