ROTGRADE vs FALL
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
ROTGRADE
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Drive until the fuel runs out. Everything in the way is already dead. ROTGRADE is a hill-climb driving game with a body count. One road, one tank, and broken ground between you and the next fuel drum. Hold the throttle and the nose comes up. Lift over a crest and you land flat. Get it wrong and you finish the run on your roof. SIX MAPS, NOT SIX SKINS Roadside is where you learn the car. Mountain Pass climbs the steepest ground in the game. Dust Bowl is flat and bleached until the floor drops out from under you. City Limits is the flattest road and the busiest. Industrial has the longest launches. Night Run is the city after dark, where your headlights are the only warning you get. Each one opens up as your best distance grows. THE CROWD IS WORTH SOMETHING Not every body scores the same. Civilians are soft and everywhere. Roadworkers, punks and bikers are worth more. The ones in helmets and body armour are worth steering for, and there is one out there worth three of anybody else. Chain them together and the multiplier climbs with you. SIX VEHICLES Start in the Ute. Work up through the Dune Buggy, the Family Sedan, the Muscle, the Hot Rod and the Camper. Light cars spin up easily and land badly. Heavy ones plant themselves and shrug off a bad landing, but they take their time coming round in the air. UPGRADE WHAT MATTERS Engine for speed off the crest. Suspension for the landings. Fuel for the distance. Torque for the rotation that gets your nose up and your wheels back underneath you. No timers. No lives. No waiting to play. Just the road, the fuel gauge, and however far you can get before it runs dry.
FALL
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FALL is a one-handed, portrait dig-and-survive roguelite. Leave your camp on the surface, collect ore, upgrade your gear and go a little deeper on every run. Note: the in-game text is currently in Turkish. MAKE NOISE AND THEY WAKE UP Digging, shooting and dynamite all make noise. The mine stirs, then wakes, then rages. Fill the meter and the boss of that depth rises. Staying quiet is a strategy too. 30 BIOMES, MORE THAN 1000 METERS DEEP From the Soil Layer down to Point Zero, every biome has its own rock, creatures and hazards: ice caves, crystal beds, a mercury sea, a mushroom chasm, a glass cathedral, a silent sea and more. The biome order changes every run. GIANT BOSSES Each boss has five skills of its own and a second rage phase. BUILD YOUR GEAR - 12 pickaxe tiers and 8 pickaxe types - 8 weapons, from the blaster to the rocket launcher - Mods, relics and level-up cards make every run a different build - Tools such as dynamite, sonar, healing totems and drill rigs AND MORE - Destroy nests, raise beacons, ride the elevator between biomes - Chests, contracts, a daily mine and difficulty tiers - Permanent camp upgrades and legendary relics No account, no ads, no data collection. Plays offline.
Screenshots
Verdict
The clearest difference is in-app purchases: FALL at none against ROTGRADE's 6. FALL also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. ROTGRADE sells 6 one-off in-app purchases. FALL asks for nothing beyond the download.
| Parameter | ROTGRADE | FALL |
|---|---|---|
| Price | Free | Free |
| Update frequency | Every 2 weeks | โ |
| Ads | Yes | No โ better |
| In-app purchases | Yes | No โ better |
| Devices | iPhone, iPad, iPod โ better | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details โ not scored | ||
| Size | 133 MB | 18 MB |
| Age rating | 12+ | 12+ |
| Developer | Two Joes Gaming | Baran Bulduk |
In-app purchases
ROTGRADE
- Spare Change$0.99
- Buggy Money$2.99
- Remove Ads$2.99
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- Sedan Money$4.99
- Muscle Money$9.99
- The Camper$19.99
FALL
No in-app purchases





