Comparison

Tilewright vs Driftleaf

Price, ratings, monetisation and update history for both games, side by side โ€” with what reviewers say about each.

Head to head
About

Tilewright

Features
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Every seam agrees. Tilewright is a calm, cozy tile puzzle. Rebuild beautiful hand-drawn boards โ€” winding rivers, blooming meadows, old railways, buzzing circuit boards โ€” one tile at a time. Two tiles may sit side by side only when their touching edges match: that single rule is the whole game. NINE WORLDS TO RESTORE From the gentle Zen Garden to the dense traces of Circuit City โ€” 216 levels across nine hand-drawn worlds, each with its own art and mood. FIVE WAYS TO PLAY โ€ข Restore โ€” place every tile so all seams agree โ€ข Pathways โ€” fill the board and connect the banners by road โ€ข Untangle โ€” rotate tiles until the picture flows โ€ข Masterpiece Dominoes โ€” rebuild famous paintings pair by pair โ€ข Warden โ€” mend the fences and keep every creature safely enclosed A DAILY RITUAL One shared puzzle for every player, every day, with streaks to keep. Come back tomorrow. MADE TO RELAX No ads, no accounts, no pressure. A kids-friendly Sprout tier keeps little puzzlers happy, and reduced-motion settings are respected throughout. Works completely offline; optional anonymous backup keeps your stars safe. Every puzzle is generated from a fully solved board, so a solution always exists. If you enjoy sudoku, you'll feel at home: every placement is a deduction, and the board always has an answer.

About

Driftleaf

Features
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You drop a leaf on a grid of arrows and let go. It drifts the way the arrow beneath it points โ€” and here is the whole game in one line: as the leaf leaves a tile, that tile turns a quarter. So the path rewrites itself while you watch. Come back to a square a second time and it sends you somewhere new. Loops untie themselves. A route that looked hopeless closes like a door. You never touch the leaf. Before you release it you may turn three or four arrows โ€” no more โ€” and then you watch. The puzzle is not "draw the path". It is "build a current that will solve itself", and watching it run is the reward. Sixty-three puzzles across four worlds โ€ข Creek (2ร—1โ€“5ร—5) โ€” arrows and rocks, and the one rule everything else is built on. โ€ข Whirl (5ร—5โ€“6ร—6) โ€” marble arrows that never turn, and whirls that turn the other way. Two spins on one board. โ€ข Lily (6ร—6โ€“7ร—7) โ€” reaching the pond is no longer enough. Every lily has to be touched on the way. โ€ข Delta (7ร—7) โ€” everything at once, on the widest water, with the tightest budgets in the game. And then it does not stop The campaign teaches the vocabulary and ends. What follows is a creek that keeps going: a hundred and eighty more proven boards, whose difficulty rises and falls on a twelve-board wave instead of climbing for ever. You are never more than six boards from a breather, and never more than six from a fight. One board a day The same puzzle for everyone, changing at midnight. Finish it and you can say how it went โ€” the taps it cost, the days you have kept โ€” on a card that never shows the board, so it cannot spoil it for whoever reads it. Each world has its own water The creek starts cool and green, deepens as it turns, greens again among the lilies, pales where the delta widens, and runs into dusk downstream. The leaf, the rocks and the lilies never change colour: they are things in the water, not the water. Every level is proved, not guessed Each board was generated and then brute-forced: a solution exists, no cheaper solution exists, and there are never more than a handful. When the counter says three taps, all three are needed. That is why the budget is a hint rather than a resource. A quiet game No timers. No lives. No score. Fail and the water simply settles โ€” your taps stay exactly where you put them, and you try the next idea. The only thing recorded is how few taps you needed. The daily keeps a streak if you want one, and forgets it without a word if you do not. Free, with one short ad between every third level โ€ข No purchases, no accounts, no analytics, no energy timers. โ€ข A short video runs after every third level you clear, and you can choose to watch one for an extra tap when a board has you stuck โ€” never more than twice, and never needed: every level is solvable within its printed budget. โ€ข Your progress lives on your device and nowhere else; we run no servers and receive nothing about you. โ€ข The puzzles need no connection. Offline, every level and language works normally and the ads are simply skipped. โ€ข Full keyboard support, screen-reader labels, reduced-motion and dark themes. โ€ข Ten languages: Turkish, English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Chinese. Set the current. Drop the leaf. Watch.

Screenshots

Tilewright4 screens
Driftleaf4 screens

Verdict

The call

The clearest difference is ads: Tilewright at none against Driftleaf's shown. Tilewright also leads on iOS requirement (12.0 vs 15.0). Driftleaf's advantage is update cadence (every 4 days vs every 3 weeks). On price, in-app purchases and device support there is nothing between them.

Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS

CostPrice ยท In-app purchases ยท Ads ยท Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

UpkeepUpdate frequency

Tilewright ships an update every 3 weeks, Driftleaf every 4 days. The most recent releases landed on October 2, 2026 and September 30, 2026 respectively.

Scorecard3 real differences ยท 3 level
Tilewright versus Driftleaf: the parameters behind the verdict, then further details
ParameterTilewrightDriftleaf
PriceFreeFree
Update frequencyEvery 3 weeksEvery 4 days โ€” better
AdsNo โ€” betterYes
In-app purchasesNoNo
DevicesiPhone, iPad, iPod โ€” betteriPhone, iPod
Requires iOS12.0 โ€” better15.0
Further details โ€” not scored
Size47 MB23 MB
Age rating4+4+
DeveloperPimsoft Idea TeamBurak Gocegoz

In-app purchases

None

Tilewright

No in-app purchases

None

Driftleaf

No in-app purchases

Questions

Is Tilewright free?
Tilewright is free to download, with no in-app purchases.
Is Driftleaf free?
Driftleaf is free to download, with no in-app purchases.
Do Tilewright or Driftleaf have ads?
Driftleaf shows ads; Tilewright does not.
Which is updated more often, Tilewright or Driftleaf?
Tilewright ships an update every 3 weeks, and Driftleaf every 4 days. Most recently, Tilewright was updated on October 2, 2026 and Driftleaf on September 30, 2026.

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