CoilHop vs SnakeShift
Price, ratings, monetisation and update history for both games, side by side โ with what reviewers say about each.
CoilHop
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CoilHop is a one-touch snake arcade set around a moonlit jungle shrine. The snake glides clockwise on its own along three circular vine tracks. Tap anywhere to hop to the next ring, gather fruit, and slip past the hazards before time runs out. How to play The snake moves automatically around the outer, middle, and inner rings. One tap hops outward to middle, middle to inner, and inner back to the outer ring. Switch at the right moment to collect rewards and avoid what can hurt you. You start with three lives. Reach the target score before the timer ends to restore the shrine. Lose every life, or run out of time, and the coil slips. The result tells you exactly why. Rewards Green apples are worth 10 points. Jungle berries are worth 15. Golden eggs are worth 30. A clock leaf adds five seconds. A shield flower blocks one hazard. A rainbow fruit gathers every reward currently on the tracks. Hazards Thorns take a life. Poison mushrooms take 15 points. Broken vines slow the snake. A sleeping lizard wakes when you get close, then strikes if you stay on its ring. Combo Three rewards without damage make a 2ร multiplier. Six make 3ร. Ten starts Golden Coil: the snake glows, and every reward scores double for a short time. A hazard resets the combo. Difficulties Easy gives you 60 seconds to reach 150 points, with a slow snake and fewer hazards. Medium gives you 45 seconds to reach 250 points. High gives you 30 seconds to reach 350 points, with a fast snake and moving hazards. Your best score, wins, and fastest clear are saved on this device for each difficulty. What is inside A moonlit dashboard with the shrine at the center. Three jungle portals for Easy, Medium, and High. A play screen with pause, resume, restart, and a short how-to. Local stats, including best scores, win rate, and a seven-game trend. Settings for sound, music, haptics, tutorial, motion, and contrast. CoilHop stores scores, settings, and the daily goal on your device only. There is no account, no advertising, and no network connection.
SnakeShift
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SnakeShift is a turn-based puzzle set in an ancient temple. A living path of connected segments lies across hexagonal stones. Bend that snake, keep every joint linked, and bring the head to the glowing rune. Drag the head onto a neighboring tile, or choose a body joint and rotate the segments around it. The tail stays anchored. If a move would break the chain, cross the body, or leave the board, the temple rejects it and the puzzle stays as it was. A green preview shows a legal turn. A red outline marks a bend that cannot stand. Sixty hand-built levels cross five temples: โข Jade Courtyard โ learn to bend the head and turn the joints โข Amber Mechanism โ pegs and matching runes โข Moonwater Vault โ one-way arrows, fragile tiles, and moon gates โข Portal Archive โ portals and frozen segments โข Eclipse Engine โ every temple mechanism together Energy stones stay lit once any segment touches them. Pegs block the way. Arrows accept the head from only one direction. Fragile tiles break when you leave them. Moon tiles open after every stone is lit. Portals carry the head to a paired rune. Frozen segments wait for a switch. Marked segments must finish on the rune that matches them. Each puzzle has a recommended move count and a maximum. Finish at or under the recommendation for three stars. The first hint is free. Further hints lower your star rating. Undo and redo step through your solution, and reset clears both. Practice lessons in How to Play never change your saved record. Follow your clears, stars, and best temple on the progress screen. Sound, music, and haptics can be turned off. You can hide move previews, turn on high-contrast tiles, reduce motion, or switch to a left-handed control layout. SnakeShift stores progress and settings only on this device. There is no account, no advertising, and no network connection. Nothing is collected or sent. Shift the snake. Reach the rune.
Screenshots
Verdict
CoilHop and SnakeShift are too close to call on the numbers: across 5 compared parameters โ price, ads, in-app purchases and device support among them โ neither pulls far enough ahead to decide it. What separates them is feature set and interface, not measurable difference.
Scored on Price ยท Rating ยท Positive reviews ยท Number of ratings ยท Update frequency ยท Ads ยท In-app purchases ยท Monetization ยท Best chart rank ยท Devices ยท Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
| Parameter | CoilHop | SnakeShift |
|---|---|---|
| Price | Free | Free |
| Ads | No | No |
| In-app purchases | No | No |
| Devices | iPhone, iPod | iPhone, iPod |
| Requires iOS | 15.0 | 15.0 |
| Further details โ not scored | ||
| Size | 10 MB | 10 MB |
| Age rating | 4+ | 4+ |
| Developer | Umut Coban | SHEIUA SALAS |
In-app purchases
CoilHop
No in-app purchases
SnakeShift
No in-app purchases








