Comparison

Power Grounds vs Super Runner Classic

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Power Grounds

Navigate a temple filled with monsters, strategically choosing abilities to overcome challenges. Discover original mechanics and test your survival skills in a unique roguelike experience.

Highlights
  • Randomly generated levels
  • Original mechanics to discover
  • Arena mode for survival
  • Challenging achievements
  • Strategic ability selection
Features
Read full description

"an easy recommendation for anyone who wants a challenge" - TUAW.com "good luck putting that down once you unlock [the Arena mode]" - AppAdvice.com - - - - - - - - - - - - - - You are trapped inside a very special temple, surrounded by dangerous monsters. You have no weapons of your own, but the ground is filled with great powers. In Power Grounds, thinking strategically is very important when it comes to choosing your abilities. Would you be swift? Would you be strong? Would you be... wise? It much depends upon the situation. Features: - randomly generated levels - original mechanics that you will have to discover - arena mode! survive for as long as you can - challenging achievements * Originally made for the 7 Day Roguelike Challenge. *

About

Super Runner Classic

Navigate challenging levels, collecting gold while outsmarting pursuing guards. Utilize digging mechanics to trap enemies and strategize your path through intricate brick platforms. Enjoy retro graphics and sound for an authentic classic gaming experience.

Highlights
  • 201 free and unlockable levels
  • Customizable joystick or D-Pad controls
  • Retro graphics and sound effects
  • Digging mechanics to trap guards
  • Platform traversal with ladders and bars
Features
Read full description

Classic lode runner game. Collect all the gold while avoiding guards that try to catch you. Enjoy 201 classic levels—free and fully unlocked. [Feature] - 201 free and unlock levels - Choose the joystick or D-Pad, and you can also resize it to give you the best control experience - Retro game graphics and sound effects, let you relive the past experience [Control] - Joystick/D-Pad: move the player - A button: Dig a hole at the right side - B button: Dig a hole at the left side [Introduction] The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig. The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels. The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again. The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal. In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces. Try to clear all the levels!

Screenshots

Power Grounds4 screens
Super Runner Classic4 screens

Verdict

The call

The clearest difference is price: Super Runner Classic at Free against Power Grounds's $0.99. Super Runner Classic also leads on ratings volume (21 vs 5). Power Grounds's advantage is ads (none vs shown) and rating (3.8 vs 3.3). On in-app purchases, device support and iOS requirement there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Super Runner Classic is free to download; Power Grounds costs $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Power Grounds holds the better App Store score, 3.8 against 3.3. Both are backed by a comparable volume of ratings — 5 and 21 respectively. Written reviews point the same way: 65% of Power Grounds's written reviews are positive against 49% of Super Runner Classic's.

UpkeepUpdate frequency

Power Grounds ships an update every 5 weeks, Super Runner Classic every 14 months. The most recent releases landed on October 5, 2026 and October 7, 2026 respectively.

Scorecard7 real differences · 3 level
Power Grounds versus Super Runner Classic: the parameters behind the verdict, then further details
ParameterPower GroundsSuper Runner Classic
Price$0.99Free — better
Rating3.8 (5 ratings) — better3.3 (21 ratings)
Positive reviews65.2% of reviews — better48.8% of reviews
Number of ratings521 — better
Update frequencyEvery 5 weeks — betterEvery 14 months
AdsNo — betterYes
In-app purchasesNoNo
MonetizationPaidFree with in-app purchases — better
DevicesiPhone, iPad, iPodiPhone, iPad, iPod
Requires iOS15.615.0 — better
Further details — not scored
Size5 MB125 MB
Age rating9+4+
DeveloperDiego CathalifaudZIROTEK Corp.

Customer experience

Power Grounds

All ratings5 ratings
Positive60.0%
Neutral20.0%
Negative20.0%
Written reviews23 reviews
Positive65.2%
Neutral21.7%
Negative13.0%

Super Runner Classic

All ratings20 ratings
Positive50.0%
Neutral30.0%
Negative20.0%
Written reviews41 reviews
Positive48.8%
Neutral22.0%
Negative29.3%

In-app purchases

None

Power Grounds

No in-app purchases

None

Super Runner Classic

No in-app purchases

Questions

Is Power Grounds free?
Power Grounds costs $0.99, with no in-app purchases.
Is Super Runner Classic free?
Super Runner Classic is free to download, with no in-app purchases.
Which has better reviews, Power Grounds or Super Runner Classic?
Power Grounds is rated higher. Power Grounds averages 3.8 out of 5 from 5 ratings, while Super Runner Classic averages 3.3 from 21 ratings.
Do Power Grounds or Super Runner Classic have ads?
Super Runner Classic shows ads; Power Grounds does not.
Which is updated more often, Power Grounds or Super Runner Classic?
Power Grounds ships an update every 5 weeks, and Super Runner Classic every 14 months. Most recently, Power Grounds was updated on October 5, 2026 and Super Runner Classic on October 7, 2026.

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