Buntrix vs CoilHop
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Buntrix
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Think first. Hop second. Buntrix is a funny logic adventure where you plan a rabbit’s path before it takes a single hop. Arrange command cards, press Run Plan, and watch an expressive bunny follow your route through a garden of carrots, burrows, and puzzle tiles. Each level is a small garden board. The rabbit starts in a burrow. You build the whole plan first: hop forward, turn, pick up a carrot, drop it in the right basket, wait, repeat a move, slip through a burrow tunnel, or bounce off a spring mushroom. Then the rabbit carries out every card, one hop at a time, with silly reactions when the plan goes wrong. A level is complete only when the carrots are collected in the shown order, delivered to the correct baskets, and the rabbit reaches the final burrow with energy left. Step off the board, land on a rock or water, grab a carrot too soon, run out of energy, or let the timer expire, and the round ends on a full result screen. You can retry, edit the same plan, or head back to the garden. Thirty handcrafted levels are waiting in five gardens: • Nibble Meadow — movement and carrot-order basics • Muddy Patch — energy planning and mud tiles • Mushroom Hop — springs and direction puzzles • Burrow Bend — teleporting burrows and one-way bridges • Moonlit Maze — timed routes that mix everything you have learned Finish a level to unlock the next. Earn one, two, or three golden carrots. Three means a perfect plan with no hint. A later replay never replaces a better score. Meet the rabbits in the Bunny Book. Start with cheerful Pip, then unlock Mocha, Mint, Dot, Luna, and Captain Carrot. Track achievements, garden progress, and how-to-play tips, including a practice patch that does not change your saved game. Buntrix is made for iPhone and works completely offline. The game does not collect, transmit, or share personal information. There are no accounts, ads, or purchases. Features: • Plan commands, then watch the rabbit hop • Thirty handcrafted levels across five gardens • Carrots that must be collected in order • Mud, rocks, water, bridges, springs, arrows, tunnels, and sleepy hedgehogs • One to three golden carrots for each level • Six unlockable rabbits • Achievements, statistics, and a practice board • Sound, haptics, high-contrast tiles, and other settings saved on your device
CoilHop
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CoilHop is a one-touch snake arcade set around a moonlit jungle shrine. The snake glides clockwise on its own along three circular vine tracks. Tap anywhere to hop to the next ring, gather fruit, and slip past the hazards before time runs out. How to play The snake moves automatically around the outer, middle, and inner rings. One tap hops outward to middle, middle to inner, and inner back to the outer ring. Switch at the right moment to collect rewards and avoid what can hurt you. You start with three lives. Reach the target score before the timer ends to restore the shrine. Lose every life, or run out of time, and the coil slips. The result tells you exactly why. Rewards Green apples are worth 10 points. Jungle berries are worth 15. Golden eggs are worth 30. A clock leaf adds five seconds. A shield flower blocks one hazard. A rainbow fruit gathers every reward currently on the tracks. Hazards Thorns take a life. Poison mushrooms take 15 points. Broken vines slow the snake. A sleeping lizard wakes when you get close, then strikes if you stay on its ring. Combo Three rewards without damage make a 2× multiplier. Six make 3×. Ten starts Golden Coil: the snake glows, and every reward scores double for a short time. A hazard resets the combo. Difficulties Easy gives you 60 seconds to reach 150 points, with a slow snake and fewer hazards. Medium gives you 45 seconds to reach 250 points. High gives you 30 seconds to reach 350 points, with a fast snake and moving hazards. Your best score, wins, and fastest clear are saved on this device for each difficulty. What is inside A moonlit dashboard with the shrine at the center. Three jungle portals for Easy, Medium, and High. A play screen with pause, resume, restart, and a short how-to. Local stats, including best scores, win rate, and a seven-game trend. Settings for sound, music, haptics, tutorial, motion, and contrast. CoilHop stores scores, settings, and the daily goal on your device only. There is no account, no advertising, and no network connection.
Screenshots
Verdict
Buntrix and CoilHop are too close to call on the numbers: across 5 compared parameters — price, ads, in-app purchases and device support among them — neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | Buntrix | CoilHop |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details — not scored | ||
| Size | 21 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Renae Howe | Umut Coban |
In-app purchases
Buntrix
No in-app purchases
CoilHop
No in-app purchases








