Monument Valley 2 User Reviews

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  • Where is my levels

    I play this game is really fun game I completed it literally the whole entire thing in two days because it so easy it was so easy because it does not that much levels and I want to update for more and more and more and more and more and more and more and more and more level so I can see see other things because I love this game so much I just want more levelled like never ending levels because that will be fine just don’t mind about the spelling mistakes I made in this text just please make an update with more effort levels even now just create more levels please because I love this game so much I’ll write it one star if you don’t make it this game with of course more levels or else/⭐️/
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  • Wonderful

    I’m so sad to finish all the levels of this beautiful game. It’s a wonderful way to relax. Highly recommended. All ages of our family enjoyed it from 6 to 70 years old.
  • Sequel Falls Short of Expectations

    As a huge fan of the first game and forgotten shores, this second installment did nothing to raise the standard set by the first. The art and music were on point, but the levels themselves were shorter, simpler, and far less intriguing than those in the first.
    The difficulty/complexity of the first game made it rewarding to play and also increased the playtime such that retrospectively I’d have happily paid twice the asking price to download the first... on the other hand I’d tell anyone who hasn’t played these to only buy the first and forgotten shores and skip MV2 (or play it first).
    MV2 also seemed to have a smaller set of puzzle mechanics. Typically in this game you are limited to rotating platforms and sliding platforms. In MV1 you had these, but you also manipulated the entire map relative to camera angle, redirected water flows, channeled bird people to/from switches etc. The only new mechanic in this game was having two characters that you could direct which ultimately functioned as an easier version of the NPC birds or smaller version of the block friend you work with.
    In short, the first game had puzzles, clever mechanics, presented a challenge and had a compelling storyline. MV2 felt like a reader rabbit game; a children’s interactive storybook with simple references to the original. The first game involved multiple sessions of play, this one I finished in under an hour.
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  • Like active meditation

    During the end of my semester I was stressed and would take breaks by going for a walks and smoking a cigar.
    I came across this game (if you can call it a game) and it became this relaxing time I would take away from studying.

    It’s not a strategy, you can’t die and you don’t collect points; In other words, there’s nothing creating a tension forcing you to want to keep playing. Just the opposite, I find I don’t want to spend all my time on the game so I can save a level for another Time. The levels become precious moments of peace that I didn’t want to hastily consume.

    This doesn’t mean there isn’t smarts involved. You are forced to look at the pathway differently in order to see there are more ways to travel than the most flat and straight road.
    It’s Penrose stairs come to life.

    It’s a relaxing joy to find the alternate path and more so when you can see the options like you’re in the matrix. I can feel the tension in my shoulders relax and the knot in my chest loosen when I play this game.

    You can’t play stressed because it’s not fast paced. Play with the intention to relax and you will become relaxed. It’s immensely enjoyable and therapeutic. I only hope they keep making levels and add ons because this has become a treat that I savor and I’m running out with no more supply after I finish MV2 😬 I'm getting stressed thinking about it... Better go play a level.
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  • Creative Genius...but..

    I’m so tempted to give this game a 5. It’s super creative and beautiful, was truly in awe at times and surprised at the great amount of imagination that went into creating some of these levels. BUT, three things.
    1) The game is simply tooo easy. I mindlessly completely some of the levels, and although at times I had to think a bit harder, I was never lost or without a clue (like in most puzzle genre games), which may or may not be a good thing depending on how challenging you want the game to be. I was expecting more in terms of difficulty.
    2) One thing that brings me to purchase and play games on my iPhone, as opposed to opening Netflix/hbo or social media or reading, is a good story. I thought their would be more interaction between the parent and child. A more story driven adventure.
    3) This is comparatively minor fault, but in trying to draw the gamers attention to the details of these levels’ worlds (I.e. footsteps, the sounds of the environment’s creatures, the sounds of the structure’s moving parts) the game is pretty quiet. Too quiet. I wish music like the one playing on the home screen would play during the actual gameplay.

    Regardless of these 3 observations, however, this game is beautiful. Hats off to the devs!
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  • The visuals remain exceptional, but the challenge has diminished

    I’m a big fan of the concept: the visual, mind-bending (and moving/actually bending) environments; the complimentary, otherworldly, atmospheric music; the (mostly implied) compelling storyline; and the hours of fun/challenge that can be had solving the geometric, illusion based puzzles that make up each setting/screen along the way.

    That said, when comparing this version to those previous, much of the challenge—and thus much of the time spent/ needed to solve puzzles and enjoy playing—has been removed. If you’ve played previous iterations, you’ll find most of the solutions repetitively simplistic. Worse yet, some screens/ levels involve no solving whatsoever—it’s simply point, click, and next screen. The result is that much of the enjoyment and value has been stripped away and, although you’re left with many beautiful moments, those moments are ultimately too short lived and relatively unsatisfying.
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  • Mother-Daughter Feels and Gorgeous Gameplay

    After playing Monument Valley II, I am a changed person. The game deals with the reality of letting go for mother and daughter as one is in the afternoon of her life while the other approaches twilight. Feelings of wabi-sabi-esque loneliness and the sheer joy of reunion are expressed by simplistically beautiful and dynamic characters. I recently returned home after four years of college and I now understand my Mom’s half of that experience because of a mobile game.

    Other than the amazing storyline, this game has a gorgeous soundtrack that sets the mood along with several different sound effects that correspond with the visuals. The puzzles are complicated but not impossible to keep users interested. When in doubt, think outside the box!
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  • The settings set me back...

    As a huge fan of he original MV, there seemed to be a distinct difference in the effort put into the original and the sequel; MV2’s settings, for example, were a bit too simple for my taste. The settings in MV seemed to do a better job of creating a clear vision of what the fictional setting of “Monument Valley” looked like with its tower complexes, waterfalls, meadows, cliffs, and ancient catacombs (one of my favorite parts of the original). The detail of those settings really involves the player more in the story about restoring the Sacred Geometry to restore the valley. MV2, however, consists of overly-simple settings, most of which are literally just a floating block in the middle of a plain background (comparable to the levels in Captain Toad: Treasure Tracker), where’s in MV you’re scaling actual mountainsides, climbing actual towers, and exploring actual cave complexes. MV2 could have at least given us a waterfall or something in the background to look at and remind us that “Monument Valley” even exists as a setting (the level Botanical Gardens especially did not at all give off any “garden” vibes when it definitely could have). Not to be completely negative, I did love the level where you’re inside Totem; that was pretty awesome.

    P.S. This is all without mentioning that it literally took me, like, an hour to beat the game, and most puzzles can be solve by simple trial-and-error methods (with a couple of exceptions, to be fair)
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  • Love this game

    Another awesome MV game. Bring on MV3!! A little short and easier than MV1 however still awesome fun.
  • Just right

    Why are people reviewing this as being too short? It’s just right with each amazing levels and a beautiful story!
    More levels would always be appreciated. :D
    Thank you developers :)

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