Driftleaf vs Lumina
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Driftleaf
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You drop a leaf on a grid of arrows and let go. It drifts the way the arrow beneath it points — and here is the whole game in one line: as the leaf leaves a tile, that tile turns a quarter. So the path rewrites itself while you watch. Come back to a square a second time and it sends you somewhere new. Loops untie themselves. A route that looked hopeless closes like a door. You never touch the leaf. Before you release it you may turn three or four arrows — no more — and then you watch. The puzzle is not "draw the path". It is "build a current that will solve itself", and watching it run is the reward. Sixty-three puzzles across four worlds • Creek (2×1–5×5) — arrows and rocks, and the one rule everything else is built on. • Whirl (5×5–6×6) — marble arrows that never turn, and whirls that turn the other way. Two spins on one board. • Lily (6×6–7×7) — reaching the pond is no longer enough. Every lily has to be touched on the way. • Delta (7×7) — everything at once, on the widest water, with the tightest budgets in the game. And then it does not stop The campaign teaches the vocabulary and ends. What follows is a creek that keeps going: a hundred and eighty more proven boards, whose difficulty rises and falls on a twelve-board wave instead of climbing for ever. You are never more than six boards from a breather, and never more than six from a fight. One board a day The same puzzle for everyone, changing at midnight. Finish it and you can say how it went — the taps it cost, the days you have kept — on a card that never shows the board, so it cannot spoil it for whoever reads it. Each world has its own water The creek starts cool and green, deepens as it turns, greens again among the lilies, pales where the delta widens, and runs into dusk downstream. The leaf, the rocks and the lilies never change colour: they are things in the water, not the water. Every level is proved, not guessed Each board was generated and then brute-forced: a solution exists, no cheaper solution exists, and there are never more than a handful. When the counter says three taps, all three are needed. That is why the budget is a hint rather than a resource. A quiet game No timers. No lives. No score. Fail and the water simply settles — your taps stay exactly where you put them, and you try the next idea. The only thing recorded is how few taps you needed. The daily keeps a streak if you want one, and forgets it without a word if you do not. Free, with one short ad between every third level • No purchases, no accounts, no analytics, no energy timers. • A short video runs after every third level you clear, and you can choose to watch one for an extra tap when a board has you stuck — never more than twice, and never needed: every level is solvable within its printed budget. • Your progress lives on your device and nowhere else; we run no servers and receive nothing about you. • The puzzles need no connection. Offline, every level and language works normally and the ads are simply skipped. • Full keyboard support, screen-reader labels, reduced-motion and dark themes. • Ten languages: Turkish, English, German, French, Spanish, Portuguese, Italian, Japanese, Korean, Chinese. Set the current. Drop the leaf. Watch.
Lumina
Embark on a serene journey through an infinite universe solving light-based puzzles. Discover constellations, collect unique items, and nurture a cosmic wonder. Enjoy a calming experience with melancholic music and soothing sounds.
- Procedurally generated puzzles
- Constellation-shaped level map
- Daily puzzles with rewards
- Zen Mode for challenging play
- Item collection and storytelling
- Sanctuary and Tree of Creation
- Atmospheric themes and hints
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Lumina: Infinite Light is an atmospheric puzzle game about light, space, and a quiet journey through an endless universe. Solve challenging puzzles, discover constellations, and explore an almost endless number of procedurally generated levels. There is no rush: melancholic music, soothing sounds, and a calm visual style create a space where you can slow down and simply focus. Collect unique items, uncover their stories, and decide what to keep and what to give back to the Universe. In return, it shares a little of its warmth with you, Stardust. At the Sanctuary, the Tree of Creation grows. Invest your excess Stardust and watch it slowly transform into a living cosmic wonder. In Lumina you will find: • almost endless procedurally generated puzzles; • a level map shaped as constellations; • Main Mode for an ever-growing journey; • a Daily Puzzle with a reward once per day; • Zen Mode with challenging levels, reward multipliers, and personal records; • a vast collection of unique items; • the Sanctuary and the Tree of Creation; • boosters, hints, and atmospheric themes; • achievements and long-term progression; • melancholic music and relaxing sounds; • thought-provoking quotes about light, space, life, and our journey. Take a moment to slow down. Solve one more puzzle. Find one more star. The Universe is infinite. So is your journey.
Screenshots
Verdict
Driftleaf and Lumina are too close to call on the numbers: across 6 compared parameters — price, update cadence, ads and in-app purchases among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Both ship on a similar rhythm, roughly every 4 days. Both last shipped on October 31, 2026.
| Parameter | Driftleaf | Lumina |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (1 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 1 — better |
| Update frequency | Every 4 days | Every 4 days |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | — | Ad-supported |
| Devices | iPhone, iPod | iPhone, iPad, iPod — better |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 23 MB | 34 MB |
| Age rating | 4+ | 4+ |
| Developer | Burak Gocegoz | Abdulgamid Aliev |
In-app purchases
Driftleaf
No in-app purchases
Lumina
No in-app purchases









