Harena vs Wobble Battle Simulator
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Harena
Explore a dynamic sandbox with over 165 materials, including sand, water, lava, and creatures. Simulate complex reactions, manage heat and electricity, and even control a character in a vast, offline world.
- 165+ materials with unique properties
- Complex heat and reaction simulation
- Electricity and magnetism mechanics
- Wind, pressure, and airflow simulation
- Playable creatures and steerable character
- Offline play with save slots
- Multiple simulation views
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- 165 materials: sand, water, lava, acid, metals, gases, plants, creatures. 32 of them are made only by reaction - Grids up to 2048 x 1152, 2.36 million cells, every cell simulated - Heat: every material has a melting, boiling and ignition point, and latent heat - Reactions have a temperature window, and each one you find is logged in the codex - Four views: material, thermal, velocity and air flow - Electricity: wire, battery, diode, lamp, and heat, cold and wind sensors - Optics and magnetism: laser, mirror, prism, two magnets, pump - Wind and pressure: smoke, spores and ash are carried by the air - Creatures and vehicles, including a character you steer yourself - Six starting worlds, ten save slots, undo, pinch to zoom and pan. Landscape only, playable offline
Wobble Battle Simulator
Engage in physics-based combat with up to 500 ragdoll fighters across diverse classes and factions. Explore a deep campaign, create custom battles in sandbox mode, or test your prediction skills in daily challenges. Battles are determined by realistic physics, not pre-scripted outcomes.
- Ragdoll physics simulation
- Up to 500 fighters per battle
- 67 fighter classes and 9 factions
- 225-level campaign mode
- Sandbox and daily battle challenges
- Offline play for most modes
- Battle code for sharing battles
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A battle sandbox where every fall is simulated, not scripted. 67 classes, 9 factions, up to 500 fighters at once. Every fighter is 17 points held together by physics, and a hit is decided by the weapon's geometry, so a swing can genuinely miss. Inside - 67 fighter classes - 9 playable factions, 7 classes each - 4 secret units hidden on the maps - 9 roles: swarm, melee, ranged, trickster, heavy, giant, leader, flyer, siege - Up to 500 fighters in one battle, 150 on weaker phones and 500 on mid-range ones - A 225-level campaign: nine eras of 25 levels, every level on its own map - 6 arenas: Honeywheel Fields, Mossgate Grove, Stormwatch, Lantern Fair, Ochre Arches, Frostpost - A fighter size multiplier up to 2.75 Modes - Sandbox: you build both armies, any composition, up to 500 fighters. - Battle of the Day: everyone who plays that day gets the same two armies and the same battle, no connection needed. Call the winner and keep a streak going. - Who Wins: five matchup templates (leader against swarm, class against class, trio against swarm, equal cost, mirror). You call the winner before the start. - Against All: one class takes on every other class in turn, and it ends in a tier list. - Movie Mode: a replay with automatic camera work and slow motion, 15 to 40 seconds. Battle Code Every battle has a code, and two battles match only when the code matches. Paste in someone else's code and that battle runs again on your phone, down to the last fall. Physics - Custom physics built on positional constraints, 17 points per fighter, a 1/120-second time step - Swings can miss a standing target, and nothing is corrected behind the scenes - Nothing is decided in advance How It Plays - Landscape only, one thumb - Campaign, sandbox, battle of the day and battle codes work fully offline - No accounts on our side. Duels go through Game Center, and the creator reward sends only the code you type and your video link - The interface is in ten languages: English, Russian, German, Spanish, French, Japanese, Korean, Portuguese, Turkish and Chinese It all runs on one phone. Duels are the one mode that needs a connection. Duels: three rounds against another player through Game Center, with 30 seconds to place your army, random money and a random map every round. Bot practice never touches your rating.
Screenshots
Verdict
The clearest difference is rating: Wobble Battle Simulator at 5.0 against Harena's 3.0. Harena's advantage is in-app purchases (none vs 10). On price, ratings volume, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Wobble Battle Simulator sells 10 one-off in-app purchases. Harena asks for nothing beyond the download.
Wobble Battle Simulator holds the better App Store score, 5.0 against 3.0. Both are backed by a comparable volume of ratings — 1 and 1 respectively.
| Parameter | Harena | Wobble Battle Simulator |
|---|---|---|
| Price | Free | Free |
| Rating | 3.0 (1 ratings) | 5.0 (1 ratings) — better |
| Number of ratings | 1 | 1 |
| Update frequency | — | Every 2 days |
| Ads | Yes | Yes |
| In-app purchases | No — better | Yes |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 84 MB | 19 MB |
| Age rating | 4+ | 12+ |
| Developer | SATOSHI MAEDA | Danil Yussupov |
In-app purchases
Harena
No in-app purchases
Wobble Battle Simulator
- Bronze Medal$0.99
- No Ads Forever$1.99
- Silver Medal$2.99
Show 7 moreShow fewer
- Neon$4.99
- Moon$4.99
- Gold Medal$4.99
- Party Pack$9.99
- Diamond Medal$9.99
- Everything$19.99
- Legend$49.99
Questions
Is Harena free?
Is Wobble Battle Simulator free?
Which has better reviews, Harena or Wobble Battle Simulator?
Do Harena or Wobble Battle Simulator have ads?
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