Siralim 2 (Monster Taming RPG)

Siralim 2 (Monster Taming RPG)

Capture and customize monsters

$4.99
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Details about Siralim 2 (Monster Taming RPG)

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  • iOS Version
  • Age Rating
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  • Languages

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Version History of Siralim 2 (Monster Taming RPG)

2.4.5

March 10, 2019

- Fixed a bug that caused Nemesis Creatures and Treasure Golems to be removed from realms after certain battles. - Fixed a bug that prevented double movement speed in realms from activating after enemies were all wiped out.

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2.4.4

March 5, 2019

- Fixed a crash related to Nemesis creatures.

2.4.3

February 25, 2019

- Fixed a crash that occurred after killing the Treasure Golem. - Fixed some display issues in certain realms.

2.4.2

February 23, 2019

- Added support for gamepads (MFi). - Recoded touch controls and gave them new graphics. They're much more responsive now. - Turbo Mode now works in boss battles. - Optimized the game. - Added support for iPhone X (and later) displays. - Several bug/crash fixes.

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2.4.1

May 1, 2017

- New feature: New Game Plus. Starting a new game using this option allows you to play the game in different ways. Examples include an option to start the game with all breeding combinations unlocked, an option to extract cores from any creature, or a random creature mode which randomizes the order in which new creatures are unlocked in the wild. This mode is only available after defeating Misery in a normal save file, or by using the secret code at the title menu (hold down the "right" button for 5 seconds). - New feature: Daily Realms. You can complete one of these per day, and they reward Spell Gem crafting materials and Fleshwarper Coins. You can unlock Daily Realms via a castle upgrade. - Added 40 new skins to the game. These are all known as "Retro" skins and consist of sprites from Siralim 1's original artwork when the game was still in beta testing. - Added a new accolade to track the number of Daily Realms you've completed. - Added a new app icon. - More optimizations to make the game run more smoothly on low-end devices. - Several bug/crash fixes.

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2.4.0

April 27, 2017

- New feature: New Game Plus. Starting a new game using this option allows you to play the game in different ways. Examples include an option to start the game with all breeding combinations unlocked, an option to extract cores from any creature, or a random creature mode which randomizes the order in which new creatures are unlocked in the wild. This mode is only available after defeating Misery in a normal save file, or by using the secret code at the title menu (hold down the "right" button for 5 seconds). - New feature: Daily Realms. You can complete one of these per day, and they reward Spell Gem crafting materials and Fleshwarper Coins. You can unlock Daily Realms via a castle upgrade. - Added 40 new skins to the game. These are all known as "Retro" skins and consist of sprites from Siralim 1's original artwork when the game was still in beta testing. - Added a new accolade to track the number of Daily Realms you've completed. - Added a new app icon. - More optimizations to make the game run more smoothly on low-end devices. - Several bug/crash fixes.

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2.3.3

February 20, 2017

- Fixed a bug that could cause skins to disappear from the player's inventory. - Fixed a bug that allowed the "Graft" perk to work in god battles, arena battles, and other kingdom-related battles. - Fixed a bug that caused the "Augmentation" trait to only ever grant one buff, even if the enemy had multiple debuffs. - Fixed a bug that caused the "Forsaken" race skin to be incorrectly labeled as "Mutant". - Fixed a display issue with the overworld sprite for the "Shogun" creature.

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2.3.2

January 18, 2017

- High Performance Mode is now even better than ever! This is the biggest improvement in optimization the game has ever seen. - The "Stubbornness" punishment no longer blocks dialog while the menu is open, and now should correctly only work in realms. Also, it no longer blocks dialog that includes a god's portrait. - Fixed a bug with the "Drain Life" spell that prevented it from dealing any damage or healing. - Fixed a bug that could cause Sigils to have enemies with negative Gene Strengths and levels if your creatures are at insanely high Gene Strengths and levels. - Other very small, insignificant bug fixes.

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2.3.1

January 16, 2017

- The "Stubbornness" punishment now removes all dialog in realms. - The "Time Played" display now always keeps track of time accurately. - Fixed a bug that caused the "Expansion" trait to grant Intelligence instead of Attack, and this trait now activates from both attacks and spells instead of just spells. - Fixed a freeze that was introduced in the last patch that could occur when using a sigil in a realm. - Fixed a bug that allowed players to take an empty stable group out of the stables, resulting in the player having no creatures in their party. - Fixed a small graphical issue that caused some objects in the castle to be drawn on top of "fade in" and "fade out" effects, such as after the player's party was wiped out. - Fixed a bug that caused the incorrect Nether Realm depth to be displayed for boss kill tasks when using "Condensed Task Display" mode. - Fixed a bug that caused the "Glacier" spell to freeze the incorrect creatures. - Fixed yet another bug that caused buffs/debuffs to persist through death. Embarrassing!

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2.3.0

January 13, 2017

- New Upgrade: Improved Altar of Blood - Stubbornness. Most dialog will no longer be displayed in realms. - New Upgrade: Improved Altar of Blood - Poverty. The effects of your Cards are ignored. - New Upgrade: Improved Altar of Blood - Arrogance. Artifacts' traits are ignored. - New Upgrade: Improved Altar of Blood - Agnosticism. Spell Gems' automatic casting properties, such as 'Cast When Hit', are ignored. - Added a new option to the options menu: Compact Task Display. Enabling this option causes tasks to be written in shorthand, which will free up screen space. - The last item filter you selected for each category will now be saved, and will be the default selection even when you save/reload the game. - Significantly increased the amount of energy required to complete mission rituals (most were doubled). - When re-fighting Shackler in a Nether Realm or for a task, the Evernight Shade has been replaced with a Drifting Shade to make this fight much less tedious. - Charms now always spawn 5 packs of enemies, and each pack always contains 6 of the charm's respective creature. This change ensures that you can spawn a Nemesis Boss with only one charm. - Increased the cost to create a charm from 1000 Brimstone to 10000 Brimstone. Not like you were using your brimstone for anything else. - Increased rewards received from completing tasks. - Changed the "Delirium" trait: After this creature takes damage, it gains Intelligence equal to 30% of the damage it took. Previously, this trait was just a significantly better version of the "Expansion" trait. - Certain upgrades are no longer available before prior upgrades are completed. For example, you can no longer acquire the tier 2 Transmuting upgrade before acquiring the tier 1 Transmuting upgrade. - The game is now saved immediately after using a sigil. - Fixed a crash related to the "Black Hole" spell. - Fixed a bug that caused buffs to persist through death. - Fixed a bug that could cause "Explore" missions to grant 0 experience points at extremely high levels. - Fixed a bug that still caused potions to be able to give debuffs to players in Refuge of the Magi. - Fixed a bug that sometimes caused enemies to appear completely invisible in battle after they're resurrected. - Fixed a bug that could cause creatures to have lower Gene Strength than intended if the parents had extremely high stats. - Fixed a few more bugs that could cause touch controls to temporarily disappear when looting items. - Fixed a bug that caused Avatar mana to be incorrectly manipulated by certain traits. - Fixed a bug that caused components and granite to be removed from the player's inventory if they tried to create a Key to challenge a god, even if the player didn't have all the required components. - Fixed a bug on mobile devices that could cause the player to be thanked an excessive number of times for purchasing skins. - Fixed a bug that caused sigils to grant more resources than intended if they were used in realms.

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Siralim 2 (Monster Taming RPG) In-App Purchases History

$4.99

Increased Skin Drop Rate

Increases your chance to find skins by 100%.

$9.99

Unlock All Creature Skins

You can use Skins to change the way your creatures look. This upgrade grants you an infinite number of every skin. Each time you restart the game, you will gain 1 of each skin in your inventory. You can restart the game to replenish your inventory.

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Price History of Siralim 2 (Monster Taming RPG)

Description of Siralim 2 (Monster Taming RPG)

Siralim 2 is an old-school monster catching RPG. Summon and customize hundreds of creatures to fight for you as you battle your way through endless dungeons. Find rare treasure and use it to upgrade your castle, empower your creatures, craft powerful artifacts, learn new spells, and much more. Siralim 2 is an endless RPG. There's an infinite amount of content, and absolutely no limits or level caps of any kind. A list of the game's main features can be found below: - Summon nearly 600 unique creatures to fight for you. Each creature has its own unique abilities. - Breed your creatures to make them lay eggs. The offspring inherits attributes from its parents! - Use your creatures to fight your way through randomly generated dungeons and complete randomized quests. - Equip your creatures with spells. Spells can be found with randomly generated properties that change the way they behave in battle. - Craft and customize equipment for your creatures with the help of over 700 different crafting materials. - Upgrade your castle to unlock new rooms, NPCs, quests, and more! - Tons of side content - gamble with the dwarves, fight in the battle arena, study in the library, cook a meal, entertain the riddle dwarves, and much more. - An endless RPG - there are no level caps, no inventory space limits, and no true end to the game. Difficulty scales as high as you want. - Cross-platform cloud saving allows you to play the same save file on multiple different devices and platforms. - All IAPs are cosmetic only, and are obtainable just by playing the game - Siralim 2 is not pay-to-win in any way! Note: you do not need to play the first Siralim RPG in order to enjoy Siralim 2. They are two very different games!
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Siralim 2 (Monster Taming RPG): FAQ

Is Siralim 2 (Monster Taming RPG) software compatible with iPad devices?

Yes, Siralim 2 (Monster Taming RPG) supports iPad devices.

Who developed the app?

Siralim 2 (Monster Taming RPG) was launched by Thylacine Studios LLC.

What is the minimum supported iOS version for Siralim 2 (Monster Taming RPG)?

To function properly, the app requires at least iOS 8.0.

What is the current app rating of Siralim 2 (Monster Taming RPG)?

The Siralim 2 (Monster Taming RPG) app has a user rating of 4.7.

What’s the genre of the Siralim 2 (Monster Taming RPG) app?

The App Genre Of Siralim 2 (monster Taming Rpg) Is Games.

What is the latest Siralim 2 (Monster Taming RPG) version?

The current version of the Siralim 2 (Monster Taming RPG) app is 2.4.5.

What is the date of the most recent Siralim 2 (Monster Taming RPG) update?

The latest Siralim 2 (Monster Taming RPG) update came out on October 2, 2024.

What is the specific date when the app came out?

Siralim 2 (Monster Taming RPG) launched on February 5, 2023.

What is the content advisory rating of Siralim 2 (Monster Taming RPG)?

Contains some content that parents may find inappropriate for younger children, recommended for ages 12 and up.

What languages does the Siralim 2 (Monster Taming RPG) app support?

The Siralim 2 (Monster Taming RPG) app is now available in American English.

Can I play Siralim 2 (Monster Taming RPG) through Apple Arcade's subscription?

Unfortunately, Siralim 2 (Monster Taming RPG) is not on Apple Arcade.

Does Siralim 2 (Monster Taming RPG) offer in-app purchases?

Absolutely! In-app purchases are available within Siralim 2 (Monster Taming RPG).

Is Siralim 2 (Monster Taming RPG) optimized for use with Apple Vision Pro?

Unfortunately, Siralim 2 (Monster Taming RPG) is not optimized for use with Apple Vision Pro.

Does Siralim 2 (Monster Taming RPG) incorporate ads within the app?

No, Siralim 2 (Monster Taming RPG) does not incorporate ads within the app.

Screenshots of Siralim 2 (Monster Taming RPG)

Siralim 2 (Monster Taming RPG) screenshot #1 for iPhone
Siralim 2 (Monster Taming RPG) screenshot #2 for iPhone
Siralim 2 (Monster Taming RPG) screenshot #3 for iPhone
Siralim 2 (Monster Taming RPG) screenshot #4 for iPhone
Siralim 2 (Monster Taming RPG) screenshot #5 for iPhone
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Alternatives to Siralim 2 (Monster Taming RPG)

More Applications by Thylacine Studios LLC

Reviews of Siralim 2 (Monster Taming RPG)

Leave a Review Siralim 2 (Monster Taming RPG)
  • Old school fun times

    This game has given me 40+ hours of ocd perfection. Lots of ways to play.
  • Looks really fun, shame it crashes so often for me

    I played (and continue to play) Siralim 1 and had a blast with it; one of the things I really appreciated was that it's one of the few in-depth games my old iPad can run without any problems. Needless to say I was psyched about this game, especially because it looks like they fleshed out the spellcasting system a lot (creatures can cast spells now with indvidual stats, and you don't have to worry about running out of charges on your best scroll and having to search for more scrolls once that happens) and made character class have more of an impact-- not to mention the various quirky gods (the god of anger who always cusses at you might be my favorite so far, though it's a close call between him and the creepy/flirty spider goddess of poison). However, one problem: the game has a very annoying tendency to crash when someone (either me or my opponent) casts a spell in combat. I'm still giving it 3 stars because it looks like they tried to take some measures to fix it, with options letting the game run more smoothly on lower-quality devices, and it's nice that they're showing consideration for players like me who don't have the newest devices; also, it seems like it would be a lot of fun if it didn't do that every time. Maybe add an option kind of like Turbo Mode but that only disables spell graphics or something, not all combat information? I don't know. Looking forward to playing this when they get the bugs ironed out.
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  • Why Did I Take A Break?

    I love this game a lot, had 100+ hours on my main save before I took a break for a while. Now that I’m finally getting back into it, I can’t remember what it was I was working on with my builds and such since I didn’t bother to record my plans anywhere...

    It’s super fun to plow through levels while earning more reputation with the various Gods, at least, though I also don’t remember who I really needed to rank up and what items or materials I really needed to get to unlock further bonus features and such. :P

    All I know is that I can slaughter the enemies in Daily Realms and everything no problem, but with the sigils, it tends to be the exact opposite, lol. And the last Task in my current set for the fortune teller requires me to beat a level 5+ Primal sigils... (I had to check the library to remember what Tasks were and a bunch of other stuff, so I’m thankful that’s there, maybe I need to read more of that to figure out more strategies and stuff, or just start putting more time into one of my NG+ saves with some of the “cheats” active to help me out a bit more, lol.)
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