Orbit vs Lock Rush
Price, ratings, monetisation and update history for both games, side by side — with what reviewers say about each.
Orbit
This app is a meditative physics puzzler where you launch planets to create stable orbits around black holes. Explore a variety of levels, create your own challenges in a sandbox mode, and enjoy a visually artistic and relaxing experience.
- Gravity simulation puzzles
- Create stable orbits
- Sandbox mode for level creation
- Community-created levels
- Visual orbital mechanics
- Minimalist graphics and relaxing music
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ORBIT is a gravity simulator at the heart of a puzzle game. Launch planets with a flick of your finger, and try to get them into stable orbits around black holes. Can you make enough orbits to progress to the next level? New: ORBIT now features a Sandbox (paid) where you can create your own levels! Control time, disable collisions, and paint with gravity. Publish your creations to the world for everyone to play. • 45 free levels, with new mechanics are introduced over time — like repulsive black holes and planets with their own gravity that attract each other • Play community-created levels — virtually limitless content made by other players, all completely free • Launch as many planets as you like, and watch the mesmerizing orbital mechanics unfold • Planets leave colored traces, so that at the end of a level you will have created a beautiful piece of art • See the future trajectory of a planet before you launch it • Play in an environment of smooth, minimalist graphics while listening to relaxing classical piano Follow on Twitter: https://twitter.com/highkeygames Follow on Facebook: https://www.facebook.com/highkeygames
Lock Rush
This game challenges your reflexes and memory with a simple tap mechanic that evolves with increasingly complex rules. Progress through various modes, including reflex tests and memory puzzles, with a daily challenge for all players. Enjoy a pure, uninterrupted gaming experience with no ads or in-app purchases.
- Tap-based reflex challenges
- Memory grid and sequence puzzles
- Progressive difficulty and rule changes
- Daily challenge mode
- Unlockable game modes
- Offline play
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One lock. One tap. Seventeen ways to get it wrong. A dot races around a lock. Tap when it crosses the target. Miss, and the lock resets. That is the whole game — and then it starts taking the rules away. REFLEX The dot reverses on every hit. The target shrinks to a sliver. The dot fades out before it arrives. Two dots orbit against each other and you have to catch the collision. The target burns down in real time. The dot stops orbiting and rebounds off walls instead. MEMORY A grid lights up, then goes dark — reproduce it. Numbered tiles flash, then vanish — tap them in order. Coloured pairs appear for a moment — find every match. Get it wrong and the board shows you exactly what you missed. TRACKING One card shows a key, every card turns face down, and then they trade places. Follow the key and tap it when they stop. More cards, more swaps, and feints that set out and come back. Not memory — you can watch the whole thing and still lose it. IRON MAN The daily event. One life, no checkpoint, no continues: one miss ends the run, however far you got. A different mode every day, identical for every player on earth. The top ten share the day's gold, and whoever leads holds the crown on the menu until somebody takes it. THE GAUNTLET Every mode you have unlocked, shuffled after every single lock. You never get to settle into a rhythm. GOLD Coins turn up on targets, and bonus rounds fill the board with coins and bombs. Every lock you crack pays, and the rate climbs the longer you survive. Bank enough and you can buy your way back into a run you were about to lose, or spend it on dot skins and colour schemes that take over the whole screen. BUILT TO BE PICKED UP Runs last seconds. Retry is a single tap. Checkpoints every five locks mean you never replay ground you have already covered. Memory modes have a speed setting, because the right amount of time to look at a board is not the same for everyone. NO NONSENSE No ads. No in-app purchases. Gold is earned, never bought. There is no account to create and nothing to sign up for — leaderboards use the Game Center already on your iPhone, and your scores are the only thing that ever leaves the device.
Screenshots
Verdict
The clearest difference is in-app purchases: Lock Rush at none against Orbit's 7. Lock Rush also leads on ads (none vs shown) and update cadence (every 2 days vs every 2 months). Orbit's advantage is ratings volume (7.6K vs 8) and iOS requirement (15.0 vs 17.0). On price, rating, review sentiment and device support there is nothing between them.
Scored on Price · Rating · Positive reviews · Number of ratings · Update frequency · Ads · In-app purchases · Monetization · Best chart rank · Devices · Requires iOS
Both are free to download. Orbit sells 7 one-off in-app purchases. Lock Rush asks for nothing beyond the download.
Lock Rush holds the better App Store score, 5.0 against 4.8. That said, the two scores are not equally well evidenced: Orbit has 7.6K ratings behind it against 8, so its average is the more settled of the two. Written reviews point the same way: 94% of Orbit's written reviews are positive against 100% of Lock Rush's.
Orbit ships an update every 2 months, Lock Rush every 2 days. The most recent releases landed on October 22, 2026 and October 16, 2026 respectively.
| Parameter | Orbit | Lock Rush |
|---|---|---|
| Price | Free | Free |
| Rating | 4.8 (7.6K ratings) | 5.0 (8 ratings) — better |
| Positive reviews | 94.4% of reviews | 100.0% of reviews — better |
| Number of ratings | 7.6K — better | 8 |
| Update frequency | Every 2 months | Every 2 days — better |
| Ads | Yes | No — better |
| In-app purchases | Yes | No — better |
| Monetization | Free with in-app purchases | Free — better |
| Devices | iPhone, iPad, iPod — better | iPhone, iPad |
| Requires iOS | 15.0 — better | 17.0 |
| Further details — not scored | ||
| Size | 137 MB | 3 MB |
| Age rating | 4+ | 4+ |
| Developer | HIGHKEY Games | Zach Rustick |
Customer experience
Orbit
Lock Rush
Bugs and requests
Orbit
Reported bugs
3 issues- In app purchase not received
- Sandbox mode not working
- Game crashing and unable to open
Requested features
6 requests- Dark mode option
- Ability to zoom in and out
- Ability to rotate the game to landscape on iPad
- Ability to edit and move existing objects in sandbox mode
- Ability to name planets and add moons
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- More levels and game modes
Lock Rush
Not enough reviews yet to summarise bugs or requests.
In-app purchases
Orbit
- $1 contribution$0.99
- Remove ads$0.99
- $2 contribution$1.99
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- $3 contribution$2.99
- Orbit Pro$2.99
- $5 contribution$4.99
- $10 contribution$9.99
Lock Rush
No in-app purchases









