Castle Weapon Duel vs Flashlight Cave Runner
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Castle Weapon Duel
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At the start of a match, players are randomly assigned to either the attacking or defending team, each with distinct victory conditions. Upon entering the battle, there is a 10-second window to select a weapon; if no choice is made within this time, the system assigns one automatically. Attackers win by xoc dia successfully breaching the defense and hitting the castle with a projectile within the time limit; failure to breach the defense before time runs out results in a loss. Defenders win by successfully intercepting all projectiles and preventing any from reaching the castle until the countdown ends; allowing a projectile to break through xoc dia results in an immediate loss. Clicking the "End" button before a winner is determined results in an automatic loss; a match is only considered a victory if the "End" button is clicked after the team's victory objective has been achieved.
Flashlight Cave Runner
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This is a tense, endless-runner style game set in a cavern. Players control an explorer navigating a pitch-black underground cave, relying solely on a head-mounted tai xiu flashlight to illuminate the path ahead. Controls are split into two sections: sliding the button on the right side of the screen adjusts the flashlight's vertical angle, allowing players to spot terrain features at varying heights; tapping the directional tai xiu buttons on the left (Left, Right, and Up) controls the character's movement and jumps, enabling them to nimbly dodge obstacles like rocks and chasms. The game features an endless challenge mode with no finish line; players accumulate points by continuously moving forward and avoiding hazards, but the run ends immediately upon collision with an obstacle. As the game progresses, the frequency and complexity of obstacles increase, putting the player's reflexes and anticipation skills to the test, while the dim, atmospheric lighting creates an immersive and thrilling exploration experience.
Screenshots
Verdict
The clearest difference is iOS requirement: Flashlight Cave Runner at 10.0 against Castle Weapon Duel's 12.0. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Castle Weapon Duel | Flashlight Cave Runner |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 12.0 | 10.0 — better |
| Further details — not scored | ||
| Size | 61 MB | 59 MB |
| Age rating | 4+ | 4+ |
| Developer | Ahmet Yasin GUZEY | Sefa Can CANDAL |
In-app purchases
Castle Weapon Duel
No in-app purchases
Flashlight Cave Runner
No in-app purchases
Questions
Is Castle Weapon Duel free?
Is Flashlight Cave Runner free?
Do Castle Weapon Duel or Flashlight Cave Runner have ads?
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