MONOLISK User Reviews

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  • Love it

    It’s a good game but I wish you could change genders for the different classes but. I still recommend getting it!
  • Amazing

    Hello, this game is really amazing and I’ve been looking for these types of games for a while, where you make your own map and set your own units down. This game is amazing. I’ve got one thing though, I don’t know how much units there are but I’ve seen that much unity variety, is there a plan to add more perhaps but other than that the game is amazing.
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  • Wow! An actual good mobile game.

    Usually mobile games are shoving ads down your throat just so you can play another match of some mediocre gameplay that you don’t actually find enjoyable and you’re just passing time but this is fun, it gives you reasons to want to grind and get more stuff to better upgrade your characters and unlock more creatures to make your dungeons even better. I wish the grinding was a little more rewarding so packs would be easier to acquire because you can finish the quests pretty quickly, but amazing game, it’s very rare to find a mobile game that has love put into it.
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  • Unreal Game!

    I’ve been searching for this type of game for months and months. Since the closure of The Mighty Quest for Epic loot, I’ve been yearning for something similar. When I saw this in the ‘Coming Soon’ section of the App Store, I had to preorder it.

    I downloaded and played the creators previous game ‘Hackers’ whilst I waited for the release day, and that gave me high expectations for Monolisk!

    MONOLISK has beautiful aesthetics, simple controls, depth to their reward system, a clean UI, an intuitive design system and overall great game play. This is not the sort of game generally play for 2 minutes here and there. It’s better to sink a bit more time into each session but totally worth it.

    In future updates, I would like to see the ability to watch replays of people attacking my ‘shard’ in order to improve the quality and difficulty of my dungeons.

    I really hope to see this game become more popular than the creators previous titles because it is very deserving of a large player base. Well done creators and I look forward to the updates!
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  • Best game ever

    Best game ever to exist 🤩
  • 5 star game with 1 star problems

    I love the idea, aesthetic and 80% of the execution for this game. However, the rng loot box model to obtain cards is a dull and lazy way to try and make money off the game. Just add the option to buy crafting materials out right and I guarantee you’ll see an increase in purchases. It’s evident throughout the entire gaming community that people have grown incredibly tired of “loot boxes” (in this case, your purchasable card packs). There’s a reason why reddit takes any chance they get to rip on EA anytime they do anything and it’s the same reason fortnight became one of the most profitable games in the world. People want to know what they are spending their money on. Loot boxes break the trust between the company and the consumer, eventually leading to many frustrated uninstalls. If you create good content, which you have so far, people will gladly pay you for it if there is direct access to do so. I hope these changes are made sooner rather than later.
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    Developer Response

    Thank you for the feedback! Every card you get from packs can be shattered for crafting materials that can be then used for crafting particular cards you want. If you shatter all cards you get from a lootbox it's like you would buy the crafting currencies right away. We are aware that significant portion of users don't like loot boxes. We have spent enourmous amount of time picking and designing the monetization model and at the moment what we have is the only way, how we see this game being successful at the current market stiuation.
  • I want to love it

    This game is well made, and I love the concept, and execution of it. My only gripe is as others have stated, the progression is a little slow, and not rewarding as often. The singular quest per day really only means having incentive to play for like 10 minutes a day, and then waiting 24 hours for the next one. That’s a bit of an exaggeration, but playing a few maps here and there doesn’t really feel rewarding after you’ve completed your quest for the day.

    I enjoy seeing others maps, and being creative with my own and that there is an incentive to keep making quality maps (good on you devs for rewarding that). One step further would be to entice and reward the rating of maps, it looks as though there are a significant portion of players that don’t rate people’s maps at all during their grind, which starves builders of progression that they would otherwise receive if they weren’t spending their time building the map in the first place.
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  • Its a 3 star at most for me

    I mean dont get me wrong i love the idea of player made worlds as you go through to get stuff and get loot. It just seems to bland and boring its even so hard to die due to your character auto attacking so it didn’t seem like a challange at all sadly. It just became boring knowing you can die and that you have to play so many levels just to open 1 pack.

    Edit: thanks for responding! Its cool to see the creators actually make messages instead of just having a automatic message im gonna give the game another shot and i will continue to play as the game starts to get better so will me rating for it (sorry i dont really use periods or stuff like that much)
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    Developer Response

    Thanks for the feedback, the challenge comes in very soon with more monsters and abilities. Check out the Witch gameplay on our Trickster Arts youtube channel.
  • Entertaining for a while

    I was really excited when I saw a game where you can design your own dungeon and character. But I’m disappointed by the outcome. You can’t design a character, you only get to choose what clothes they wear. That doesn’t count. And as for the dungeons there’s no traps or anything. It’s just an assortment of tiles, breakable blocks and placable monsters. The pictures for the game look unique and awesome but I assure you there really isn’t much more variety than what they’re advertising. You’ll be going through level after level of the same blocks. The best monsters of course (spider eggs that spawn infinite spiders) are extremely rare so you have no chance of finding them unless you purchase card packs making it heavily pay to win. It needs some work.
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    Developer Response

    Hey thanks for the feedback. Some environments have traps, one-way door or other interactive objects, only the basic ones are rather simple. And we plan on add more environments and interactive objects in future. Spider eggs are common rarity, meaning they are a card with the highest probability to appear in packs and are the most cheap to craft.
  • Would recommend

    Nice concept, just needs a bit more features

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