Trism II vs Monsters Project
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Trism II
Experience a rich narrative adventure in a fully interactive open world. This sequel to a beloved indie game offers branching quests, multiple endings, and ongoing episodic content.
- Fully interactive open world
- Deep narrative storyline
- Branching subquests
- Multiple endings
- Episodic content
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Return to the world of TRISM. In July 2008, Steve Demeter launched his indie game TRISM the first day the AppStore opened. TRISM went on to chart in the Top 10 overall for many months, winning a landslide of industry awards. Among a number of media appearances, Apple featured Steve in an Apple keynote as the first of their AppStore developer showcase documentaries. Released ten years to the day since TRISM and the AppStore first launched, TRISM 2 is a return to form in AppStore gaming. Offering a level of vision and uniqueness that could only be achieved via an indie passion project, TRISM 2 boasts a fully interactive open world, deep narrative storyline, branching subquests, multiple endings, and episodic content.
Monsters Project
Explore a mysterious world filled with unique abilities, challenging levels, and hidden secrets. Discover potions and avatars as you navigate this strange new place. This game offers a unique experience with mini-games and a focus on exploration.
- 3 Unique Abilities
- 8+ Levels
- 14 Potions
- 13 Avatars
- Mini-Games
- Exploration
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MONSTERS Discover the world of Monsters. It is the world we hide from our children. But they know it's there... MONSTERS, by Dana Hocking and Josh Funk, is a rare peek into a different world. You are free to explore this strange new place, but do so carefully. Once you know, you can't unknow. Featuring: - 3 Unique Abilities - 8+ Levels - 14 Potions - 13 Avatars - Mini-Games - Absolutely No Secrets (you wouldn't want to cheat and UNLOCKEVERYTHING, would you?)
Screenshots
Verdict
The clearest difference is review sentiment: Monsters Project at 100% against Trism II's 33%. Monsters Project also leads on price (Free vs $2.99) and rating (5.0 vs 3.6). Trism II's advantage is ratings volume (119 vs 13) and iOS requirement (10.0 vs 12.0). On ads, in-app purchases and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Monsters Project is free to download; Trism II costs $2.99 up front. Neither carries in-app purchases, so what you see is what you pay.
Monsters Project holds the better App Store score, 5.0 against 3.6. That said, the two scores are not equally well evidenced: Trism II has 119 ratings behind it against 13, so its average is the more settled of the two. Written reviews point the same way: 33% of Trism II's written reviews are positive against 100% of Monsters Project's.
| Parameter | Trism II | Monsters Project |
|---|---|---|
| Price | $2.99 | Free — better |
| Rating | 3.6 (119 ratings) | 5.0 (13 ratings) — better |
| Positive reviews | 32.8% of reviews | 100.0% of reviews — better |
| Number of ratings | 119 — better | 13 |
| Update frequency | — | Every 93 months |
| Ads | No | No |
| In-app purchases | No | No |
| Monetization | Paid | Free — better |
| Devices | iPhone, iPad, iPod | iPhone, iPad, iPod |
| Requires iOS | 10.0 — better | 12.0 |
| Further details — not scored | ||
| Size | 135 MB | 65 MB |
| Age rating | 9+ | 9+ |
| Developer | Demiforce LLC | Dana Hocking |
Customer experience
Trism II
Monsters Project
Bugs and requests
Trism II
Reported bugs
22 issues- App crashes
- Tilt/orientation issues
- Game freezes
- Black screen on load
- Login/GameCenter issues
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- Strobe lights cause migraines
- Typo in speech bubbles
- Random move decrease
- Blocks not moving
- Boss fights reload animatic
- Doesn't allow background audio
- Keyboard not sized correctly
- Music/podcast stops
- Bomb fill leaves no playable move
- Unclear next level destination
- Cannot earn all stars if level passed too fast
- Purchased power-ups not appearing
- Missing keys/chests
- Unclear goal requirements (e.g., 'quickly')
- Game upside down on iPad
- Needs own volume controls
- Forces online account login
Requested features
6 requests- New levels
- Update original Trism
- Add arcade modes (Infinism, time trial)
- More game modes
- Quick travel between zones
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- German localization
Monsters Project
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Trism II
No in-app purchases
Monsters Project
No in-app purchases
Questions
Is Trism II free?
Is Monsters Project free?
Which has better reviews, Trism II or Monsters Project?
Do Trism II or Monsters Project have ads?
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