Comparison

Pixel Conquest vs UBOOTSIM

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Pixel Conquest

Engage in a classic real-time strategy war game on a dynamic map. Employ cunning tactics to overcome AI opponents across ten challenging levels or utilize a random map generator for endless replayability. Master strategic nuances to achieve victory.

Highlights
  • Real-time map strategy
  • AI opponents
  • Ten difficulty levels
  • Random map generator
  • Battle strategy learning
Features
Read full description

A classic real time map strategy war game. Use strategy and cunning to beat the AI at its own game. Learn more about the nuances of strategy and battle to best your opponenet. work up 10 levels each one harder than the last or start a game with the random map generator.

About

UBOOTSIM

Command a World War II submarine in the Strait of Gibraltar. Hunt, strike, and survive enemy convoys and escorts using realistic periscopes, torpedo computers, and deck guns. Experience the sounds and sensations of underwater combat.

Highlights
  • Realistic periscope and binoculars with zoom
  • Hydrophone for detecting enemy propellers
  • Tactical chart for navigation and target tracking
  • Torpedo Data Computer (TDC) for accurate firing solutions
  • Deck gun for surface combat
  • Stealth mechanics to evade escorts
  • Immersive sound design and U-boat sensations
Features
Read full description

November 1941. The Strait of Gibraltar. You command a Type VIIC U-boat: 67 metres of steel, four bow tubes and one at the stern. On the horizon, smoke from a convoy: five freighters and a tanker, guarded by a destroyer and two corvettes. Your mission: sink as much tonnage as you can and make it home alive. UBOOTSIM is a World War II submarine simulator made to be enjoyed at your own pace. Every attack is a small game of chess between you, the convoy and its escorts. HUNT - Attack periscope and bridge binoculars, with 1.5× to 6× zoom, a bearing scale and an automatic 360° sweep. - A living daylight sea: swell, whitecaps, clouds, sun glitter and funnel smoke that gives the convoy away long before its hulls. - Hydrophone to hear propellers while submerged: slow, heavy merchants and fast escorts. An audible alarm sounds for every new contact. - Tactical chart of the Strait with its coastline, grid, bearing ring, contacts and wakes. Tap a point and the helm and periscope turn towards it. STRIKE - Lock the target, take bearing and range marks and let the Torpedo Data Computer (TDC) find the solution. When the button turns green: fire! - Fine-tune the target's range, course and speed by hand, or switch on the automatic TDC for a more relaxed game. - Spreads of 1, 2 or 4 torpedoes, a stern tube and real-time reloading, one tube at a time. - Follow every torpedo with its wake, its countdown and a tracking window that zooms in for the last seconds. And, just as in 1941, some pistols fail. - On the surface, the 8.8 cm deck gun: tap the ship, wait for the green ring and fire. The crew corrects their aim with every hit. SURVIVE - After the first hit the convoy raises the alarm, turns and speeds up, and the escorts come after you with ASDIC and depth charges. - Go below the thermal layer, run silent, change course after every pass and keep an eye on your hull and battery. - Underwater side view: your U-boat angled as it dives, enemy hulls above you with the metres beneath their keels, and depth charges falling and bursting all around. - While you run on the surface a patrol aircraft may appear. If it spots you, it attacks and radios the destroyer. Dive in time… or shoot it down with the deck gun. A SUBMARINE YOU CAN FEEL - Diving depends on your speed: at full ahead the boat dips its bow and goes down at an angle; stopped, it barely sinks. - Alarm bell and the call of "Dive! Dive!" as you submerge, and "Surface! Surface!" as you come up. - Diesels rumbling on the surface and electric motors humming underwater, higher-pitched the faster you go. - The blast of compressed air at launch, the whistle of running torpedoes, explosions, ASDIC pings against the hull and depth charges that grow louder the closer they burst. SHIPS WITH CHARACTER - Freighters from different shipping lines, with coloured funnels, lifeboats and cargo derricks. - A long, low tanker: the big prize. - A fast, camouflaged destroyer with four guns, and two corvettes that never stop circling the convoy. - The more you zoom, the more you see: windows, flags, pennant numbers on the bow and fires when you hit them. FOR EVERY COMMANDER - Time compression from 1× to 32×, dropping back to 1× automatically at any danger. - "Show all ships" mode to learn the game. - Built-in quick guide in English and Spanish. - Scalable display: stretched to fill the window or proportional, as you prefer. - For iPhone, iPad and Mac, with a native Mac version and keyboard controls. Ship names are fictional. UBOOTSIM is a game: it simplifies reality to make it playable, while staying true to how war at sea was fought in 1941. Good hunting, Commander!

Screenshots

Pixel Conquest4 screens

Verdict

The call

The clearest difference is rating: UBOOTSIM at 5.0 against Pixel Conquest's 4.4. UBOOTSIM also leads on ads (none vs shown) and monetization model (free vs ad-supported). Pixel Conquest's advantage is ratings volume (21 vs 2) and iOS requirement (15.0 vs 17.0). On price, update cadence, in-app purchases and device support there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

UBOOTSIM holds the better App Store score, 5.0 against 4.4. That said, the two scores are not equally well evidenced: Pixel Conquest has 21 ratings behind it against 2, so its average is the more settled of the two.

UpkeepUpdate frequency

Pixel Conquest ships an update every 5 days, UBOOTSIM every 4 days. The most recent releases landed on October 29, 2026 and October 26, 2026 respectively.

Scorecard5 real differences · 5 level
Pixel Conquest versus UBOOTSIM: the parameters behind the verdict, then further details
ParameterPixel ConquestUBOOTSIM
PriceFreeFree
Rating4.4 (21 ratings)5.0 (2 ratings) — better
Positive reviews100.0% of reviews—
Number of ratings21 — better2
Update frequencyEvery 5 daysEvery 4 days — better
AdsYesNo — better
In-app purchasesNoNo
MonetizationAd-supportedFree — better
DevicesiPhone, iPad, iPodiPhone, iPad, Mac
Requires iOS15.0 — better17.0
Further details — not scored
Size77 MB12 MB
Age rating4+12+
DeveloperBee CavePablo Kessler Saiz

Customer experience

Pixel Conquest

All ratings19 ratings
Positive89.5%
Neutral5.3%
Negative5.3%
Written reviews22 reviews
Positive100.0%
Neutral0.0%
Negative0.0%

UBOOTSIM

All ratings2 ratings
Positive100.0%
Neutral0.0%
Negative0.0%

In-app purchases

None

Pixel Conquest

No in-app purchases

None

UBOOTSIM

No in-app purchases

Questions

Is Pixel Conquest free?
Pixel Conquest is free to download, with no in-app purchases.
Is UBOOTSIM free?
UBOOTSIM is free to download, with no in-app purchases.
Which has better reviews, Pixel Conquest or UBOOTSIM?
UBOOTSIM is rated higher. Pixel Conquest averages 4.4 out of 5 from 21 ratings, while UBOOTSIM averages 5.0 from 2 ratings.
Do Pixel Conquest or UBOOTSIM have ads?
Pixel Conquest shows ads; UBOOTSIM does not.
Which is updated more often, Pixel Conquest or UBOOTSIM?
Pixel Conquest ships an update every 5 days, and UBOOTSIM every 4 days. Most recently, Pixel Conquest was updated on October 29, 2026 and UBOOTSIM on October 26, 2026.

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