Freightways vs Spec Wars
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
Freightways
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Freightways โ Trucking Empire Start with nothing. Build everything. Freightways puts you in charge of your own freight company. Hire drivers, buy trucks, take on jobs, and grow from a one-truck startup into a logistics empire spanning six continents. Real Markets, Real Competition The job board and contract marketplace are powered by a live backend โ deals refresh constantly and get claimed by other players in real time. Hesitate and you'll miss out. Build Your Fleet 10 truck models from city haulers to long-haul giants. Buy outright or finance with a loan. Track condition, fuel, mileage, and keep your trucks on the road to stay profitable. Hire & Develop Drivers Recruit from a global pool of drivers with unique skills and salary demands. Level them up through experience, manage fatigue, and watch out โ rival companies can poach your best people. Global Expansion Start in Europe, the Americas, or anywhere in between. Unlock new regions as your company grows โ the Middle East, Africa, Asia, and beyond. Each region has its own road network, cargo demands, and earning potential. Deep Business Simulation โข Live fuel prices that fluctuate with market activity โข Recurring contracts with completion bonuses โข Driver aging, retirement, and career progression โข Truck breakdowns, service costs, and condition management โข Monthly salaries, loans, and full transaction history โข Global market events that shake up freight rates Compete Globally Climb the Game Center leaderboards for total earnings, deliveries completed, and kilometers driven. No ads. No pay-to-win. Just logistics.
Spec Wars
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In 2007 the phone in your pocket had buttons. By 2025 it had a folding screen and three cameras. Spec Wars puts you in the room where those decisions got made. You run a handset manufacturer for 76 quarters, from a garage outfit to a global empire. No timers, no idle income, no tapping. Nothing moves until you decide what to do with the quarter. A CAMPAIGN WITH A SHAPE Five eras, each with its own rules and its own trap. The First Call, 2007 to 2010. Three components, one buyer segment, no competitors. A blue ocean and room to make mistakes cheaply. The App Store Era, 2010 to 2013. Cameras unlock and double your design space. Your first rival ships a phone. Mainstream buyers arrive, and they care about price in a way early adopters never did. The Spec Wars, 2013 to 2017. Budget buyers flood in on razor margins while two rivals attack from opposite ends of the market. The longest era, and the one that decides most runs. The Innovation Race, 2017 to 2021. Foldables, face unlock, 5G. Premium buyers pay for what nobody else has yet, and being first to market is worth more than being best. Tech Empire, 2021 to 2025. Brand loyalty compounds. Rivals copy your innovations an era late. Supply chains break at the worst possible time. EVERY PHONE IS FOUR DECISIONS Pick a processor, a camera, a battery, and a design, then set a price. Design carries the most weight, which is not what most players expect on their first run. Four buyer segments each have a price band they will accept and a quality floor they will not go below. The phone that wins Premium is a bad Budget phone, and knowing which one you are building is most of the game. Products age. Sales follow an eight-quarter curve, peak early, and decay. Ship a successor too late and the gap shows up in the quarter report before it shows up in your cash. RESEARCH ON A 24-NODE TREE Display, Processing, Camera, and Connectivity, six tiers each. The chains are linear but your budget is not. Going deep on one branch beats spreading thin, and the branch you skip is the one your rival ships first. RIVALS THAT ACTUALLY COMPETE AI manufacturers design their own handsets, price them at segments where they think you are weak, and take the share you were counting on. They rubber-band when you run away with the market, and they copy what works. WHAT IT COSTS Era 1 is free to play, start to finish. The rest of the campaign unlocks with one purchase. No ads, no subscription, no energy meter, no second currency. MORE FROM INDIECRAFT Spec Wars is made by IndieCraft, a small independent studio. If you like it, check out our other games: tap IndieCraft LLC on this page, or open Settings > More Games inside Spec Wars.
Screenshots
Verdict
The clearest difference is update cadence: Freightways at every 6 days against Spec Wars's monthly. On price, ads, in-app purchases and device support there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Freightways ships an update every 6 days, Spec Wars monthly. The most recent releases landed on October 24, 2026 and October 25, 2026 respectively.
| Parameter | Freightways | Spec Wars |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 6 days โ better | Monthly |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPad | iPhone, iPad |
| Requires iOS | 17 | 17.0 |
| Further details โ not scored | ||
| Size | 30 MB | 7 MB |
| Age rating | 4+ | 4+ |
| Developer | Stefan Stojkovic | IndieCraft LLC |
In-app purchases
Freightways
No in-app purchases
Spec Wars
No in-app purchases
Questions
Is Freightways free?
Is Spec Wars free?
Do Freightways or Spec Wars have ads?
Which is updated more often, Freightways or Spec Wars?
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