Arcane Spire vs Neverstill
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Arcane Spire
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Hold the last Spire against an endless galaxy of invaders. Arcane Spire is a fast, tactical tower-defense roguelite. Deploy planet-turrets across the lanes, read each incoming fleet, and spend your Power Surges at exactly the right moment. One tower stands between the swarm and the core. How deep can you hold? HOW IT PLAYS • Deploy planet-turrets: lasers, chain arcs, frost, burn, knockback and singularity vortices, each with its own role on the battlefield. • Draft a Power Surge between spawns: more power, crit, fire-rate, a fresh planet, or a screen-clearing Cryo or Gale pulse. • Call in five boosters mid-fight: Overdrive, Crossfire, Cryo Shatter, Ion Storm and Time Dilation. Each has its own window and its own way to turn a losing wave. • Cast potions on cooldown: Firestorm, Frost Nova, Healing Brew, Gale Burst. • Read the fleet. Shielded cruisers, armored juggernauts, fighter swarms and two-phase bosses each demand a different answer. • Clear the boss, bank your coins and shards, upgrade your arsenal, and push one world deeper. FEATURES • 10 handcrafted worlds, from the Astra Belt to the endless Void Abyss. Each world raises the difficulty band, swaps the enemy pool, and ends on a boss. • Roguelite runs. Every attempt earns currency toward stronger planets and permanent upgrades. You always come back sharper. • 28 planet-turrets to unlock, mix and master, from starter blasters to mythic singularities. Then mount moons on them for a second weapon layer. • Orbital Siege: a 150-level radial-defense campaign with its own upgrades, drafts and checkpoints. • Global leaderboard. Submit your best wave and climb the ranks. Optional sign-in keeps your progress across devices. • Snappy one-hand controls, built for quick sessions. • Play offline. The whole campaign is single-player, no connection required. FAIR & FREE • Free to play. Optional rewarded ads and in-app purchases (gem packs and a premium world), never required to progress. • No pay-to-win walls: every planet and upgrade is earnable by playing.
Neverstill
Pilot a drone to defend a moving train from waves of monsters. Upgrade your train cars and drone with salvaged resources to survive increasingly difficult challenges. Decide when to end a run and bank your progress, or push further for greater rewards.
- Drone piloting and combat
- Train car upgrades
- Resource management
- Wave-based survival
- Run banking and progression
- Strategic car fusion
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Fly the drone above the train and defend it from all the monsters trying to wreck it. The armoured cars fight on their own. But you are the thing that can support them, and you can only be in one place at a time. Fly the roof. Overcharge the car you are standing over. Stomp the boarders off the deck. Drag in the scrap and upgrade the cars and drone at the stations. TWELVE WAVES TO A TERMINUS the line asks how long you want to keep going. Pull in and bank the run, or run on into the next division, where everything that was hard is worse. There is no last stop, only the one you chose or lose. THE TRAIN Laser, mortar, tesla, shield, flak, carrier. Three of a kind in a row unlocks pierce, chain, salvo and reach. Three of a kind anywhere can instead be fused into one car a level higher, a railgun, a jericho, a gatling, which costs a single coupling instead of three. Breadth or depth. You cannot have both. THE DRONE Whatever car you hover over fires harder and faster. Scrap only magnetises to where you are. Boarders only come off under your boots. Nothing you do is free, because everything you do is somewhere else. THE STATION Goods on plinths, a board shows what a repair costs, and a lever marked DEPART sends you back out. Buy a car. Bolt a module to it. Decide what the train is for. THE DEPOT A dead run still pays. Bonds buy the shape of the next run, never power inside this one. A warranty costs thirty and buys you a single derail. After that it is percentages. WHAT IT COSTS Free is the whole game: every wave, every car, every module, the depot. A couple of the cars and modules are earned by playing rather than handed over, and none of them are for sale. The Line Pass is one optional purchase. It clears the hoardings, opens the difficulty ladder past the first line, and unlocks the deeper depot ranks. A one-time unlock, not a subscription. Nothing behind it changes the balance of a free run.
Screenshots
Verdict
The clearest difference is in-app purchases: Neverstill at none against Arcane Spire's 10. Neverstill also leads on update cadence (every 3 days vs weekly). On price, ads, device support and iOS requirement there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Arcane Spire sells 10 one-off in-app purchases. Neverstill asks for nothing beyond the download.
Arcane Spire ships an update weekly, Neverstill every 3 days. The most recent releases landed on October 21, 2026 and October 3, 2026 respectively.
| Parameter | Arcane Spire | Neverstill |
|---|---|---|
| Price | Free | Free |
| Rating | — | 3.0 (2 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 2 — better |
| Update frequency | Weekly | Every 3 days — better |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | — | Free with in-app purchases |
| Devices | iPhone, iPad — better | iPhone |
| Requires iOS | 17.6 | 16.4 — better |
| Further details — not scored | ||
| Size | 138 MB | 41 MB |
| Age rating | 9+ | 12+ |
| Developer | Aleksandar Rashkov | Furkan Donmez |
In-app purchases
Arcane Spire
- fill all remaining defense lan$0.99
- same grant$2.99
- same grant$3.99
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- 5 charges of each of the 5 sie$4.99
- 4 star pieces + 1 moon piece +$4.99
- same grant$4.99
- Avatar Recon Set$4.99
- Champion Recon Set$4.99
- Havoc Champion$4.99
- same grant$5.99
Neverstill
No in-app purchases
Questions
Is Arcane Spire free?
Is Neverstill free?
Do Arcane Spire or Neverstill have ads?
Which is updated more often, Arcane Spire or Neverstill?
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