Space Spacy vs Pixel Squadron
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Space Spacy
Experience an "Inverted" Space Invaders game with challenging gameplay. Face relentless bullets, manic bosses, and resource scarcity. This hardcore retro shooter offers innovative mechanics and a unique sense of humor.
- Inverted Space Invaders gameplay
- Challenging resource management (no gas, ammo, luck)
- Manic shooter bosses
- Retro gaming aesthetic
- Innovative gameplay mechanics
- Humorous elements
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This is a "Inverted" Space Invaders game made by Henry Gosuen. Be in the space with tons of problem: No Gas No Ammo No Lucky Tons of bullets chasing you Manic Shooter bosses "Perhaps a less crazed difficultly level would have allowed Space Spacy to chime with a wider audience." - PocketGamer >Perhaps... but I trust you, player! - Henry Gosuen * PocketGamer's Bronze Award game * App of the day on AppZoom * AppStore featured in 118 countries "It’s heavy on risk, doused in a kind of hardcore gaming brutality, but has a compelling edge that will have you coming back for more." 7/10 - Craig Grannell [PocketGamer] "A space game for lovers of retro games" 7.8/10 - Anna Grace [AppZoom] 9.0/10 User review "I also have to mention the humour in this game. It is something we (unfortunately) rarely see today (...) Looking at the game as a whole, I can say it is a complete and good product. It has an innovative gameplay, employs the device’s hardware in an unusual manner and executes it perfectly." - Sid James [Soomla] A game single developed by Henry Gosuen 「warchild14」 Awesome music by: VHS Glitch
Pixel Squadron
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Five neon jets cut through twenty stages of pixel-art bullet hell. Eagle rains spread shot. Viper unloads rapid bursts. Titan drops heavy cannon rounds. Phantom slices with a continuous laser beam. Omega locks on with homing missiles. Pick a jet, learn its rhythm, weave through the wall. TEN BOSSES, FIVE WORLDS Atmosphere. Ocean Storm. Deep Space. Mechanical Fortress. Chaos Void. Each world hides a mid-boss and a final boss — ten multi-phase fights, each pattern built to read your thumb's habits and punish them. WHAT IT FEELS LIKE Thumb sweat. Screen-filling neon. The split-second between two laser walls. The bomb you save for the third phase. The drone that finally lines up your blind spot. DEPTH WHEN YOU WANT IT • 20 stages across 5 worlds, plus Endless mode that scales by your survival time • 13 enemy types in three tiers — normal, enhanced, elite • Bomb gauge charges with kills — release to clear the screen • Permanent upgrades: damage, fire rate, speed, bomb charge, coin bonus, option drones • Every upgrade earned in-game. Watch an ad to revive or double your coin drop — never forced. No timer, no paywall. If Sky Force taught you what an arcade shooter feels like, you're in the right room. Questions or feedback: support@hsiangyu.dev
Screenshots
Verdict
The clearest difference is in-app purchases: Pixel Squadron at none against Space Spacy's 1. Pixel Squadron also leads on update cadence (monthly vs every 67 months) and iOS requirement (13.0 vs 16.0). Space Spacy's advantage is ads (none vs shown). On price and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Space Spacy sells 1 one-off in-app purchase. Pixel Squadron asks for nothing beyond the download.
Space Spacy ships an update every 67 months, Pixel Squadron monthly. The most recent releases landed on October 24, 2026 and October 20, 2026 respectively.
| Parameter | Space Spacy | Pixel Squadron |
|---|---|---|
| Price | Free | Free |
| Rating | 3.5 (2 ratings) — better | — |
| Positive reviews | 100.0% of reviews | — |
| Number of ratings | 2 — better | — |
| Update frequency | Every 67 months | Monthly — better |
| Ads | No — better | Yes |
| In-app purchases | Yes | No — better |
| Monetization | Free | — |
| Devices | iPhone, iPad | iPhone, iPad, iPod — better |
| Requires iOS | 16.0 | 13.0 — better |
| Further details — not scored | ||
| Size | 74 MB | 38 MB |
| Age rating | 12+ | 4+ |
| Developer | Henry Gosuen | HSIANG-YU HUANG |
In-app purchases
Space Spacy
- Donate$0.99
Pixel Squadron
No in-app purchases









