Anamorph vs LEVEL FIELD
Price, ratings, monetisation and update history for both games, side by side â with what reviewers say about each.
Anamorph
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Stack blocks until their shadows line up. Every level shows you outlines on the walls â the shadows your finished shape will cast. Build the solid that fits all of them at once. Match every wall and the level is done. The catch: one unbroken line. Your first block goes anywhere on the floor. After that you can only grow from the face of the block you placed last. Touching the rest of your shape is fine â branching is not. And you get an exact number of blocks. Not one more, not one less. Two walls to begin with. Later, a third shadow falls from above. NO WORDS NEEDED The first six levels teach every control without a single line of text. Watch, copy, and you are playing. ENDLESS The board grows, the block count climbs, the shadows multiply. There is no last level. TIME ATTACK One, three, or five minutes. Solve as many as you can before the clock runs out. SEEDS Every puzzle comes from a seed. Same seed, same settings, same puzzles in the same order â on any device. Trade seeds with a friend and race on identical boards. MAKE YOUR OWN Paint a shadow and the game builds a solid that casts it. Share what you make as a short code. QUIET BY DESIGN No ads. No accounts. No sign-up. No internet connection at all. Nothing is collected, because nothing ever leaves your phone. Each block rings a note a step higher than the last, and the Taptic Engine answers every placement. Five color themes. Hints when you want them, never in the way. English, æĨæŦčĒ, įŽäŊ䏿, įšéĢ䏿, íęĩė´.
LEVEL FIELD
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Blocks of different heights stand on a sheet. Make every square the same height and the plate is done. Any height will do. Tap a square and it rises by one, while the four squares beside it drop by one. Heights wrap at three: a square pushed past the top falls all the way to zero. That is the whole rule. Everything after it is deciding where to press, and in what order. âĸ 108 plates, growing from 2x2 to 5x5 âĸ Every plate has a par. How close you came is kept on a scorecard, read like golf âĸ A new puzzle arrives each day âĸ Turn the sheet to see behind a block âĸ Solved plates are kept, with the board and the moves you made Quiet by design. It honours the silent switch, and there is nothing to sign up for. No advertising. Stages 21 to 108 open with a single purchase. No subscription.
Screenshots
Verdict
The clearest difference is in-app purchases: Anamorph at none against LEVEL FIELD's 1. Anamorph also leads on iOS requirement (16.0 vs 18.0). On price, ads and device support there is nothing between them.
Scored on Price ¡ Rating ¡ Positive reviews ¡ Number of ratings ¡ Update frequency ¡ Ads ¡ In-app purchases ¡ Monetization ¡ Best chart rank ¡ Devices ¡ Requires iOS
Both are free to download. LEVEL FIELD sells 1 one-off in-app purchase. Anamorph asks for nothing beyond the download.
| Parameter | Anamorph | LEVEL FIELD |
|---|---|---|
| Price | Free | Free |
| Update frequency | â | Every 3 days |
| Ads | No | No |
| In-app purchases | No â better | Yes |
| Devices | iPhone | iPhone |
| Requires iOS | 16.0 â better | 18.0 |
| Further details â not scored | ||
| Size | 1 MB | 1 MB |
| Age rating | 4+ | 4+ |
| Developer | futoshi akiba | Takayuki Hamuro |
In-app purchases
Anamorph
No in-app purchases
LEVEL FIELD
- LEVEL FIELD Pro$3.99








