Mazebert vs SALT PILGRIM
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Mazebert
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Key features include: * Refreshingly unique (and damn hard) gameplay. * Random tower drops each round. * The ability to buff your towers using item, potion, and hero cards. * Towers gain experience, and so do you! The more you play, the stronger your towers become. * No in-app purchases. * Periodic additions and updates. With that in mind, we encourage you to share your ideas, suggestions, and feedback by joining our community at https://discord.com/invite/W4RzUKT. There, you can suggest new features, detail any bugs you find, and even submit ideas for new cards. If the community approves your card, I’ll include it in the game, and your name will be added to Mazebert’s credits. I hope to see you, and happy building!
SALT PILGRIM
Embark on a deckbuilding roguelike journey through a salt desert where water is currency and law. Your actions shape the world, and combat involves strategic card play. Explore a world that remembers your deeds, with permanent perks to aid future pilgrimages.
- Deckbuilding combat with poker-style hands
- A world that remembers player actions and factions
- Procedurally generated 20-floor pilgrimage
- Separate 'Wander' mode for exploration and growth
- Permanent perks earned on death
- Home customization and animal companions
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SALT PILGRIM is a 1-bit world roguelike. A thousand years after the old world's reactors melted and the sea died, you walk Tuzkum, a salt desert where water is money, faith and law. The world remembers what you do, and combat is deckbuilding. A WORLD THAT REMEMBERS • Eight factions hold their own grudges and alliances. Kill enough of their people and they send avengers after you. Earn their trust and they talk to you instead of attacking, and their shops charge you less. • Share water with a faction's legend to win its favor. Its rivals will trust you less. • Draw water in secret or open the priests' valves, and your name goes on the heresy register. Let it grow, and the city guard and the priests' enforcers come looking for you. • Every person and animal answers when you tap them. Strike first in front of a witness, and that witness will speak to you differently. • The pilgrims before you leave traces. A singer at the caravanserai sings of your last pilgrim, a gravestone marks where they fell, and the enemy that killed them waits deeper down, wearing a new title. A PILGRIMAGE OF TWENTY FLOORS • Leave your home village by the stairs. Go down through ruins, dead canals, caravan roads and a ship graveyard, then climb out into a holy city where water is handed out at the valve, one bowl at a time. • Choose the road between floors. A 2×2 boss guards every fifth floor. Beat the twentieth to finish the pilgrimage; the road goes on past it. • Start as one of seven callings, each with its own deck and signature skill. When you fall, the salt altar keeps what you earned as permanent perks. WANDER • A separate mode: leave your yurt and walk a land map of villages, caravanserais, ruins and hidden lakes, with dungeons beneath. You grow by discovering, not by killing. • Farm, furnish and expand your home, and keep animals you can ride. Days go by, and the groups you clear out are replaced a few days later. DECKBUILDING COMBAT • Draw up to five cards, pick any of them and play them together as one poker-style hand. Damage is chips × mult. • Cards you don't play stay in your hand: take a hit now and build a bigger hand for the next turn. Enemies show what they are about to do. • Earn cards, relics, tonics and mutations on the road. Remove and upgrade cards to shape your deck. • Every frame is drawn in 12×12 one-bit tiles. • English, Korean, Japanese and Chinese. • Cloud save through iCloud: continue on another device.
Screenshots
Verdict
The clearest difference is update cadence: SALT PILGRIM at daily against Mazebert's fortnightly. SALT PILGRIM also leads on chart position (#9 vs unranked). On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Mazebert costs $5.99 and SALT PILGRIM $5.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Mazebert ships an update fortnightly, SALT PILGRIM daily. The most recent releases landed on October 16, 2026 and October 24, 2026 respectively.
| Parameter | Mazebert | SALT PILGRIM |
|---|---|---|
| Price | $5.99 | $5.99 |
| Rating | — | 4.7 (11 ratings) — better |
| Positive reviews | — | 75.0% of reviews |
| Number of ratings | — | 11 — better |
| Update frequency | Fortnightly | Daily — better |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | — | Paid |
| Best chart rank | — | #9 — better |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 115 MB | 16 MB |
| Age rating | 12+ | 12+ |
| Developer | PertLabs Inc | YUNWOO NAM |
In-app purchases
Mazebert
No in-app purchases
SALT PILGRIM
No in-app purchases









