Comparison

Quantum Grid vs Spellbreak

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Quantum Grid

Features
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A glowing Data-Node races a procedurally generated circuit loop, collecting Qubits. You do not steer it. You build the machine that makes it faster. A cycle at tier T runs 2^T rounds — the journey into binary infinity. Clear every round and the next power of two opens. Tier 1 is two rounds. Tier 20 is over a million. WHAT YOU ACTUALLY DO • Take a break whenever you want — the cycle freezes exactly where it stands, timer and all, and picks up mid-stride when you engage again • Place gates on the loop — amplify, accelerate, resonate, fork — and watch a build compound into something absurd • Collect augments when it suits you: the grid banks what you earn instead of interrupting the run to hand it over • Overclock at the moment it matters FOUR LAYERS THAT OUTLIVE EACH OTHER • Qubits reset every cycle • The Lattice, a skill tree bought with Coherence, resets on Collapse • The Substrate and its boards never reset • Board mastery never resets, and no single board can max it — six boards at a middling depth beat any one board played forever SIX CIRCUIT BOARDS Rectilinear, ring bus, figure-of-eight crossbar, inward spiral, bridged dual loop, serpentine mesh. Each is a different topology, a different rule and a different palette, and the board you pick changes how a build has to be made. DRAWN, NOT PAINTED The backdrop is a real printed circuit board generated in Metal with no textures: solder mask over FR-4, ground pours, buses routed at 45 degrees, QFP and SOIC packages, chip passives, crystals, chokes and blinking status LEDs — every one with its own silkscreen outline and reference designator. RESPECTS YOUR TIME • Auto-buy plays the whole cycle for you, buying and choosing augments round after round without ever stopping it — a deep cycle is thousands of rounds • A cycle is written to disk as it is played, so a cold launch costs seconds • No energy, no timers, no daily rewards, no premium currency, nothing to miss by not opening it FREE, AND THE FULL VERSION Play to 2^8 on Circuit and Ring Bus for free — that is past the first Collapse, so you will have seen the whole game before deciding anything. One payment opens the journey to 2^20, the other four boards, and removes every ad. It is not a subscription and there is nothing else to buy.

About

Spellbreak

Features
Read full description

You are a lone wizard tower. Bolts of raw magic come out of the dark. Your tower fires back on its own, but every wave they arrive faster and harder to break. While the fight runs, you have one job. Decide what to strengthen. Grow mid fight Break an enemy and its magic is drawn into the tower. Spend it on raw power, on a thicker ward, or on gathering more shards. Every choice is wiped when the run ends. Keep something after the run Spend coins in the library, carve runes, and leave arcane research running. Research continues while the game is closed. The next run reaches a little further. Spells evolve Every three waves you choose a new spell or perk. Spells level up, and paired with the right passive they become something else entirely. A fireball becomes a small sun. A frost ring becomes absolute zero. Elements feed on each other Fire, ice and lightning chain into one another. Freeze a burning enemy and steam detonates. Strike a frozen one with lightning and the shock spreads. Features 21 upgrades: instant growth you re-pick every run 12 spells: auto cast weapons, each with an evolved form 5 ultimate spells: meteors, death wave, black hole, golden ward, time warp 7 mages: seven starts, each with its own spell and trait 8 enemy types: introduced one by one as waves climb 8 runes and relics: equippable permanent bonuses 6 difficulty tiers: unlocked by reaching wave 30 on the one before Arcane research: advances while you are away A boss arrives every 10 waves.

Screenshots

Quantum Grid4 screens
Spellbreak4 screens

Verdict

The call

The clearest difference is in-app purchases: Spellbreak at none against Quantum Grid's 1. Spellbreak also leads on iOS requirement (15.0 vs 18.0). On price, ads and device support there is nothing between them.

Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS

CostPrice Ā· In-app purchases Ā· Ads Ā· Monetization

Both are free to download. Quantum Grid sells 1 one-off in-app purchase. Spellbreak asks for nothing beyond the download.

Scorecard2 real differences Ā· 3 level
Quantum Grid versus Spellbreak: the parameters behind the verdict, then further details
ParameterQuantum GridSpellbreak
PriceFreeFree
AdsYesYes
In-app purchasesYesNo — better
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS18.015.0 — better
Further details — not scored
Size9 MB42 MB
Age rating4+4+
DeveloperJan SchmidtSONGHWA CHAE

In-app purchases

1 purchases

Quantum Grid

One-time1
  • Full Version$1.99
None

Spellbreak

No in-app purchases

Questions

Is Quantum Grid free?
Quantum Grid is free to download, with in-app purchases available.
Is Spellbreak free?
Spellbreak is free to download, with no in-app purchases.
Do Quantum Grid or Spellbreak have ads?
Both Quantum Grid and Spellbreak show ads.

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