Dev Idle vs MarbleRipple
Price, ratings, monetisation and update history for both games, side by side ā with what reviewers say about each.
Dev Idle
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You started by pasting an answer off Stack Overflow. Twelve tiers later you are running an autonomous agent fleet, a server farm and a quantum compiler, and the changelog has started calling the next one The Singularity. Dev Idle is an idle game about being an iOS developer, made by one. Tap to write code, hire the pipeline that writes it for you, then ship a version and do the whole thing again, faster. THE LOOP ⢠BUILD ā Twelve generator tiers, from "Stack Overflow copy-paste" to "The Singularity". Every 10, 25, 50 and 100 you own doubles that tier's output. Forever. There is no last milestone. ⢠SHIP ā Submit a version for App Review, wait out the thirty-minute queue like the rest of us, and bank Reputation for a permanent income multiplier. This wait is the game's clock, and yes, that is the joke. ⢠LAB ā Every ship also pays Commits, which buy permanent upgrades that survive every reset. A bad run still pays. No run is wasted. ⢠SHOP ā Conference Tickets buy time, never content: expedite a review, double an offline haul, or collect eight hours at once. ⢠PASS ā A four-week Sprint Pass season, 50 tiers, earned entirely by playing. THE PART THAT MAKES IT LAST Get big enough and you can IPO. Trade your whole Reputation for Shares, raise the level cap on every permanent upgrade, and watch the forty hours of progress you just gave up come back in four. Then the horizon moves again. BALANCED BY SIMULATION, NOT BY VIBES The economy runs in a harness that plays thousands of prestige cycles before a number ships. Tier 4 inside two minutes. Your first version out the door in about an hour. The Singularity considerably later. THINGS WE CARED ABOUT ⢠Offline earnings, with a proper "while you were away" report when you come back. ⢠A Live Activity that counts your App Review down on the Lock Screen and in the Dynamic Island. ⢠Unlockable editor themes. All of them dark, because it is that kind of game. ⢠Every number monospaced, so counters tick without jittering. ⢠No ads. Not between screens, not for a bonus, not ever ā there is no ad code in the app at all. ⢠Plays entirely offline. No account, no sign-up, nothing personal collected ā no name, no email, no advertising identifier, no tracking. Your save syncs through your own iCloud. FREE TO PLAY, AND MEANT IT Optional purchases shorten the road. Not one of them unlocks content you cannot reach by playing, because a wall you cannot climb is a game you stop opening. Dev Idle Pro ā $4.99 per month with a 7-day free trial: Ć2 income, offline earnings at full rate with double the cap, a bigger daily Ticket bonus, an exclusive editor theme, and every season's premium Sprint Pass track included. Payment is charged to your Apple Account at confirmation of purchase. The subscription renews automatically unless it is turned off at least 24 hours before the end of the current period, and your account is charged for renewal within 24 hours of the end of that period. Manage or cancel it in Settings āŗ Apple Account āŗ Subscriptions. Any unused portion of the free trial is forfeited when you buy the subscription. Terms of Use: https://devidle.petrina.me/terms Privacy Policy: https://devidle.petrina.me/privacy-policy
MarbleRipple
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Guide a stream of luminous marbles before it reaches the drain. Aim the shell cannon with one thumb, bounce shots from the side walls, and connect three or more marbles of the same color. Smart matches create gaps, pull the stream back together and unleash satisfying chain reactions. MARBLE-SHOOTING GAMEPLAY ⢠Touch and aim from anywhere in the lower play area ⢠Bank shots from both edges of the screen ⢠Match at least three connected marbles to clear them ⢠Missed shots return to the moving stream instead of disappearing 500 RIVER ROUTES ⢠A large campaign with changing paths and flow patterns ⢠A smooth difficulty curve designed for short, relaxing sessions ⢠Faster currents, more colors and new tactical challenges as you progress POWERFUL COMBOS ⢠Build special shots by making consecutive matches ⢠Trigger colorful bursts, linked explosions and sweeping cascades ⢠Use Slow, Choose Color, Repair and Speed rescue items when a river becomes difficult PLAY YOUR WAY ⢠Portrait-first, one-thumb controls ⢠Progress, Gold and settings are saved on your device ⢠No account, subscription, in-app purchase or online leaderboard ⢠Core gameplay works offline Marble Ripple includes optional rewarded videos inside the Rescue shop. There are no banner, interstitial or app-open ads. Watching is always your choice and ordinary play remains available without watching a video.
Screenshots
Verdict
The clearest difference is in-app purchases: MarbleRipple at none against Dev Idle's 10. MarbleRipple also leads on device support (3 vs 1) and iOS requirement (15.0 vs 26.0). On price and ads there is nothing between them.
Scored on Price Ā· Rating Ā· Positive reviews Ā· Number of ratings Ā· Update frequency Ā· Ads Ā· In-app purchases Ā· Monetization Ā· Best chart rank Ā· Devices Ā· Requires iOS
Both are free to download. Dev Idle sells 10 in-app purchases, starting at $4.99 per month. MarbleRipple asks for nothing beyond the download.
| Parameter | Dev Idle | MarbleRipple |
|---|---|---|
| Price | Free | Free |
| Update frequency | Daily | ā |
| Ads | No | No |
| In-app purchases | Yes | No ā better |
| Devices | iPhone | iPhone, iPad, iPod ā better |
| Requires iOS | 26.0 | 15.0 ā better |
| Further details ā not scored | ||
| Size | 6 MB | 71 MB |
| Age rating | 4+ | 4+ |
| Developer | David Petrina | Chien Tran |
In-app purchases
Dev Idle
- Dev Idle Pro7 Days trial$4.991 Month
- Hotfix ā 100 Tickets$0.99
- Starter Pack$1.99
- Sprint Pass Premium Track$2.99
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- Monthly Card ā 40 a Day$3.99
- Overtime$4.99
- Sprint ā 600 Tickets$4.99
- Release ā 1,400 Tickets$9.99
- Major Version ā 3,200 Tickets$19.99
- Enterprise ā 9,000 Tickets$49.99
MarbleRipple
No in-app purchases









