Trenchfront vs Any War
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Trenchfront
Lead modern tactical forces through a continuous campaign to reclaim an island. Deploy various units, manage reconnaissance, and choose specialized commanders to achieve victory. Engage in strategic battles across illustrated battlefields.
- Connected campaign with 12 missions
- Deploy infantry, vehicles, and aircraft
- Persistent reconnaissance system
- Unlockable commanders and doctrine levels
- Illustrated battlefields
- Playable without a user account
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Trenchfront – Flashpoint is a real-time tactical strategy game for iPhone and iPad. Lead the Wolfes through a modern conflict against Atlas and reclaim the island of Meridian sector by sector. A CONNECTED CAMPAIGN Fight through twelve missions that form one continuous story. Your battlefield decisions determine whether the Wolfes secure supply lines, break fortified positions and take back Meridian. CLEAR TACTICAL COMMAND Deploy infantry, vehicles, support units and aircraft across illustrated battlefields. Units advance smoothly, take up positions in trenches and engage automatically at the front. You decide the composition, timing and focus of every attack. RECONNAISSANCE THAT MATTERS Recon units reveal concealed areas and enemy forces. Vision remains active only while at least one of your recon units survives on the battlefield. Air defence protects your troops from air attacks, while your own aircraft deliver rapid strikes. COMMANDERS AND DOCTRINES Choose a commander with a distinct specialization. Unlock additional officers through campaign progress or expand your collection with purely cosmetic portraits. Five staged doctrine levels provide long-term progression without abrupt power jumps. MORE OPERATIONS Optional campaigns such as Northline Operations, Littoral Strike and Black Sky Protocol tell independent follow-up stories. They are not required to complete the full main story. FEATURES • Twelve missions in one continuous main campaign • Wolfes against Atlas • Illustrated battlefields and visible units • Infantry, vehicles, aircraft and support • Persistent reconnaissance while recon units survive • Unlockable commanders and five doctrine levels • German and English • Playable without a user account
Any War
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Any War drops you into small-unit battles fought on real terrain. Every map is built from actual geographic data for a real historical site, so the ridgeline, the hedgerow, and the river crossing you're fighting over are the real ones. FOUR ERAS, ONE COMMAND SYSTEM - WW2: Brecourt Manor and Carentan, squads and armor in the Normandy bocage - American Civil War: the ridgelines and stone walls of Gettysburg - Medieval: the siege of Chateau Gaillard - Future: Redwood Outpost, a strike team hitting a shield bunker TACTICS THAT MATTER Move your squads with move, fast, sneak, or charge orders. Lay smoke to break line of sight. Set an ambush or dig in and defend. Call in armor. Every order plays out against real terrain, so cover, elevation, and approach actually decide the fight, not just numbers. BUILT FOR TOUCH The whole command interface, tap to select, tap to order, pinch to zoom, is designed for a phone screen first. No mouse-and-keyboard interface squeezed onto glass. PLAY OFFLINE OR HEAD-TO-HEAD Every battle plays solo against the AI with no connection required. Or open Multiplayer to matchmake a live opponent over Game Center and command your side while they command theirs, in real time, with full sound on both ends. Any War is one command system across four wars. Learn it once, refight history anywhere. ANYWHERE ON EARTH The six historic battles are free. One optional purchase unlocks the world map: search or pan to any real place, frame the ground, and fight over it in any era, with every building, wood, road and hedge pulled from OpenStreetMap. Your street, your hometown, the hill behind the farm. Try it free for 7 days first; nothing is charged automatically.
Screenshots
Verdict
The clearest difference is ads: Any War at none against Trenchfront's shown. Any War also leads on iOS requirement (15.0 vs 17.0). On price, update cadence, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Trenchfront sells 10 one-off in-app purchases and Any War sells 1 one-off in-app purchase. Whichever you choose, the download price is not the number that matters.
Both ship on a similar rhythm, roughly every 2 days. The most recent releases landed on September 30, 2026 and October 1, 2026 respectively.
| Parameter | Trenchfront | Any War |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (1 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 2 days | Every 2 days |
| Ads | Yes | No — better |
| In-app purchases | Yes | Yes |
| Monetization | Free with in-app purchases | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 17.0 | 15.0 — better |
| Further details — not scored | ||
| Size | 46 MB | 27 MB |
| Age rating | 17+ | 12+ |
| Developer | PHILIP GRABNER | LastLap Lab LLC |
In-app purchases
Trenchfront
- Elara Senn$1.99
- Tomas Vale$1.99
- Nia Okafor$1.99
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- Overwatch Doctrines$2.99
- Flashpoint Premium$3.99
- Littoral Strike$3.99
- Black Sky Protocol$3.99
- Northline Operations$3.99
- Frontiers Commander Collection$3.99
- Year One Collection$11.99
Any War
- Anywhere on Earth$4.99









