Anamorph vs Netwalk Zone
Price, ratings, monetisation and update history for both games, side by side â with what reviewers say about each.
Anamorph
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Stack blocks until their shadows line up. Every level shows you outlines on the walls â the shadows your finished shape will cast. Build the solid that fits all of them at once. Match every wall and the level is done. The catch: one unbroken line. Your first block goes anywhere on the floor. After that you can only grow from the face of the block you placed last. Touching the rest of your shape is fine â branching is not. And you get an exact number of blocks. Not one more, not one less. Two walls to begin with. Later, a third shadow falls from above. NO WORDS NEEDED The first six levels teach every control without a single line of text. Watch, copy, and you are playing. ENDLESS The board grows, the block count climbs, the shadows multiply. There is no last level. TIME ATTACK One, three, or five minutes. Solve as many as you can before the clock runs out. SEEDS Every puzzle comes from a seed. Same seed, same settings, same puzzles in the same order â on any device. Trade seeds with a friend and race on identical boards. MAKE YOUR OWN Paint a shadow and the game builds a solid that casts it. Share what you make as a short code. QUIET BY DESIGN No ads. No accounts. No sign-up. No internet connection at all. Nothing is collected, because nothing ever leaves your phone. Each block rings a note a step higher than the last, and the Taptic Engine answers every placement. Five color themes. Hints when you want them, never in the way. English, æĨæŦčĒ, įŽäŊ䏿, įšéĢ䏿, íęĩė´.
Netwalk Zone
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The network is scrambled. Turn the cable tiles until every computer is connected to the server in the middle â with no loose ends. Netwalk Zone is the classic rotation puzzle, rebuilt for a phone: tap a tile to turn it, long-press to lock the ones you are sure of, and watch the network light up as it comes back online. FOUR LEVELS âĸ Novice, 5 Ã 5 â learn the moves in under a minute âĸ Normal, 7 Ã 7 âĸ Expert, 9 Ã 9 âĸ Master, 9 Ã 9 with edges that wrap around: a cable leaving the right edge comes back in on the left A DAILY PUZZLE A new puzzle every day, at your level: Novice to begin with, then the level you play most. Solve it every day to build a streak. PAR AND STARS Every puzzle knows the fewest taps that solve it. Match par for three stars, and chase your best time and fewest moves on every level. MADE TO PLAY ANYWHERE âĸ Endless puzzles, all generated on your device âĸ Works offline â no account, no sign-up âĸ Your puzzle in progress is saved the moment you make a move âĸ Stuck? A hint turns one tile the right way and locks it Free to play, supported by ads. A single optional purchase removes the ads for good.
Screenshots
Verdict
The clearest difference is in-app purchases: Anamorph at none against Netwalk Zone's 1. Anamorph also leads on ads (none vs shown). Netwalk Zone's advantage is device support (3 vs 1). On price and iOS requirement there is nothing between them.
Scored on Price ¡ Rating ¡ Positive reviews ¡ Number of ratings ¡ Update frequency ¡ Ads ¡ In-app purchases ¡ Monetization ¡ Best chart rank ¡ Devices ¡ Requires iOS
Both are free to download. Netwalk Zone sells 1 one-off in-app purchase. Anamorph asks for nothing beyond the download.
| Parameter | Anamorph | Netwalk Zone |
|---|---|---|
| Price | Free | Free |
| Update frequency | â | Every 2 days |
| Ads | No â better | Yes |
| In-app purchases | No â better | Yes |
| Devices | iPhone | iPhone, iPad, iPod â better |
| Requires iOS | 16.0 | 15.0 â better |
| Further details â not scored | ||
| Size | 1 MB | 8 MB |
| Age rating | 4+ | 4+ |
| Developer | futoshi akiba | Maurizio Mariani |
In-app purchases
Anamorph
No in-app purchases
Netwalk Zone
- Remove ads$2.99






