Army Strike Force Weaponry Battalion vs Nova
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Army Strike Force Weaponry Battalion
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Be the Head of an Army and derive strategy to take control of the area. Capture all the area and reclaim your land. Play in 2 different modes: 1. Single Player 2. Multi PLayer Single Player: Compete in 15 levels in easy, medium and hard levels. Multi Player: Compete with your friends or random players online on live game-play through game center. Key Features: - Hand Drawn tanks and environments - Multiplayer game to compete against the world - Test your mind limits by designing strategies. Then what are you waiting for? Download and play this free game now!
Nova
Command a star fleet in a real-time galactic conquest game. Engage in strategic battles, forge binding diplomatic contracts, and manage your empire efficiently. Play at your own pace, from quick sprints to long campaigns, with background notifications keeping you informed.
- Real-time galactic conquest
- Binding diplomatic contracts
- Fog of war for strategic depth
- Customizable game pace and duration
- Background notifications
- Map editor for custom galaxies
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You command one star at the edge of a contested galaxy, with a few hundred ships in the garrison and a clock counting down. Everything else is neutral, or held by a rival who wants it as badly as you do. Hold the most living stars when the mission timer ends and you win. Knock every rival out first, and you win early. Nova is a real-time space-strategy game of galactic conquest for two or more players. Every commander starts with exactly the same star, ships, and credits, so games are won by decisions, not dice. A war of decisions. You move under fog of war, seeing only what your own stars and scouts can reach, so a spy probe before an assault is often worth more than the ships it costs. The defender always holds the home-field edge, which means you have to outnumber a garrison by better than three to two just to fight to even odds. Capture stars, build factories, and your fleets and treasury compound together; spend on speed, range, or battle power and the advantage carries across your whole empire. Drop a nova bomb and a star is gone for good, which denies it to a rival but scores it for no one. Diplomacy you can hold someone to. Talk in-game on a global channel or in a private thread with a single commander. Then make it binding: a contract offers another player cash outright, or only if they send the fleet you ask for, to the star you name. The moment they accept, the cash moves and the fleet launches on their behalf, and it cannot be recalled. Alliances are only as good as the deals behind them, and here the deals actually stick. Set the pace yourself. A game's host decides how long it runs and how fast its clock turns. Spin up a one-hour sprint where production ticks every few seconds and the whole war is settled over a lunch break. Or stretch the same game over days or even weeks, a long campaign you think about between meetings and come back to when something shifts. Any player can propose a pause for sleep or work, and once a second player agrees, the whole game freezes, deadlines and all, until it resumes. Let it run in the background. You never have to keep the app open or refresh anything. Nova notifies your device when it actually matters: a star of yours under attack, a shield that just blocked a spy probe, a fleet that reached its target, a message from a rival, a pause proposal, the game kicking off. Leave a slow game running for days and you will not lose the thread. Less micromanagement, more strategy. Fleets route themselves through your territory, so you can strike far beyond a single jump without plotting every hop. Standing orders turn a safe rear star into a supply pump: keep a garrison, forward the surplus, and reinforcements march to the front on their own while you think about the next move. Build your own galaxies in the map editor and play them with friends, or drop into a balanced Risk-style world for two to six commanders. Play from your iPhone, iPad or a browser against the same opponents; a game runs identically whether you join from iOS or the web.
Screenshots
Verdict
The clearest difference is in-app purchases: Nova at none against Army Strike Force Weaponry Battalion's 2. Nova also leads on update cadence (weekly vs every 6 months). Army Strike Force Weaponry Battalion's advantage is iOS requirement (7.0 vs 16.4). On price, ads and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Army Strike Force Weaponry Battalion sells 2 one-off in-app purchases. Nova asks for nothing beyond the download.
Army Strike Force Weaponry Battalion ships an update every 6 months, Nova weekly. The most recent releases landed on November 8, 2026 and October 31, 2026 respectively.
| Parameter | Army Strike Force Weaponry Battalion | Nova |
|---|---|---|
| Price | Free | Free |
| Rating | — | 5.0 (4 ratings) — better |
| Positive reviews | — | 100.0% of reviews |
| Number of ratings | — | 4 — better |
| Update frequency | Every 6 months | Weekly — better |
| Ads | No | No |
| In-app purchases | Yes | No — better |
| Monetization | — | Free |
| Devices | iPhone, iPod | iPhone, iPad |
| Requires iOS | 7.0 — better | 16.4 |
| Further details — not scored | ||
| Size | 34 MB | 51 MB |
| Age rating | 17+ | 4+ |
| Developer | Kashif Tasneem | Kevin Gilpin |
In-app purchases
Army Strike Force Weaponry Battalion
- Remove Ads$0.99
- Unlock All Levels$1.99
Nova
No in-app purchases
Questions
Is Army Strike Force Weaponry Battalion free?
Is Nova free?
Do Army Strike Force Weaponry Battalion or Nova have ads?
Which is updated more often, Army Strike Force Weaponry Battalion or Nova?
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