Nu, pogodi! vs Super Runner Classic
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Nu, pogodi!
Experience the classic arcade game based on the beloved cartoon. Catch falling objects with simple controls and enjoy the nostalgic soundtrack. A fun and entertaining challenge for all ages.
- Classic gameplay
- Nostalgic soundtrack
- Simple controls
- Entertaining challenge
- Cartoon-based theme
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Nu, Pogodi! — The Classic Egg Catcher Relive the magic of the most beloved Soviet cartoon! Nu, Pogodi! brings the iconic wolf-and-hare chase straight to your fingertips in the form of a classic retro arcade game. The Game Take control of the wolf and catch the eggs rolling off the shelves — but watch out, they keep coming faster and faster! Simple to learn, impossible to put down. How far can you go before you miss one? Features - Authentic retro gameplay — true to the original handheld classic - Original background music straight from the cartoon - Optimized for both iPhone and iPad - Best score tracking — beat your own record - Remove Ads — enjoy uninterrupted gameplay with a one-time purchase - Restore Purchases — already removed ads? Restore anytime Why You'll Love It Whether you grew up watching Nu, Pogodi! or you're discovering it for the first time, this game delivers pure, timeless fun. No complicated controls, no tutorials needed — just pick up and play. Nu, Pogodi! — Just you wait!
Super Runner Classic
Navigate challenging levels, collecting gold while outsmarting pursuing guards. Utilize digging mechanics to trap enemies and strategize your path through intricate brick platforms. Enjoy retro graphics and sound for an authentic classic gaming experience.
- 201 free and unlockable levels
- Customizable joystick or D-Pad controls
- Retro graphics and sound effects
- Digging mechanics to trap guards
- Platform traversal with ladders and bars
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Classic lode runner game. Collect all the gold while avoiding guards that try to catch you. Enjoy 201 classic levels—free and fully unlocked. [Feature] - 201 free and unlock levels - Choose the joystick or D-Pad, and you can also resize it to give you the best control experience - Retro game graphics and sound effects, let you relive the past experience [Control] - Joystick/D-Pad: move the player - A button: Dig a hole at the right side - B button: Dig a hole at the left side [Introduction] The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig. The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels. The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again. The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal. In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces. Try to clear all the levels!
Screenshots
Verdict
The clearest difference is rating: Nu, pogodi! at 4.7 against Super Runner Classic's 3.3. Nu, pogodi! also leads on update cadence (monthly vs every 14 months) and review sentiment (60% vs 49%). Super Runner Classic's advantage is in-app purchases (none vs 1). On price, ratings volume, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Nu, pogodi! sells 1 one-off in-app purchase. Super Runner Classic asks for nothing beyond the download.
Nu, pogodi! holds the better App Store score, 4.7 against 3.3. Both are backed by a comparable volume of ratings — 12 and 21 respectively. Written reviews point the same way: 60% of Nu, pogodi!'s written reviews are positive against 49% of Super Runner Classic's.
Nu, pogodi! ships an update monthly, Super Runner Classic every 14 months. The most recent releases landed on October 23, 2026 and October 24, 2026 respectively.
| Parameter | Nu, pogodi! | Super Runner Classic |
|---|---|---|
| Price | Free | Free |
| Rating | 4.7 (12 ratings) — better | 3.3 (21 ratings) |
| Positive reviews | 60.0% of reviews — better | 48.8% of reviews |
| Number of ratings | 12 | 21 — better |
| Update frequency | Monthly — better | Every 14 months |
| Ads | Yes | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 15.6 | 15.0 — better |
| Further details — not scored | ||
| Size | 12 MB | 125 MB |
| Age rating | 4+ | 4+ |
| Developer | Meri Dovlatyan | ZIROTEK Corp. |
Customer experience
Nu, pogodi!
Super Runner Classic
In-app purchases
Nu, pogodi!
- Remove ads$0.99
Super Runner Classic
No in-app purchases
Questions
Is Nu, pogodi! free?
Is Super Runner Classic free?
Which has better reviews, Nu, pogodi! or Super Runner Classic?
Do Nu, pogodi! or Super Runner Classic have ads?
Which is updated more often, Nu, pogodi! or Super Runner Classic?
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