Comparison

Scratch Mancer vs AXE DESCENT

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Scratch Mancer

Engage in a unique roguelike experience where you scratch lottery tickets to meet quotas before dawn. Manage your budget, strategically reveal hidden cash and multipliers, and build powerful runs with charms and tools. Overcome wardens and challenging ticket types to beat the House.

Highlights
  • Strategic scratch mechanics
  • Charm and tool-based run building
  • Varied ticket types and challenges
  • Progressive difficulty with wardens
  • Offline play
  • Family Sharing support
Features
Currently charting
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A scratch-card roguelike. You work the night counter of a House that sells luck sealed under foil. The quota is due by dawn. Miss it, and the House keeps you. Every ticket is a grid of foil hiding cash, multipliers and skulls. Your thumb is the budget — stamina runs out long before the tickets do, so where you scratch matters as much as what's under it. THE DECISION YOU MAKE ALL GAME • Scratch a cell to 20% and you can read the fragment — it doesn't count and it doesn't trigger • Scratch to 45% and it counts for real, skulls included • One revealed skull halves the payout. Two void the ticket • Cash out whenever you like. Only what you revealed pays BUILD A RUN THAT BENDS THE ODDS • 40 charms across 5 slots: reroll skulls into coins, drift sevens toward corners, make a graze count as a hit • A warden calls every third night. Each one bends a rule you were leaning on. There are six of them • Seven ticket types, each with its own payout rule — match three, complete a crossword, climb a rising ladder, or reveal a single cell on an Offering and stop • Four single-use tools in three pockets: spray the foil to see straight through it, magnet a symbol sideways, sticker a skull into a seven • Nine nights, each with a quota due at dawn. Then endless, if you're still standing • Beat the House and the Seals open: seven stacked terms for the players who won, one added per win. Higher quotas, a skull on every ticket, wardens arriving early, two on the last night. Break all seven NO ADS. NO PAYWALLS. JUST SCRATCHING. One purchase, the whole game. The odds don't know what you paid, because there is no second payment to make: no coins to buy, no subscription, no season pass, no timers. • Plays fully offline • Family Sharing enabled • Game Center achievements and leaderboards • One thumb, portrait, a night finishes on a bus ride • Built for iPhone and iPad by one developer Scratch the foil, read what you can, and try to leave before the House notices. Scratchmancer is a work of fiction. No real money changes hands, no real lottery products appear, and the odds in it are invented.

About

AXE DESCENT

Engage in a roguelite turn-based RPG with over 600 skills and endless combinations. Build unique strategies with randomly presented skills and equipment, making every run a new challenge. Customize your character and conquer an ever-changing dungeon.

Highlights
  • Over 600 discoverable skills
  • Randomly presented skills and equipment
  • Strategic skill chaining and combinations
  • Weapon, Will, and Potion equipment system
  • Ever-changing dungeon (Rift) with random elements
  • Customizable preparation base
  • Recruitable companions with randomized abilities
  • Design custom skills
Features
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Roguelite × Turn-Based Command RPG Over 600 skills. Countless combinations. A different challenge every run. Build your own strategy from randomly presented skills and equipment. Chain skills together, combine them with equipment, and decide how to spend your limited resources. What you get may be random—but how you use it is up to you. A roguelite turn-based command RPG packed with countless choices and immense freedom. ■ Build Your Deck with Over 600 Skills There are over 600 skills to discover. Defeat enemies and choose one skill from a random selection to add to your deck. The skills you find will differ every run. Make the most of what you find, or strengthen the strategy you've already built. Shape your deck through every choice and fight your way to the deepest reaches of the Rift. ■ Weapon × Will × Potion In addition to improving your base stats by leveling up, you can equip three types of equipment: Weapons, Wills, and Potions. Combining skills and equipment can create a wide variety of powerful synergies. Each type of equipment can be upgraded at its own dedicated Facility. But you won't always have enough resources to upgrade everything to its fullest potential. Decide where to invest your limited resources and shape a build that complements your current deck. ■ Conquer the Ever-Changing Rift The Rift is the dungeon at the heart of the game, where a variety of elements change with every run. Skills obtained from enemies. Equipment found in treasure chests. NPCs encountered along the way. Facilities available during your journey. You never know exactly what you'll find, and every choice can lead your build in a new direction. Conquering Rifts rewards you with special items, unlocking new features and new stages to challenge. ■ Build Freely at the Preparation Base Before entering the Rift, the Preparation Base lets you freely customize various elements, including your starting deck and equipment. Do you build around a specific strategy from the beginning? Or create a versatile foundation and adapt to whatever you find along the way? Combine careful preparation with the unpredictable choices of each run to forge your path forward. ■ Random Encounters and Companions A variety of NPC encounters await you within the Rift. Battles, trades, events—and sometimes, the opportunity to recruit an NPC as a Companion. The abilities of your Companions are also randomized. Every encounter has the potential to change the course of your run. ■ Design Your Own Custom Skills Progress even further to unlock Custom Skills, allowing you to freely design the performance of a skill itself. Customize basic properties such as power and number of attacks, then add special effects that trigger when the skill is activated. The activation cost is calculated in detail based on the effects and values you choose, meaning more powerful effects require a greater cost. Create a single devastating strike. Combine multiple effects. Don't just choose from existing skills—create the skill you need yourself. The further you progress, the more possibilities open up for building your own unique playstyle.

Screenshots

Scratch Mancer4 screens
AXE DESCENT4 screens

Verdict

The call

The clearest difference is rating: Scratch Mancer at 5.0 against AXE DESCENT's 4.0. Scratch Mancer also leads on review sentiment (100% vs 75%) and price ($2.99 vs $3.99). AXE DESCENT's advantage is iOS requirement (15.0 vs 17.0). On ratings volume, update cadence, ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Scratch Mancer costs $2.99 and AXE DESCENT $3.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Scratch Mancer holds the better App Store score, 5.0 against 4.0. Both are backed by a comparable volume of ratings — 3 and 2 respectively. Written reviews point the same way: 100% of Scratch Mancer's written reviews are positive against 75% of AXE DESCENT's.

UpkeepUpdate frequency

Scratch Mancer ships an update every 4 days, AXE DESCENT daily. The most recent releases landed on November 10, 2026 and November 12, 2026 respectively.

Scorecard4 real differences · 7 level
Scratch Mancer versus AXE DESCENT: the parameters behind the verdict, then further details
ParameterScratch MancerAXE DESCENT
Price$2.99 — better$3.99
Rating5.0 (3 ratings) — better4.0 (2 ratings)
Positive reviews100.0% of reviews — better75.0% of reviews
Number of ratings3 — better2
Update frequencyEvery 4 daysDaily — better
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
Best chart rank#141#53 — better
DevicesiPhone, iPadiPhone, iPad, iPod — better
Requires iOS17.015.0 — better
Further details — not scored
Size41 MB294 MB
Age rating12+12+
DeveloperAdam GelatkaKatsunori Sasamoto

Customer experience

Scratch Mancer

All ratings3 ratings
Positive100.0%
Neutral0.0%
Negative0.0%
Written reviews4 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

AXE DESCENT

All ratings2 ratings
Positive50.0%
Neutral50.0%
Negative0.0%
Written reviews4 reviews
Positive75.0%
Neutral25.0%
Negative0.0%

In-app purchases

None

Scratch Mancer

No in-app purchases

None

AXE DESCENT

No in-app purchases

Questions

Is Scratch Mancer free?
Scratch Mancer costs $2.99, with no in-app purchases.
Is AXE DESCENT free?
AXE DESCENT costs $3.99, with no in-app purchases.
Which has better reviews, Scratch Mancer or AXE DESCENT?
Scratch Mancer is rated higher. Scratch Mancer averages 5.0 out of 5 from 3 ratings, while AXE DESCENT averages 4.0 from 2 ratings.
Do Scratch Mancer or AXE DESCENT have ads?
Neither Scratch Mancer nor AXE DESCENT shows ads.
Which is updated more often, Scratch Mancer or AXE DESCENT?
Scratch Mancer ships an update every 4 days, and AXE DESCENT daily. Most recently, Scratch Mancer was updated on November 10, 2026 and AXE DESCENT on November 12, 2026.
Which is more popular, Scratch Mancer or AXE DESCENT?
Scratch Mancer currently peaks at #141 in the App Store charts, and AXE DESCENT at #53. Chart position reflects recent download velocity rather than total install base.

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