Detective Grid vs Driftleaf
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Detective Grid
Engage in a murder mystery logic puzzle where you deduce the culprit through a series of clues. Turn over cards to reveal information about suspects, their relationships, and professions to solve each unique case.
- Murder mystery logic puzzles
- Deductive reasoning gameplay
- Over 1,000 unique cases
- Offline play supported
- Multiple language options
- Hint and skip features
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Twenty suspects. One grid. Every card you turn over gives you a new clue. Detective Grid is a logic puzzle in the shape of a murder mystery. Nobody is guilty until you can prove it — and every case has exactly one solution you can reach by reasoning alone. No luck, no guessing, no hidden information. HOW IT PLAYS • Tap a suspect, then mark them innocent or guilty • Each solved card reveals its clue, which unlocks the next one • Clues talk about rows, columns, neighbours, professions and each other • Get it wrong and the mistake counter remembers 1,000 CASES Case 1 is a two-minute warm-up. By case 900 you are chaining a dozen deductions before the first card falls. Difficulty rises gradually across the whole run, so there is always one more case just at the edge of comfortable. • Play offline — everything is on your device • Six languages: English, Turkish, German, French, Spanish, Japanese • Hints and skips when a case really will not break • Dark and light themes, sound you can turn off • No account, no sign-up If you like Sudoku, nonograms, Minesweeper or classic whodunit riddles, this sits right between them: the deduction of a logic grid with the cast of a detective story.
Driftleaf
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You drop a leaf on a grid of arrows and let go. It drifts the way the arrow beneath it points — and here is the whole game in one line: as the leaf leaves a tile, that tile turns a quarter. So the path rewrites itself while you watch. Come back to a square a second time and it sends you somewhere new. Loops untie themselves. A route that looked hopeless closes like a door. You never touch the leaf. Before you release it you may turn three or four arrows — no more — and then you watch. The puzzle is not "draw the path". It is "build a current that will solve itself", and watching it run is the reward. Sixty-three puzzles across four worlds • Creek (2×1–5×5) — arrows and rocks, and the one rule everything else is built on. • Whirl (5×5–6×6) — marble arrows that never turn, and whirls that turn the other way. Two spins on one board. • Lily (6×6–7×7) — reaching the pond is no longer enough. Every lily has to be touched on the way. • Delta (7×7) — everything at once, on the widest water, with the tightest budgets in the game. And then it does not stop The campaign teaches the vocabulary and ends. What follows is a creek that keeps going: a hundred and eighty more proven boards, whose difficulty rises and falls on a twelve-board wave instead of climbing for ever. You are never more than six boards from a breather, and never more than six from a fight. One board a day The same puzzle for everyone, changing at midnight. Finish it and you can say how it went — the taps it cost, the days you have kept — on a card that never shows the board, so it cannot spoil it for whoever reads it. Each world has its own water The creek starts cool and green, deepens as it turns, greens again among the lilies, pales where the delta widens, and runs into dusk downstream. The leaf, the rocks and the lilies never change colour: they are things in the water, not the water. Every level is proved, not guessed Each board was generated and then brute-forced: a solution exists, no cheaper solution exists, and there are never more than a handful. When the counter says three taps, all three are needed. That is why the budget is a hint rather than a resource. A quiet game No timers. No lives. No score. Fail and the water simply settles — your taps stay exactly where you put them, and you try the next idea. The only thing recorded is how few taps you needed. The daily keeps a streak if you want one, and forgets it without a word if you do not. Free, with one short ad between every third level • No purchases, no accounts, no analytics, no energy timers. • A short video runs after every third level you clear, and you can choose to watch one for an extra tap when a board has you stuck — never more than twice, and never needed: every level is solvable within its printed budget. • Your progress lives on your device and nowhere else; we run no servers and receive nothing about you. • The puzzles need no connection. Offline, every level and language works normally and the ads are simply skipped. • Full keyboard support, screen-reader labels, reduced-motion and dark themes. • Ten languages: Turkish, English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Chinese. Set the current. Drop the leaf. Watch.
Screenshots
Verdict
Detective Grid and Driftleaf are too close to call on the numbers: across 6 compared parameters — price, update cadence, ads and in-app purchases among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Both ship on a similar rhythm, roughly every 4 days. The most recent releases landed on October 30, 2026 and October 25, 2026 respectively.
| Parameter | Detective Grid | Driftleaf |
|---|---|---|
| Price | Free | Free |
| Rating | 1.0 (1 ratings) — better | — |
| Positive reviews | 0.0% of reviews | — |
| Number of ratings | 1 — better | — |
| Update frequency | Every 4 days | Every 4 days |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported | — |
| Devices | iPhone, iPad, iPod — better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 51 MB | 23 MB |
| Age rating | 9+ | 4+ |
| Developer | serthan topal | Burak Gocegoz |
In-app purchases
Detective Grid
No in-app purchases
Driftleaf
No in-app purchases









