Comparison

Quarta vs Abalone Online

Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.

Head to head
About

Quarta

This is a two-player digital board game where players place tiles to build and claim colored areas. Each game generates a unique musical soundtrack based on the gameplay. It offers a simple yet engaging experience with a sophisticated AI for solo play.

Highlights
  • Two-player tile placement
  • Generative music soundtrack
  • Dynamic AI opponent
  • Quick gameplay sessions
  • Designed for digital platforms
  • Listen mode for music enjoyment
Features
Read full description

Quarta is an original digital board game with a unique generative soundtrack, designed and created by Kennerspiel des Jahres nominated game designer Brett J. Gilbert and musician, software designer and Bloom co-creator Peter Chilvers. Two players take turns to place tiles, build areas of coloured ‘quarta’s, and claim those areas to control the three colours. Each game lasts only a few minutes, and is played until the tiles fill a 5×5 square. The winner is the player who controls the most colours at the end of the game. But Quarta is also something more. As you play, Quarta creates a totally unique piece of music – an individual soundtrack for every game – driven by the arrangement of areas built by the players. "Both challenging to the mind and relaxing at the same time, the perfect form of gaming." AppAdvice KEY FEATURES • Designed for digital: A brand new two-player tile game created especially for iOS. • Simple, engaging gameplay: Tutorial gets you playing in 60 seconds. A game takes a few minutes. • Unique generative soundtrack: A new piece of music created every time you play. • Sophisticated, dynamic AI: In ‘Solo’ mode, players will discover a strong, adaptive AI opponent, which refines its play as they improve and provides a satisfying opponent for even the most experienced players. • Listen mode: In ‘Listen’ mode players can simply watch and enjoy a unique piece of generative music. ABOUT THE CREATORS Brett J. Gilbert (game design & visual design) is a professional game designer. His first board game, Divinare, published by Asmodee in 2012, was recommended by the Spiel des Jahres 2013 jury. Elysium, published in 2015 by Space Cowboys, has been nominated for the Kennerspiel des Jahres award. Quarta is his first digital game. Peter Chilvers (iOS development & soundtrack design) is a musician and software designer. Best known for creating the iOS apps Bloom, Trope and Scape with Brian Eno, he has also toured with Karl Hyde (Underworld) and recorded a number of albums with vocalist Tim Bowness.

About

Abalone Online

Compete against remote players in this digital adaptation of a classic abstract strategy board game. Push your opponent's marbles off the hexagonal board to win. Enjoy strategic gameplay on your iPhone or iPad.

Highlights
  • Two-player remote multiplayer
  • Abstract strategy gameplay
  • Push opponent's marbles
  • Hexagonal board
  • iPhone and iPad support
Features
Read full description

his is the Abalone game, designed to be played by two remote players, using two network connected iPhone or iPad. The players can be in different places, towns, and even different countries. One player will deal with white pieces, and will see the game board from his white side; the opponent will deal with black pieces, ad will see the game board on the opposite side. To start a game, just hit the Start New Game button, and the system will try to find an opponent for you. The match is not immediately granted: it will depend on the presence on the network of at least one player looking for an opponent player. Maybe you have to wait for some time before finding a match. Once both players have started a game, the white move first. Abalone is a two-player abstract strategy board game. Players are represented by opposing black and white marbles on a hexagonal board with the objective of pushing six of the opponent's marbles off the edge of the board. The present version is made for both iPad and iPhone. The white marbles are moved by a player on his device, the back ones by another player on his remote device. The board consists of 61 hexagonal cells. Each player has 14 marbles that rest in the spaces and are initially automatically arranged as the game begins. The players take turns with the white marbles moving first. For each move, a player moves a straight line of one, two or three marbles of one color one space in one of six directions. The move can be either longitudinal (along the line of marbles) or transversal (lateral in respect to the line of marbles). To move a group of marbles (1,2,or 3) you must first touch once all of them: the color of the touched marbles reverts to red. After that, touch the destination cell of the first mable, i.e. the cell where the first marble should be moved. A player can push their opponent's marbles (a "sumito") that are in a line to their own with an in-line move only. They can only push if the pushing line has more marbles than the pushed line (three can push one or two; two can push one). Marbles must be pushed to an empty space (i.e. not blocked by a marble) or off the board. The winner is the first player to push six of the opponent's marbles off of the edge of the board. The dynamics of the basic game may have one serious flaw: it seems that a good but conservative player can set up their marbles in a defensive wedge and ward off all attacks indefinitely. An attacker may try to outflank this wedge or lure it into traps, but such advances are often more dangerous to the attacker than the defender. Thus, from the starting position, it takes little skill and no imagination to avoid losing, and nothing in the rules prevents games from being interminable. The first player who succedes pushing six opponent's mables off the edge of the board wins the game.

Screenshots

Quarta4 screens
Abalone Online1 screens

Verdict

The call

The clearest difference is rating: Quarta at 5.0 against Abalone Online's 1.0. Quarta also leads on ratings volume (10 vs 1) and iOS requirement (8.0 vs 16.0). On price, ads, in-app purchases and monetization model there is nothing between them.

Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS

CostPrice · In-app purchases · Ads · Monetization

Quarta costs $1.99 and Abalone Online $1.99 up front. Neither carries in-app purchases, so what you see is what you pay.

ReceptionRating · Positive reviews · Number of ratings

Quarta holds the better App Store score, 5.0 against 1.0. That said, the two scores are not equally well evidenced: Quarta has 10 ratings behind it against 1, so its average is the more settled of the two.

Scorecard3 real differences · 7 level
Quarta versus Abalone Online: the parameters behind the verdict, then further details
ParameterQuartaAbalone Online
Price$1.99$1.99
Rating5.0 (10 ratings) — better1.0 (1 ratings)
Positive reviews86.7% of reviews—
Number of ratings10 — better1
Update frequency—Every 3 days
AdsNoNo
In-app purchasesNoNo
MonetizationPaidPaid
DevicesiPhone, iPad, iPod — betteriPhone, iPad
Requires iOS8.0 — better16.0
Further details — not scored
Size29 MB1 MB
Age rating4+4+
DeveloperOpal LimitedLuigi Fonti

Customer experience

Quarta

All ratings10 ratings
Positive100.0%
Neutral0.0%
Negative0.0%
Written reviews15 reviews
Positive86.7%
Neutral0.0%
Negative13.3%

Abalone Online

All ratings1 ratings
Positive0.0%
Neutral0.0%
Negative100.0%

In-app purchases

None

Quarta

No in-app purchases

None

Abalone Online

No in-app purchases

Questions

Is Quarta free?
Quarta costs $1.99, with no in-app purchases.
Is Abalone Online free?
Abalone Online costs $1.99, with no in-app purchases.
Which has better reviews, Quarta or Abalone Online?
Quarta is rated higher. Quarta averages 5.0 out of 5 from 10 ratings, while Abalone Online averages 1.0 from 1 ratings.
Do Quarta or Abalone Online have ads?
Neither Quarta nor Abalone Online shows ads.

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