Mid AI Slop
I’ve been playing long enough to know for certain, this is an AI slop game and I wish I hadn’t purchased it. A ton of junk is in the game, every aspect from weapons to cards, full of trash you’d never use. For every 1 useable skill there are what feels like 20 useless ones. Why do my a cards give the enemy DEF? Buffs that remove themselves before being applied to your actions, there is seriously so so so much bad trash that it’d likely take hours to write about all the ways this “game” is just a trash bin.
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Something special!
If this is your first Katsunori Sasamoto game, you’re in for a treat. Just remember that damage computation is straightforward. Damage dealt is given by:
Your ATK x Skill Atk% - Enemy DEF
This makes 0 damage a common outcome. HOWEVER, stat buffs don’t expire and are repeatable, making that measly +1 ATK “Offensive” skill your early game MVP. Buff yourself until you’re in a winning position, then shred your enemies.
If you’ve played his other games, you’ll notice a number of improvements.
* Skills, item effects, and equipped abilities have been substantially reworked for balance and improved interaction.
* Monster skills go in your normal skill pool (your deck).
* Both companion skills and monster skills can be chained now.
* The loss of preprogrammed chain ordering is mostly offset by the nifty Quick Skill feature, which is a bank of skills that can be played before you take your turn. Skills, wills, equipped abilities, and items can contribute to this bank or even treat it as a resource.
* Large enemies introduce a nice tactical element. Their “accessory” enemies can be acquired as cool equipped abilities!
* Leveling up a potion levels up *all* present and future potions. Same for wills and axes. This makes rejiggering your build easy.
* Custom skills can round out your strategy and/or provide a kind of limit break element.
The only real misfeature is multiple decks. Sounds great, but you only have one deck before entering a rift, which means you can’t try out a new deck build without dismantling your current deck.
In practice, you’ll want to buy a second deck midrun, but only so you have a place to dump skills for your collection without diluting your card pool.
I *do* miss the RPG elements of its predecessor and look forward to the revamped system being integrated into a proper RPG title.
Your ATK x Skill Atk% - Enemy DEF
This makes 0 damage a common outcome. HOWEVER, stat buffs don’t expire and are repeatable, making that measly +1 ATK “Offensive” skill your early game MVP. Buff yourself until you’re in a winning position, then shred your enemies.
If you’ve played his other games, you’ll notice a number of improvements.
* Skills, item effects, and equipped abilities have been substantially reworked for balance and improved interaction.
* Monster skills go in your normal skill pool (your deck).
* Both companion skills and monster skills can be chained now.
* The loss of preprogrammed chain ordering is mostly offset by the nifty Quick Skill feature, which is a bank of skills that can be played before you take your turn. Skills, wills, equipped abilities, and items can contribute to this bank or even treat it as a resource.
* Large enemies introduce a nice tactical element. Their “accessory” enemies can be acquired as cool equipped abilities!
* Leveling up a potion levels up *all* present and future potions. Same for wills and axes. This makes rejiggering your build easy.
* Custom skills can round out your strategy and/or provide a kind of limit break element.
The only real misfeature is multiple decks. Sounds great, but you only have one deck before entering a rift, which means you can’t try out a new deck build without dismantling your current deck.
In practice, you’ll want to buy a second deck midrun, but only so you have a place to dump skills for your collection without diluting your card pool.
I *do* miss the RPG elements of its predecessor and look forward to the revamped system being integrated into a proper RPG title.
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シンプル且つ、未知情報多く楽しい
攻略サイトが無く、YouTubeの説明動画を見てプレイ開始。
ストーリー無く、目的性無く、推しキャラなど(現時点では?)ない。
そこが良い。面倒なリセマラなど無いし、どうせスキップしてしまうありきたりなストーリーがない分、ゲームに集中できる。
状態や、カスタムスキルなどはまだ深掘りしていないが、現時点特に困る要素なし。
細かな修正(攻撃対象が一体の時にも常に選択を強いられるなど)が欲しいところはあるがリリース直後としては概ね満足。
ローグライクを探していたものにとってはしっかり遊べるかな?と思います。
ストーリー無く、目的性無く、推しキャラなど(現時点では?)ない。
そこが良い。面倒なリセマラなど無いし、どうせスキップしてしまうありきたりなストーリーがない分、ゲームに集中できる。
状態や、カスタムスキルなどはまだ深掘りしていないが、現時点特に困る要素なし。
細かな修正(攻撃対象が一体の時にも常に選択を強いられるなど)が欲しいところはあるがリリース直後としては概ね満足。
ローグライクを探していたものにとってはしっかり遊べるかな?と思います。

