Smash and Grab vs Bounder
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Smash and Grab
Test your hand-eye coordination in this retro-style mining game. Smash rocks with a hammer and grab falling diamonds, but be careful not to hit the diamonds or grab the rocks. Compete with others on local and global leaderboards.
- Smash rocks with a hammer
- Grab falling diamonds
- Avoid hitting diamonds
- Avoid grabbing rocks
- Addictive gameplay
- Local and global high scores
- Retro pixel art graphics
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The game no-one asked for is back! Congratulations...you have inherited Smash and Grab Mining company. Your new job is simple.... 1. Smash the rocks into gravel with the hammer. 2. Grab the diamond as they pass with the grabber. Do not hit the diamonds or grab the rocks! Features: Simple but addictive gameplay. Local and global high scores. Retro pixel art graphics
Bounder
Experience a classic 80s arcade game faithfully recreated for mobile. Bounce and dodge through challenging levels, enjoying innovative features like parallax scrolling. This version offers multiple original platform ports with enhancements for modern devices.
- Faithful recreation of original game
- Parallax scrolling
- Multiple platform versions (C64, Spectrum, Amstrad)
- Challenging levels
- High score chasing
- Mobile-optimized controls
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Bounder was one of the most successful games in the 80’s and was published by Gremlin Graphics in 1985. Gremlin were responsible for many classics such as Bounder, Re-Bounder, Monty Mole, Thing on a Spring, Zool etc… they were one of the biggest developers and publishers in the world and started by Ian Stewart, Gremlin was one of the pioneers to kickstart the games industry. Bounder’s popularity spans decades and has continued to be featured in Retro Gamer with a 2 page spread only recently, Walk-through videos on Youtube, regular mentions about the game on social media and it’s been included in the new Mini C64 machine. This little tennis ball of fun continues to be highly regarded and fondly remembered in the retro-gaming community. Originally created by Christian Shrigley, Andrew Green, Robert Toone, Bounder featured many ground-breaking features such as Parallax Scrolling, first seen on a computer game. The game featured 10 levels, all as challenging as the first and at times is unforgiving but that's what kept drawing people back to this best selling game. Zzap!64 gleefully pinned a Gold Medal on the daredevil tennis ball in its tenth issue, calling Bounder “an absorbing, demanding and totally innovative approach to the ageing platform formula,” and that's exactly what Bounder is. Our Bounder version is faithful to the original and includes features which helps it translate to mobile devices. Our App includes the C64, Spectrum and Amstrad versions, not emulated but re-coded to a high standard so it looks and feels like the original computer versions but with new added extras to please retro gamers and attract new gamers to Bounder. Bounce and dodge your way to your highest score yet! This game is free to download but does offer in-app purchases.
Screenshots
Verdict
The clearest difference is in-app purchases: Smash and Grab at none against Bounder's 1. Smash and Grab also leads on review sentiment (80% vs 63%) and ratings volume (20 vs 4). On price, rating, update cadence and ads there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Bounder sells 1 one-off in-app purchase. Smash and Grab asks for nothing beyond the download.
Smash and Grab holds the better App Store score, 4.2 against 4.0. That said, the two scores are not equally well evidenced: Smash and Grab has 20 ratings behind it against 4, so its average is the more settled of the two. Written reviews point the same way: 80% of Smash and Grab's written reviews are positive against 63% of Bounder's.
Smash and Grab ships an update every 35 months, Bounder every 34 months. The most recent releases landed on October 24, 2026 and October 8, 2026 respectively.
| Parameter | Smash and Grab | Bounder |
|---|---|---|
| Price | Free | Free |
| Rating | 4.2 (20 ratings) — better | 4.0 (4 ratings) |
| Positive reviews | 80.0% of reviews — better | 62.5% of reviews |
| Number of ratings | 20 — better | 4 |
| Update frequency | Every 35 months | Every 34 months — better |
| Ads | No | No |
| In-app purchases | No — better | Yes |
| Monetization | Free — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 8.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 16 MB | 75 MB |
| Age rating | 4+ | 4+ |
| Developer | RI Productions | Atatio Interactive Ltd |
Customer experience
Smash and Grab
Bounder
In-app purchases
Smash and Grab
No in-app purchases
Bounder
- Full Game$1.99









