Dungeoneers Academy User Reviews

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  • Nothing much here

    It’s a very simple dungeon trawl game - no real choices, no real cleverness, just grind… and with a dreadful user interface.

    The only skill in it appears to be to advance very slowly, so that one monster attacks at a time, while the others lurk 1m further away (but behind the critical viewable horizon).

    Yawn.
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  • Added quests and missions are fun

    Cool dungeon adventure with tons of replay and gear. I like the monsters and loot in each level. I'm playing through as a fighter but the mage class is cool. Ultima style adventure on the go! Great pick up!
  • Had a blast, but many questions

    What do gems and silver coins do? I've gone through the game twice already but found nowhere to spend them. Does the warrior taunt and net skills get their accuracy from aim or combat? If not from aim, then why give him aim stat on level up? Lolbowwarrior. Why is there light resistance on gear, no enemy uses light spells. Repair fees need to be reduced. I didn't notice any survivability increase upgrading gear past +2, but the repair fees were outrageous. Whether I used +4 plate or +2 chain, I still consumed 2 potions per map. So upgrading made no difference whatsoever. I hope there is more content planned because the game ends abruptly.
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  • Good value for .99

    I am partial to rogue like games and this one is promising. I am early in the game but so far I like it.
  • Good potential

    Nice framework, solid turn based dungeon crawler. Needs more variety but maybe in future updates?
  • Fun

    I enjoyed playing through the tutorial and felt the authors deserved payment. I would give 5 stars if there was a little more story, character development, or variation of monsters. Overall very simple to pick up and play. Now back to the game.
  • Fun

    For a dollar it's a lot of fun. If your one who is not good with twitchy games thIs is for you. I have tons of games and I keep going back to this one.

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