Comparison

AFTERARC vs FALL

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

AFTERARC

Read full description

Sweep the crescent paddle, catch the return, and build something different every run. Mix your powers, outsmart bosses with changing attacks, and adapt to portals, lift pads, and timed hazards. Steer a crescent paddle with a swipe, tap to launch, and use precision and reflexes to catch each returning ball at the angle you want. Read each bounce in an orbital arena, break crystal targets, then choose upgrades that change the route, rhythm, and risk. • AIM EACH RETURN — Catch near the center for a straighter shot; catch near the edge to bend it. • BUILD COMBOS — Draft upgrades that widen the paddle, add balls, slow the action, or strengthen Blast. Stack choices into a build that changes how you play. • FIRE BLAST — When charged, double-tap the arena to burst targets near the ball. • READ THE ROOM — Banks, portals, lift pads, moving formations, rotating tables, and inner paddles alter the next path. • OUTPLAY THE BOSSES — Spot the weak point, time your return, and adapt when the attacks change. The Journal records discoveries and opens focused practice. Replay a run code with a different build, play the daily run, or unlock challenge rules after your first wave-10 clear. Standard and Relaxed modes let you set the pace. The core game works offline. After wave 10, the run can continue through endless waves. Once per run, one optional rewarded recovery lets you choose Continue or, when available, Rewind; the one-time Remove Ads purchase makes your chosen recovery ad-free. Music and effects have separate controls.

About

FALL

A one-handed, portrait roguelite where you dig, collect ore, and survive increasingly dangerous mines. Upgrade your gear, face giant bosses, and explore diverse biomes. Play solo offline or team up with a friend online.

Highlights
  • One-handed portrait gameplay
  • Dig-and-survive roguelite mechanics
  • Co-op multiplayer with friends
  • Procedurally generated biomes
  • Giant boss battles
  • Gear and camp upgrades
Features
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FALL is a one-handed, portrait dig-and-survive roguelite. Leave your camp on the surface, collect ore, upgrade your gear and go a little deeper on every run. Note: the in-game text is currently in Turkish. MAKE NOISE AND THEY WAKE UP Digging, shooting and dynamite all make noise. The mine stirs, then wakes, then rages. Fill the meter and the boss of that depth rises. Staying quiet is a strategy too. 30 BIOMES, MORE THAN 1000 METERS DEEP From the Soil Layer down to Point Zero, every biome has its own rock, creatures and hazards: ice caves, crystal beds, a mercury sea, a mushroom chasm, a glass cathedral, a silent sea and more. The biome order changes every run. GIANT BOSSES Each boss has five skills of its own and a second rage phase. DIG TOGETHER Take a friend down the same mine. Use Quick Match to find a waiting miner, or open a room and send your friend the 4-letter room code to enter under Join Room. Two miners, one goal and 1.5x permanent rewards. BUILD YOUR GEAR - 12 pickaxe tiers and 8 pickaxe types - 8 weapons, from the blaster to the rocket launcher - Mods, relics and level-up cards make every run a different build - Tools such as dynamite, sonar, healing totems and drill rigs AND MORE - Destroy nests, raise beacons, ride the elevator between biomes - Chests, contracts, a daily mine and difficulty tiers - Permanent camp upgrades and legendary relics No account, no ads, no data collection. Single-player works offline; Dig Together needs an internet connection.

Screenshots

AFTERARC4 screens
FALL4 screens

Verdict

The call

The clearest difference is in-app purchases: FALL at none against AFTERARC's 1. FALL also leads on ads (none vs shown). On price, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Both are free to download. AFTERARC sells 1 one-off in-app purchase. FALL asks for nothing beyond the download.

Scorecard2 real differences · 7 level
AFTERARC versus FALL: the parameters behind the verdict, then further details
ParameterAFTERARCFALL
PriceFreeFree
Rating—2.0 (1 ratings) — better
Number of ratings—1 — better
Update frequency—Every 2 days
AdsYesNo — better
In-app purchasesYesNo — better
Monetization—Free
DevicesiPhone, iPad, iPod — betteriPhone, iPod
Requires iOS15.015.0
Further details — not scored
Size13 MB19 MB
Age rating4+12+
DeveloperPranav GargBaran Bulduk

In-app purchases

1 purchases

AFTERARC

One-time1
  • Remove Ads$2.99
None

FALL

No in-app purchases

Questions

Is AFTERARC free?
AFTERARC is free to download, with in-app purchases available.
Is FALL free?
FALL is free to download, with no in-app purchases.
Do AFTERARC or FALL have ads?
AFTERARC shows ads; FALL does not.

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