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The sinister Professor Possum makes his return in Subtractimals. In this follow-up app to Addimals, students use subtraction strategies to help Memo, Patooey, and her cousin, Slurp stop his latest evil plan.
Subtractimals EDU is the school version of an engaging game that teaches subtraction. The characters once again model strategies that children use to practice solving subtraction problems. Most fluency apps use drill-based approaches, such as digital worksheets, flashcards, and multiple choice. In contrast, Subtractimals focuses on teaching effective math strategies and scaffolds learning to promote conceptual understanding and fact fluency. Designed to support Response to Intervention programs, this app is a great tool for teachers looking to differentiate instruction for students.
What are teachers saying?
"Subtractimals builds on Addimal Adventure by providing kids with important strategies for learning subtraction. Our students love playing Teachley's apps and have greatly enhanced their addition and multiplication skills. We cannot wait to start using Subtractimals too!" - Cathy W., K-4 Instructional Technology Coordinator
"Teachley's new app, Subtractimals is the perfect follow on to Addimal Adventure! This new subtraction app encourages the same deep mathematical thinking and grows with each student while guiding them in the process of subtraction." - Mauri Dufour, Kindergarten teacher and Apple Distinguished Educator
Addresses many K-2nd grade Common Core Math Standards, including
-K.OA.A.1 -K.OA.A.2 -K.OA.A.5 -K.NBT.A.1 -1.OA.A.1 -1.OA.B.3 -1.OA.B.4 -1.OA.C.5 -1.OA.C.6 -1.NBT.B.2 -2.OA.B.2
About Teachley:
Teachley, LLC is an award-winning edtech company founded by expert teachers with PhDs in cognitive science and funded by the U.S. Department of Education and National Science Foundation. Teachley is transforming teaching and learning by using app data to help schools and districts drive instruction and target interventions. Based on cognitive science research, Teachley’s apps focus on teaching important strategies shown to improve learning within fun and engaging games. www.teachley.com
*This app was made possible by the U.S. Department of Education, with funding provided by the Institute of Education Sciences’ SBIR program.
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