PKPKT vs Level Crawl
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
PKPKT
Engage in a virtual stealing game where players compete to accumulate the most in-game currency. Utilize Bluetooth to detect and interact with nearby opponents in various real-world locations. Communicate privately with rivals after a successful theft.
- Virtual stealing gameplay
- Bluetooth player detection
- Offline play (no data connection needed)
- In-game chat with opponents
- Private, serverless messaging
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Steal from strangers. Steal from friends. Steal in a school, at work, on a plane or deep beneath the earth's surface. The important thing is to steal *before* you're stolen from. ...Hopefully it's obvious but you aren't stealing real money. Everyone starts with $1000 and then it's up to you to steal the rest. PKPKT does the hard work of finding other players by detecting them using Bluetooth Low Energy (BLE) in the background. You do not need a data connection. It's completely off the grid. The point of the game is to collect the most money (duh), but once the initial theft occurs, you can chat with your opponent by sending messages over bluetooth. These messages are completely private as they are not stored on any server. "PKPKT is one of the first games to really take advantage of [Bluetooth Low Energy] technology in a natural way." - The Verge "This game turns Bluetooth into a high-stakes stealing match." - GigaOm
Level Crawl
Embark on a challenging roguelike game show where you navigate 18 floors of traps and monsters. Utilize turn-based combat, discover over 200 unique monsters, and master 23 different combos. Each floor offers a unique episode with changing rules and a boss battle.
- 16-bit pixel art graphics
- Turn-based grid combat
- Boss battles on every floor
- 23 unique combos
- 26 playable species
- Over 200 monsters
- Daily Dungeon and Endless Abyss modes
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Good evening, contestants. Welcome to LEVEL CRAWL, the only show where the contestants are the content and the content dies a lot. Nobody's sure how you got here, and the producers aren't taking questions. But here you are, at the top of 18 floors of traps, monsters and sponsor-approved violence, with a very large audience watching. Please smile. Ratings are everything. WHAT YOU GET • Hand-crafted 16-bit pixel art: every monster, Delver, item and wall, with its own tileset for every zone, from the Sewers to the Studio itself. • Turn-based grid combat. You move, they move. Nobody's rushing you except the floor clock and the audience. • Headliners: a boss at the bottom of every floor. Get close and the show cuts to a turn-based battle screen. Running is not an option. • COMBO! Set fire to an oiled monster, zap a wet one, shatter a frozen one, splat one into a wall. 23 combos to find, and the crowd loses it every time. • 26 species, from Human to Gnoll, Treant, Robot and a root vegetable with a dream. Pick a class on floor 3 and specialize on floor 9. • 200+ monsters that don't play fair: thieves, exploding beetles, gelatinous cubes that eat your loot, ghosts of Delvers who didn't make it. • 30 spells, 35+ talents and 250+ items: rare and epic gear, enchantments, cursed items, gear sets and things that fell in from other worlds. • Odd floors that change the rules: conveyor belts and crushers, a frozen lake, a flooding sewer main, a haunted manor that moves its doors, a space station with cheap airlocks. • Every floor is a different episode: Blackout, Speed Round, the Arena, the Heist, the Game Show and more. • The host is your tutorial. He explains each thing once, when it matters, then replays your death on air with a tip for next time. • Easy mode from your first run. Win once and unlock 10 Ratings, each one stacking a new twist, all the way to Prime Time. • Earn outfits, name titles, entrances and starting pets by dying in style. • Whatever killed your last Delver comes back as your Nemesis. • 300+ achievements, many of them rude. 100 of them on Game Center. • A Daily Dungeon (the same run for everyone, once a day) and the Endless Abyss, a dungeon with no bottom and a world leaderboard. • Play with friends: up to 8 Delvers, one floor clock. • Colour-blind and high-contrast modes. • One life. Death restarts the whole run. The audience considers this a feature. Free. No ads. No purchases. Your run saves on your device. Contains swearing, crude humor and cartoon violence. Art: 16-Bit Fantasy and 16-Bit Sci-Fi by Oryx Design Lab (www.oryxdesignlab.com). The original 1-bit look, from the 1-Bit Pack by Kenney (CC0), returns as an unlockable mode.
Screenshots
Verdict
The clearest difference is in-app purchases: Level Crawl at none against PKPKT's 2. Level Crawl also leads on update cadence (every 2 days vs every 2 weeks) and device support (4 vs 2). PKPKT's advantage is iOS requirement (7.0 vs 15.0). On price, rating, review sentiment and ratings volume there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. PKPKT sells 2 one-off in-app purchases. Level Crawl asks for nothing beyond the download.
On the App Store both sit at effectively the same score — 4.6 for PKPKT against 4.7 for Level Crawl. Both are backed by a comparable volume of ratings — 35 and 54 respectively. Written reviews are what separate them: 77% of PKPKT's written reviews are positive against 82% of Level Crawl's.
PKPKT ships an update every 2 weeks, Level Crawl every 2 days. Both last shipped on November 6, 2026.
| Parameter | PKPKT | Level Crawl |
|---|---|---|
| Price | Free | Free |
| Rating | 4.6 (35 ratings) | 4.7 (54 ratings) — better |
| Positive reviews | 77.0% of reviews | 82.1% of reviews — better |
| Number of ratings | 35 | 54 — better |
| Update frequency | Every 2 weeks | Every 2 days — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPod | iPhone, iPad, iPod, Apple Watch — better |
| Requires iOS | 7.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 7 MB | 42 MB |
| Age rating | 4+ | 12+ |
| Developer | Modern Games Inc | JAMES PETER SCHAY |
Customer experience
PKPKT
Level Crawl
Bugs and requests
PKPKT
Reported bugs
5 issues- Crashes on startup
- Cannot find nearby players consistently
- Blocking issue after stealing
- Bots not appearing
- Game not finding other users
Requested features
10 requests- Update for newer software
- More marketing/advertising
- Apple Watch integration/expansion
- Clans or teams
- In-game store or items to purchase
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- Map to show user locations
- Incentives for new players
- More ways to steal/gameplay variety
- Support for older iPhone models (Bluetooth)
- Implement bots more frequently
Level Crawl
Not enough reviews yet to summarise bugs or requests.
In-app purchases
PKPKT
- Head Start (7 sec)$0.99
- Head Start (15 sec)$1.99
Level Crawl
No in-app purchases









