Comparison

Astrå vs StoneWright

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Astrå

Embark on an adventure as Hemera, the goddess of daylight, to combat darkness and uncover the secrets of a unique universe. This orbital platformer features beautiful art, soothing music, and intuitive one-touch controls.

Highlights
  • Arcade action gameplay
  • Unique art, music, and gameplay
  • Simple one-touch controls
  • Auto-runner platformer with space physics
  • Explore, solve puzzles, and discover secrets
  • Game Center integration
  • iCloud support
Features
Read full description

Astrå is the adventure of Hemera, the goddess of daylight. Help her fight darkness, and discover the wonders and secrets of the unique Astrå universe. In the media: "Astrå is one of those rare titles that proves just how rewarding the simple things in life can be. By taking the tried-and-tested platforming formula and reducing it down to its very core, Molina has managed to assemble one of the most unique, elegant, and bewitching mobile games I've ever had the good fortune of playing." - Chris Kerr (Stuff) "The graphics are beautiful and incredibly detailed, the music is soothing with whimsical sound effects, the controls feel natural and let you play it with one hand, and the gameplay is challenging." - Christine Chan (AppAdvice) - 4.5 / 5 "Really, Astra stands out among other orbital platformers for its unique art and great feel. But it is a trying game"..."that made the successes more rewarding, and it's long way to the top, that's for sure." - Carter Dotson (TouchArcade) - 4/5 Awards and recognition: • App Store Editors' Choice, Best of 2015 and Greatest Indie Games. • Indie Prize Nominee • Big Indie Pitch Nominee • Junceda illustration prize Features: • Arcade action. • Unique art, music and gameplay. • Designed for touch screen. Simple one touch controls. • Auto-runner platformer with space physics. • Go explore, solve small puzzles, and discover secrets. • Master the game in order to compete in the Game Center. • iCloud support • 32 levels to explore (more to come as free updates) Fabuloso team: Pablo Molina - Game design, programming, production, level design Laia Arqueros - Art concept and graphics design Juan Molina - Sound design, level design, QA

About

StoneWright

Features
Read full description

You have a pile of stones. You have a gap to fill. Pick a stone, place it, see if it holds. StoneWright is a meditative dry stone walling simulator. No mortar. No timer. No score. Just the ancient craft of fitting stone to stone until something stands. The pile is your puzzle. Stones vary in shape, size, weight, texture. Rotate them, examine them, set them aside, return to them later. The right stone for the right spot is a feeling, not a calculation. BUILD: • Walls — Learn the grammar: two over one, break the joints, weight over weight • Corners — The wall turns. Tie-stones matter. • Gates — Span a gap without mortar. Master the lintel. • Arches — Temporary support, keystone, release. Will it hold? • Cairns — Vertical balance. Small footprint, increasing height. • Impossible stones — Late game. Eggs. Spheres. Slabs too thin. FAIL: Collapse happens. Stones tumble, scatter, come to rest. You rebuild from the rubble or reset the pile. No lives, no penalties. The wall fell. Now you know something. RETURN: No save prompts. No quit confirmation. Build until you stop. Come back and the wall is waiting—standing or fallen. LISTEN: Stone on stone. Scrape, tap, thunk, settle. Wind. No music during building. The sounds teach you: that click means stable, that grind means trouble. Inspired by Vermont's fieldstone walls—cleared from glacial fields by 19th-century farmers—and Ireland's pastoral sheep boundaries. Aspiring to Andy Goldsworthy's ephemeral artistry. No ads. No data collection. No notifications asking you to come back. The wall is its own reward.

Screenshots

Astrå3 screens
StoneWright2 screens

Verdict

The call

The clearest difference is price: StoneWright at Free against Astrå's $0.99. Astrå's advantage is device support (4 vs 2) and iOS requirement (15.0 vs 17.6). On ads and in-app purchases there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

StoneWright is free to download; Astrå costs $0.99 up front. Neither carries in-app purchases, so what you see is what you pay.

Scorecard3 real differences · 7 level
Astrå versus StoneWright: the parameters behind the verdict, then further details
ParameterAstråStoneWright
Price$0.99Free — better
Rating4.0 (21 ratings) — better—
Positive reviews57.9% of reviews—
Number of ratings21 — better—
Update frequencyEvery 5 months—
AdsNoNo
In-app purchasesNoNo
MonetizationPaid—
DevicesiPhone, iPad, iPod, Apple TV — betteriPhone, iPad
Requires iOS15.0 — better17.6
Further details — not scored
Size181 MB20 MB
Age rating4+9+
DeveloperPablo Molina GarciaJustin Neuman

In-app purchases

None

Astrå

No in-app purchases

None

StoneWright

No in-app purchases

Questions

Is Astrå free?
Astrå costs $0.99, with no in-app purchases.
Is StoneWright free?
StoneWright is free to download, with no in-app purchases.
Do Astrå or StoneWright have ads?
Neither Astrå nor StoneWright shows ads.

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