Fork Lift 3D vs Super Runner Classic
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Fork Lift 3D
Navigate challenging levels by stacking pallets correctly before running out of fuel. Utilize joystick or gyroscope controls to overcome obstacles like ramps and bridges, and solve puzzles to progress. Leftover fuel carries over to subsequent levels.
- Pallet stacking challenges
- Fuel management system
- Joystick and gyroscope controls
- Ramps, lifts, and bridge construction
- Puzzle-solving for platform access
- Fuel accumulation across levels
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-Someone has left the pallets badly stacked. -Place them in their position before you run out of fuel. -You have 100 litres of fuel to finish this level. -Game mode : joystick and gyroscope. -The gyroscope is calibrated by pushing the pause button and returning to the game . -Various levels, complete with ramps, lifts, bridges which you will have to construct and -resolve the occasional puzzle to gain -access to the platforms. -With each finished level, the leftover fuel will accumulate for the following levels . -You have a button (fuel) which will light up green when you have fuel in reserve . -This happens when you pass over the (fuel station) press the button and load the fuel you want , press the button to stop, or -leave the (fuel station ) ESPAÑOL -Alguien se dejo los pallets mal colocados. -Colócalos en su sitio antes de que te quedes sin fuel. -Tienes 100 litros de fuel para terminar el nivel. -Modo de juego joystick y Giroscopio. -El Giroscopio se calibra pulsando el botón pausa y regresando al juego. -Muchos niveles repletos de rampas , elevadores, puentes que tendrás que construir y -resolver algún que otro puzzle para poder pasar a las plataformas. -Con cada nivel que termines , se te acumulara el fuel restante para los siguientes niveles. -Tienes un botón ( fuel ) , que se iluminara de color verde cuando tengas fuel en la reserva , esto sucede cuando pasas por -encima de ( Fuel Station) , pulsa el botón y recarga el fuel que quieras , pulsando de nuevo lo paras o saliendo de (Fuel Station).
Super Runner Classic
Navigate challenging levels, collecting gold while outsmarting pursuing guards. Utilize digging mechanics to trap enemies and strategize your path through intricate brick platforms. Enjoy retro graphics and sound for an authentic classic gaming experience.
- 201 free and unlockable levels
- Customizable joystick or D-Pad controls
- Retro graphics and sound effects
- Digging mechanics to trap guards
- Platform traversal with ladders and bars
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Classic lode runner game. Collect all the gold while avoiding guards that try to catch you. Enjoy 201 classic levels—free and fully unlocked. [Feature] - 201 free and unlock levels - Choose the joystick or D-Pad, and you can also resize it to give you the best control experience - Retro game graphics and sound effects, let you relive the past experience [Control] - Joystick/D-Pad: move the player - A button: Dig a hole at the right side - B button: Dig a hole at the left side [Introduction] The player must collect all the gold in a level while avoiding guards who try to catch the player. After collecting all the gold, the player must touch the top of the screen to reach the next level. Levels feature a multi-story, brick platform motif, with ladders and suspended hand-to-hand bars that offer multiple ways to travel throughout. The player can dig holes into floors to temporarily trap guards and may safely walk atop trapped guards. Should a guard be carrying a bar of gold when he falls into a hole it will be left behind, and can be retrieved by the player. Over time, floors dug into will regenerate, filling in these holes. A trapped guard who cannot escape a hole before it fills is consumed, immediately respawning in a random location at the top of the level. Unlike guards, the player's character may not climb up out of a hole, and will be killed if it fills before he can escape by other means. Floors may also contain trapdoors, through which the player and guards will fall, and bedrock, through which the player cannot dig. The player can only dig a hole to the sides, and not directly underneath himself. This introduces an important strategy for when digging a hole x blocks deep, the player must first dig a gap at least x wide to be able to dig through it, as the number of spaces will shrink with each layer, and the player needs at least one free adjacent space to be able to dig. However, exceptions to this rule arise when the player digs from the position of standing on a ladder, or hanging from a hand-to-hand bar, which allows the player to repeatedly dig and descend one row. This kind of digging is involved in solving many of the levels. The player starts with five lives; each level completion awards an extra life. Should a guard catch the player, one life is subtracted, and the current level restarts. The player's character can fall from arbitrary heights without any injury but cannot jump, and players can trap themselves in pits from which the only escape is to abort the level, costing a life, and begin again. The player may come into contact with a guard directly from above, with the stick figure's feet touching the guard's head. This is what enables the player to walk over guards who are temporarily stuck in a hole that has been dug. It is also possible to make this contact while both the guard and the player are in free fall, since the player not only runs faster than the guards, but also falls faster; moreover, it is possible to survive the feet-to-head contact while a guard is standing on a platform and begins to move. Both forms of contact are necessary to solve some levels. Sometimes it is necessary to liberate a trapped guard by digging while standing on his head, but then moving rapidly in the opposite direction when the guard begins marching to freedom. In a few levels, it is necessary to use a falling guard as a bridge to reach an otherwise unreachable area. One subtlety is that if a down movement is initiated while standing on a guard's head, or briefly touching the guard's head during free fall, the consequences are fatal. In some levels, guards can be deliberately trapped in various ways. They can be lured into entering a part of the level from which there is no escape. In some situations, the player can liberate trapped guards by digging them out. In some levels, to collect some gold pieces, the player must exploit the guards into collecting gold pieces. Try to clear all the levels!
Screenshots
Verdict
The clearest difference is rating: Fork Lift 3D at 5.0 against Super Runner Classic's 3.3. Fork Lift 3D also leads on monetization model (ad-supported vs free with in-app purchases) and iOS requirement (13.0 vs 15.0). Super Runner Classic's advantage is ratings volume (21 vs 2). On price, update cadence, ads and in-app purchases there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Neither carries in-app purchases, so what you see is what you pay.
Fork Lift 3D holds the better App Store score, 5.0 against 3.3. That said, the two scores are not equally well evidenced: Super Runner Classic has 21 ratings behind it against 2, so its average is the more settled of the two.
Fork Lift 3D ships an update every 9 months, Super Runner Classic every 14 months. The most recent releases landed on October 13, 2026 and October 24, 2026 respectively.
| Parameter | Fork Lift 3D | Super Runner Classic |
|---|---|---|
| Price | Free | Free |
| Rating | 5.0 (2 ratings) — better | 3.3 (21 ratings) |
| Positive reviews | — | 48.8% of reviews |
| Number of ratings | 2 | 21 — better |
| Update frequency | Every 9 months — better | Every 14 months |
| Ads | Yes | Yes |
| In-app purchases | No | No |
| Monetization | Ad-supported — better | Free with in-app purchases |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 13.0 — better | 15.0 |
| Further details — not scored | ||
| Size | 91 MB | 125 MB |
| Age rating | 12+ | 4+ |
| Developer | Francisco Reinosa Sanchez | ZIROTEK Corp. |
Customer experience
Fork Lift 3D
Super Runner Classic
In-app purchases
Fork Lift 3D
No in-app purchases
Super Runner Classic
No in-app purchases
Questions
Is Fork Lift 3D free?
Is Super Runner Classic free?
Which has better reviews, Fork Lift 3D or Super Runner Classic?
Do Fork Lift 3D or Super Runner Classic have ads?
Which is updated more often, Fork Lift 3D or Super Runner Classic?
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