Dungeon Scoundrel vs AXE DESCENT
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Dungeon Scoundrel
A tactical card-based dungeon crawler played in portrait mode. Explore a fixed deck, battle monsters, manage resources, and escape alive. Features multiple heroes with unique playstyles and strategic depth for quick, offline sessions.
- Tactical card-based dungeon crawling
- One-handed play
- Seven unlockable hero classes
- Strategic resource management
- Offline play
- Detailed stats and achievements
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A whole dungeon fits in one deck of cards. Every room deals four cards. Monsters, weapons, shields and potions land on the table, and you decide what happens next. Take the sword or leave it. Block the troll or take the hit. Drink now, or save the bottle for the fight you cannot see yet. Clear the room, leave one card behind, and the dungeon deals again. No grid. No timer. No filler. Just a table, a deck, and the next hard choice. THE JOURNEY Twelve dungeons run from the flooded sewers under the city to the dragon horde at the end of the world. Each one has its own monsters, its own story and a boss that ends it. Between runs you return to the Fallen Castle City: spend mana crystals in the Wizard Tower, take bounties from the Job Board, and read what you have killed in the Bestiary. EIGHT HEROES The Scoundrel fights dirty. The Barbarian rages. The Cleric heals what the dungeon takes. The Soundweaver plays by ear alone. Every hero brings a spell that changes how a room can be solved, and you unlock them by surviving. BUILT FOR SHORT SESSIONS Quick Play is a single run of classic rules, about ten minutes. Hero Journey is the full twelve dungeon campaign, saved between sessions. PLAYS WITHOUT SIGHT Full VoiceOver support. Every card, slot, attack and result is announced, so the whole game is playable by ear. NO STRINGS No account, no ads, no internet, no data collection. Buy it once and it runs offline.
AXE DESCENT
Engage in a roguelite turn-based RPG with over 600 skills and endless combinations. Build unique strategies with randomly presented skills and equipment, making every run a new challenge. Customize your character and conquer an ever-changing dungeon.
- Over 600 discoverable skills
- Randomly presented skills and equipment
- Strategic skill chaining and combinations
- Weapon, Will, and Potion equipment system
- Ever-changing dungeon (Rift) with random elements
- Customizable preparation base
- Recruitable companions with randomized abilities
- Design custom skills
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Roguelite × Turn-Based Command RPG Over 600 skills. Countless combinations. A different challenge every run. Build your own strategy from randomly presented skills and equipment. Chain skills together, combine them with equipment, and decide how to spend your limited resources. What you get may be random—but how you use it is up to you. A roguelite turn-based command RPG packed with countless choices and immense freedom. ■ Build Your Deck with Over 600 Skills There are over 600 skills to discover. Defeat enemies and choose one skill from a random selection to add to your deck. The skills you find will differ every run. Make the most of what you find, or strengthen the strategy you've already built. Shape your deck through every choice and fight your way to the deepest reaches of the Rift. ■ Weapon × Will × Potion In addition to improving your base stats by leveling up, you can equip three types of equipment: Weapons, Wills, and Potions. Combining skills and equipment can create a wide variety of powerful synergies. Each type of equipment can be upgraded at its own dedicated Facility. But you won't always have enough resources to upgrade everything to its fullest potential. Decide where to invest your limited resources and shape a build that complements your current deck. ■ Conquer the Ever-Changing Rift The Rift is the dungeon at the heart of the game, where a variety of elements change with every run. Skills obtained from enemies. Equipment found in treasure chests. NPCs encountered along the way. Facilities available during your journey. You never know exactly what you'll find, and every choice can lead your build in a new direction. Conquering Rifts rewards you with special items, unlocking new features and new stages to challenge. ■ Build Freely at the Preparation Base Before entering the Rift, the Preparation Base lets you freely customize various elements, including your starting deck and equipment. Do you build around a specific strategy from the beginning? Or create a versatile foundation and adapt to whatever you find along the way? Combine careful preparation with the unpredictable choices of each run to forge your path forward. ■ Random Encounters and Companions A variety of NPC encounters await you within the Rift. Battles, trades, events—and sometimes, the opportunity to recruit an NPC as a Companion. The abilities of your Companions are also randomized. Every encounter has the potential to change the course of your run. ■ Design Your Own Custom Skills Progress even further to unlock Custom Skills, allowing you to freely design the performance of a skill itself. Customize basic properties such as power and number of attacks, then add special effects that trigger when the skill is activated. The activation cost is calculated in detail based on the effects and values you choose, meaning more powerful effects require a greater cost. Create a single devastating strike. Combine multiple effects. Don't just choose from existing skills—create the skill you need yourself. The further you progress, the more possibilities open up for building your own unique playstyle.
Screenshots
Verdict
The clearest difference is in-app purchases: AXE DESCENT at none against Dungeon Scoundrel's 3. Dungeon Scoundrel's advantage is rating (4.2 vs 4.0) and ratings volume (21 vs 2). On review sentiment, update cadence, ads and monetization model there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Dungeon Scoundrel costs $1.99 and AXE DESCENT $3.99 up front. Dungeon Scoundrel sells 3 one-off in-app purchases. AXE DESCENT asks for nothing beyond the download.
Dungeon Scoundrel holds the better App Store score, 4.2 against 4.0. That said, the two scores are not equally well evidenced: Dungeon Scoundrel has 21 ratings behind it against 2, so its average is the more settled of the two. Written reviews complicate that: 71% of Dungeon Scoundrel's written reviews are positive against 75% of AXE DESCENT's, so the app with the better star average is not the one people write more warmly about.
Dungeon Scoundrel ships an update weekly, AXE DESCENT daily. The most recent releases landed on November 9, 2026 and November 12, 2026 respectively.
| Parameter | Dungeon Scoundrel | AXE DESCENT |
|---|---|---|
| Price | $1.99 — better | $3.99 |
| Rating | 4.2 (21 ratings) — better | 4.0 (2 ratings) |
| Positive reviews | 70.8% of reviews | 75.0% of reviews — better |
| Number of ratings | 21 — better | 2 |
| Update frequency | Weekly | Daily — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Paid | Paid |
| Best chart rank | #76 — better | #107 |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 50 MB | 294 MB |
| Age rating | 9+ | 12+ |
| Developer | MM&F Software LLC | Katsunori Sasamoto |
Customer experience
Dungeon Scoundrel
AXE DESCENT
In-app purchases
Dungeon Scoundrel
- Small Coffee$0.99
- Medium Coffee$2.99
- Large Coffee$4.99
AXE DESCENT
No in-app purchases









