80 Days vs Seedship
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
80 Days
Embark on a thrilling global race against time, exploring 150 cities by various modes of transport. Make strategic choices to manage resources, master your master's health, and navigate a rich, branching narrative. Every playthrough offers a unique adventure.
- Global race against time
- Explore 150 cities
- Branching narrative
- Resource management
- Multiple travel methods
- Strategic choices
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*** Four BAFTA-nominations -- TIME Game of 2014 -- IGF Award for Narrative Excellence -- IMGA Award for Narrative -- DICE nominated *** "We’ve been dreaming about this future for decades. Guess what? It’s here." - New York Times *** "Interactive storytelling as its best" - The Guardian *** 9/10 Edge Magazine *** #16 in IGN's "best iOS games ever" *** #1 iOS game for August on Metacritic Race around the globe in 80 Days or less, travelling by airship, submarine, mechanical camel, steam-train and more, racing other players and a clock that never stops. * "This brilliant interactive novel re-imagines Phileas Fogg's journey around the world... One of the finest examples of branching narrative yet created." - The Telegraph * "For people who love high adventures and good writing, 80 Days is a voyage that must be taken" - The Verge * "A brilliantly paced, memorable and quite frankly terrific piece of modern interactive fiction, that masterfully blends strategy, resource management and adventure" - IndieGames.com * "one of the best iOS games of the year." - iLounge 150 cities to explore. Detailed research and techno-fantasy combine in an 1872 of tensions, inventions and exploration. Climb the Burmese mountains, trek the Zulu Federation, sail up the Amazon and disappear under the Indian Ocean - but don't fall behind the time! New adventures every time you play. * "This is modern storytelling that engages and delights, and the bold, stylish artwork gives 80 Days almost a graphic novel feel. Pack your case, armchair Passepartout - adventure awaits!" - Joystiq * "Is it a game? Is it a story? Both, really. And a delight." - The Telegraph - Best Novels of 2014 * "Could be the best interactive fiction game out there" - 148 Apps * "A sublime video game to immerse yourself in" - The Examiner * "One of the most extraordinarily memorable and unique games I’ve played in years" - Pocket Tactics * "Everything about this game is perfect" - AppAdvice * "Innovative and extraordinary, and unpredictable fun" - Apps Zoom * "Rich with ideas, brilliantly written, and creates a world that you'll want to visit over and over again" - PocketGamer (gold award) Featuring stunning art by Jaume Illustration, a half-million word script by Meg Jayanth, original music by Laurence Chapman, and built using the same ink engine that powers our critically-acclaimed Sorcery! series, 80 DAYS is an interactive adventure created by your choices, on the fly, and is different every time you play. Playing as Phileas Fogg's loyal valet, Passepartout, you must balance your master's health, your finances, and the time, as you choose your own path from city to city all the way around the world. Bribe your way onto early departures, but don't let yourself go bankrupt or you'll be sleeping rough and begging for aid! Trade items for profit, and collect the equipment for the conditions you'll face: but too much luggage will slow you down... 80 DAYS is a breakneck race, with an in-game clock that never stops running. Trains, steamers, hot-air balloons, boats, camels, horses and more leave and arrive minute by minute. Every city and journey is narrated via an interactive story where you control every action. Will your choices speed you up - or lead you into disaster? Will you earn Fogg's trust and respect? Will you uncover the secrets and short-cuts that can shave days off your time? Murder, romance, rebellion and intrigue await! The app is networked, with a feed that shows you the position of all the other players of the game, their routes, triumphs and disasters. You can race to be the fastest - or look ahead to learn the secrets of the world. Share your own journey with friends, and load other's routes directly into your app so you can race head-to-head. 80 DAYS is a complete experience, with no in-app purchases, and was made by a core team of just four people. If you enjoy it, please leave a rating, and check out our Sorcery! series.
Seedship
A text-based strategy game where you guide a colony ship to find a new home for humanity. Make critical decisions about settling planets and navigating random events to ensure your colonists' survival and achieve a high score.
- Text-based strategy gameplay
- Randomly generated planets
- Random in-game events
- Push-your-luck mechanics
- Colony survival simulation
- High score tracking
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An AI ship full of frozen colonists must find the best planet to be the new home of the human race. A randomly-generated text-based strategy game. Push your luck: do you settle here, on this not-quite-ideal planet, or keep searching and risk your ship being damaged in the journey? The planets you encounter are randomly generated, and as you travel you encounter random events, so each playthrough is different. See the stories of the colonies you found, and keep trying for a higher score.
Screenshots
Verdict
The clearest difference is price: Seedship at Free against 80 Days's $4.99. Seedship also leads on rating (4.7 vs 4.4) and review sentiment (90% vs 77%). 80 Days's advantage is chart position (#168 vs unranked) and iOS requirement (8.0 vs 13.0). On ratings volume, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Seedship is free to download; 80 Days costs $4.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Seedship holds the better App Store score, 4.7 against 4.4. Both are backed by a comparable volume of ratings — 618 and 703 respectively. Written reviews point the same way: 77% of 80 Days's written reviews are positive against 90% of Seedship's.
80 Days ships an update every 2 weeks, Seedship every 3 weeks. The most recent releases landed on October 26, 2026 and October 24, 2026 respectively.
| Parameter | 80 Days | Seedship |
|---|---|---|
| Price | $4.99 | Free — better |
| Rating | 4.4 (618 ratings) | 4.7 (703 ratings) — better |
| Positive reviews | 77.3% of reviews | 89.6% of reviews — better |
| Number of ratings | 618 | 703 — better |
| Update frequency | Every 2 weeks — better | Every 3 weeks |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Best chart rank | #168 — better | — |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 13.0 |
| Further details — not scored | ||
| Size | 184 MB | 3 MB |
| Age rating | 12+ | 4+ |
| Developer | inkle | Space Goblin Games |
Customer experience
80 Days
Seedship
User reviews
80 Days
From 618 App Store ratingsWhat we love
- 🚀 Fantastic replayability
- 👍 Beautifully written story
- 🌍 Immersive steampunk world
- 🕹️ Engaging choose-your-own-adventure gameplay
- 💰 Great value for money
Room to improve
- 🔋 High battery drain
- 🔇 No audio controls
- 🗺️ Clunky map interface
- 🔁 Repetitive after multiple playthroughs
Seedship
From 703 App Store ratingsWhat we love
- 🚀 Simple and fun gameplay
- 🚀 Extremely replayable
- 👍 Charming and engaging
- 👍 Thought-provoking decisions
- 👍 Great for short bursts of gameplay
Room to improve
- 🐛 Some small bugs that don't spoil the experience
- 🐛 Occasional UI issues on iOS
- 🔋 Lack of updates in recent years
Bugs and requests
80 Days
Reported bugs
2 issues- Crashes on certain devices/iOS versions
- Vital information cut off on newer phones
Requested features
4 requests- Ability to compare previous journeys
- More language options
- Expanded story content and routes
- Zen mode without time constraints
Seedship
Reported bugs
2 issues- Occasional crashes or freezes
- Compatibility issues with newer devices
Requested features
4 requests- More random events and planet types
- Ability to continue managing the colony after landing
- Soundtrack or sound effects
- Expanded post-landing gameplay
In-app purchases
80 Days
No in-app purchases
Seedship
No in-app purchases









